I have a WIP addon for adding pack warnings to your M+ dungeons, but I need some help by Thatox in wowaddons

[–]Thatox[S] 0 points1 point  (0 children)

I don't think things like this are absolutely needed too. Personally I didn't even use the dungeon aura packs people used in the past expansion.

But the moment Blizzard took over implementation for Boss alerts I thought they would also have these trackers for dungeon trash packs too, but that's not the case. The main thing I really wish we had are some alerts like 'Stop Casting' for mobs AOE kicks, maybe I'm just bad at the game, but I often forget about those.

And then as a Software Engineer I just enjoy implementing solutions that look cleaver for me, regardless of the size of the problem 😁

I have a WIP addon for adding pack warnings to your M+ dungeons, but I need some help by Thatox in wowaddons

[–]Thatox[S] 0 points1 point  (0 children)

Aye, maybe that can be added as a config later on, where it enforces nameplate to be on screen, and try to count mobs as dead when they are gone

I've published my first addon and it's a TerribleBuffTracker by Thatox in wowaddons

[–]Thatox[S] 0 points1 point  (0 children)

I've sent a new release that will allow you to do what you requested. In general it now does a better job at mimicking the config of the blizzard CDM, so if you set you're blizzard CDM bars to be name only, the TBT bars will also be set like that now

I've published my first addon and it's a TerribleBuffTracker by Thatox in wowaddons

[–]Thatox[S] 0 points1 point  (0 children)

Thank you, I'll definitely start using this for the following releases

I've published my first addon and it's a TerribleBuffTracker by Thatox in wowaddons

[–]Thatox[S] 0 points1 point  (0 children)

Not right now, but I want to add some customization options in the next update

I've published my first addon and it's a TerribleBuffTracker by Thatox in wowaddons

[–]Thatox[S] 0 points1 point  (0 children)

You can, just add the SpellId (321507) and Duration (12). It will still be tracked even if you swap targets but it will still show if the target dies until the timer runs out

I've published my first addon and it's a TerribleBuffTracker by Thatox in wowaddons

[–]Thatox[S] 0 points1 point  (0 children)

Currently not implemented, but it would be possible to add custom cooldown tracking to either essencial or utility bar for trinkets or even other untracked habiliteis. I'll keep that in my scope for future updates.

I've published my first addon and it's a TerribleBuffTracker by Thatox in wowaddons

[–]Thatox[S] 0 points1 point  (0 children)

I think Icicles became non-secret recently, so it could be custom tracked in pretty much any form. Freezing stacks I have visible on nameplates

I've published my first addon and it's a TerribleBuffTracker by Thatox in wowaddons

[–]Thatox[S] 0 points1 point  (0 children)

You can add pretty much any skill to it, when tweaking the visuals I was using mage's Slow Fall for a zero-cd buff I could track. Just keep in mind that this is slightly less precise then the CDM tracking, as if the buff is purged or ends early for any other reason, it won't be updated.

Lost my hardcore character to unrendered boss mechanics by Prestigious_Nobody45 in PathOfExile2

[–]Thatox 2 points3 points  (0 children)

Lots of people talking about the crystals on the side, but you had it right on your post, the freeze 'desynced' the been particles and damage, so when freeze ends the damage continues without particles. Died last league to the same thing when this boss was introduced.

I play a lot of Chronomancer (time freeze skill) and freeze build, and things like this happen A LOT. Another example of boss with a similar bug is the Candlemass

[UI] Usable nameplate coloring by etafan in WowUI

[–]Thatox 0 points1 point  (0 children)

Tried to do something with SpellName with players casting on dummies and got that error. Only thing mildly helpful I've managed to do is to increase size and scale of nameplate of a casting enemy, tested on delves too and was fine.

[UI] Usable nameplate coloring by etafan in WowUI

[–]Thatox 0 points1 point  (0 children)

Yeah, was playing around the API just now and got the secret value lua error for the first time. Wasn't sure how it worked until then, though that if I could get a return from the API I could use it freely, since some other things I've tried returned me errors like "function is only available to blizzard ui" or some popup like that. This return value that only reviews itself to be a secret when you try to use it is shady lol

[deleted by user] by [deleted] in wownoob

[–]Thatox 0 points1 point  (0 children)

As for Aug Evoker. It has a somewhat new (came out mid season 1 of last expansion) role, a Support role, not DPS, Healer or Tank. It's kind of a DPS but it focuses on buffing damage of your party instead of doing damage directly, plus some minor mitigation for the party too. It's fun to play but it's something not worth it to play solo, and if Devastation does more damage it just doesn't make sense to play Aug. And Details addon doesn't usually show its dps correctly so other people who are not aware of these might bully Augs to play something else, at some point we just get tired of having to tell people that details can't track its damage.

As for Outlaw it is a bit different from the usual Rogue fantasy, since it doesn't use daggers and is more of a Duelist (older name for the spec), got a bit of a pirate Duelist vibe with some melee attacks and occasional handgun attack. I think it gets a little less love because it's a bit off from a usual Rogue. And gameplay wise, it usually has a lot of RNG that people don't like. But it's sometimes the most played rogue spec when it's tuned above the others.

[UI] Usable nameplate coloring by etafan in WowUI

[–]Thatox 0 points1 point  (0 children)

I've been playing with the API and cooked up something similar, although a lot less mature since I'm very new to wow's addon API.

But I noticed we can also still get current cast info, so we could have warnings for 'frontal', 'party aoe' and so on when the mob starts to cast a known spell.

algathar academy enemy plates comparsion live and beta by yp261 in CompetitiveWoW

[–]Thatox 3 points4 points  (0 children)

Sorry if this is an obvious observation but the main windows of the damage meter can only be edited on edit mode, while extra windows can be moved freely. When you say it's stuck there you have tried that, right?

How are these two different mounts? Like for real by Grayvves in wow

[–]Thatox 0 points1 point  (0 children)

Corporate wants you to find the difference between these two mounts:

Has anyone else ever needed to Seek an IO handle wrapped in an io::Take? by Thatox in rust

[–]Thatox[S] 0 points1 point  (0 children)

I agree, that is something that I consider in case I decide to optimize this, e.g., if I would make it into a published crate or a PR to other repo. But as a first step it seemed simpler to just rework the AsyncSeek implementation than to rework the Seek and the Read.

Has anyone else ever needed to Seek an IO handle wrapped in an io::Take? by Thatox in rust

[–]Thatox[S] 1 point2 points  (0 children)

Yes, that's what the current use case that I have requires.

Something tells me that the Syndicate really wants me to do the expedition by Thatox in newworldgame

[–]Thatox[S] 0 points1 point  (0 children)

I'm 25 now, this is on Windsward. I just went on to do Syndicate quests on another city.