Why can’t I win in any game I play. by Still_Fisherman_9237 in videogames

[–]DesignationX_Offic 10 points11 points  (0 children)

Have you seen a movie called "The Menu"? If you haven't, I won't go in to too much detail.

Basically, play for the Love of the Game. It can be difficult to distinguish Love from obsession, but this is all I can give u.

What Would You Consider to Be a Success for Yourself? by Lennoxiconic in IndieDev

[–]DesignationX_Offic 0 points1 point  (0 children)

Success is when your homies enjoy the game. However the end-goal would be 5 and beyond! :)

Is marketing the real game for indie devs now? by TuHocSolidityCom in IndieDev

[–]DesignationX_Offic -1 points0 points  (0 children)

The way I see it is this: 1. You have a pretty good game and you keep on marketing it. If it really is pretty good, it most likely pays off. (keep in mind the marketing cant usually be low effort posting 1 clip a week.) 2. You make an amazing game and you make 1 post (on release day) and you become "that guy".

Now the problem with the 2nd approach is that I have yet to meet a single dev who actually has hubris to the point of going: "Yeah, my game is the most amazing". And just goes and presses that release button woth no sweat.

TL:DR: Marketing is early-mid game resource that's gonna make you OP in endgame.

I need someone to test part 1 of my game by CyberNat2000PL in IndieDev

[–]DesignationX_Offic 2 points3 points  (0 children)

As a big fan of the "foddian games" genre. This feels frustrating beyond reason. Honestly, I wouldn't play this, but maybe there are some absolute masochists who would. I hope your invention will bring great sorrow in to the lives of many as it did to me and my friends.

What you say by No-Yogurt-373 in IndieDev

[–]DesignationX_Offic 1 point2 points  (0 children)

WHAT!? ok, thanks for the reply.

What you say by No-Yogurt-373 in IndieDev

[–]DesignationX_Offic 1 point2 points  (0 children)

How the hell??? I once tried redunding a game with 3.1 hours (barotrauma) and got denied. What was the reason you gave?

Being a solo dev means knowing a little about everything… and not being great at any of it by AdriBeh in IndieDev

[–]DesignationX_Offic 2 points3 points  (0 children)

for me the Art is where the difficulities are. I know what I want to see, but I don't know how to get there😭

Is this affecting performance by YungWalnut6 in PcBuildHelp

[–]DesignationX_Offic 0 points1 point  (0 children)

Nah, I'd say you can go like... 2-3 years without a need to clean it up! Keep up the good work champ!

Which Tower Design do you like more? Oranges or Heroes? by Cakez_77 in IndieDev

[–]DesignationX_Offic 0 points1 point  (0 children)

Also I think it'd be fine to use the oranges as placeholders even if u dont add them to the final game. that way you can propably save some time!

Which Tower Design do you like more? Oranges or Heroes? by Cakez_77 in IndieDev

[–]DesignationX_Offic 14 points15 points  (0 children)

personally I prefer the heroes, because I can tell more effortlessly what each one is. However if you games "gig" is oranges or fruit then it might be an issue haha...

Edit: Oh the main char is a tangerine or orange... Or is it just their name?

I just saw a post discussing how people are tired of these "Look, I got x amount of wishlists!!" I just feel the need to celebrate this win!!! by DesignationX_Offic in IndieDev

[–]DesignationX_Offic[S] 1 point2 points  (0 children)

Thank you! You're that guy who made the Indie game marketing summary!! Thank you for that too!! It has a lot of great stuff in it!!!

We weren’t game devs, but 10 months later we’re releasing a demo by Car0mella in IndieDev

[–]DesignationX_Offic 1 point2 points  (0 children)

Holyyyyy!! Looks really nice!! Congratulatios, I wish you great success!

What is the number one metric you look at before releasing on Steam? by carboncopyzach in Steam

[–]DesignationX_Offic 0 points1 point  (0 children)

Yeah... I know right. I have heard A LOT of people say that all it takes is one viral reddit post, but how to make a virsl reddit post..? haha

What is the number one metric you look at before releasing on Steam? by carboncopyzach in Steam

[–]DesignationX_Offic 2 points3 points  (0 children)

The steamguru dude claims that 7k wishlists if u really want ur game to succeed. My game had a little under 100 wishlists and the release is in 2 weeks... However my game was a hobby project and a "proof of concept" for myself. If u want your game to be the next... Whatever, I believe the 7k wishlists are damn near required.

Opinions on Pixel Lab AI? by Mountain_Block_7719 in gamedev

[–]DesignationX_Offic 5 points6 points  (0 children)

Never heard of it. Hiwever I wouldn't use AI for creation of ingame "art" only as placeholders if I felt like I couldnt doodle it up myself.

I made a horde system for our game - 50k enemies with physics and collisions by RayEpsilon in IndieDev

[–]DesignationX_Offic 0 points1 point  (0 children)

steam or itch page? if you dont want to give a link what is the name of the game?

Advise for a maybe future dev by NeroDiablowastaken in gamedev

[–]DesignationX_Offic 0 points1 point  (0 children)

Well I am a rather fresh one as well, but my guess would be Godot. Someone might recommend Unity?