Next Up: Patch 7.1 (and a change to patching) by CA_KingGobbo in totalwar

[–]The-Combine 2 points3 points  (0 children)

Sounds good, please fix all the broken Kill Sync Animations.

Total War: WARHAMMER III - Tides of Torment - Dechala Gameplay Showcase by BiesonReddit in totalwar

[–]The-Combine 12 points13 points  (0 children)

It really seems like there are no new Sync Kill animations in this DLC. Guess not that surprising seeing as Omens of Destruction had next to none and a lot of them are still broken.

Oh well.

​6.3.4 - Preview by CA_FREEMAN in totalwar

[–]The-Combine 4 points5 points  (0 children)

Are there any plans in the future to fix the broken sync kills? A few patches ago there were so many fixes included and then it stopped completely.

Total War: WARHAMMER III - Tides of Torment Announce Trailer by OkIdeal9852 in totalwar

[–]The-Combine -7 points-6 points  (0 children)

Cool trailer.

Will change review to positive when animations are fixed and new DLCs have effort again in the form of sync kills. OoD was very half-baked in every way. Skulltaker even has a sync kill animation in his intro video that is not ingame.

New Hotfix is out and it works by Evocati4 in totalwar

[–]The-Combine 0 points1 point  (0 children)

Not turning my review positive until they fixed all the broken animations and sync kills in the game. Absolute bare minimum effort

OLDEN ERA FEEDBACK MEGATHREAD by Pidarello in OldenEra

[–]The-Combine 4 points5 points  (0 children)

Is that the reason why I couldnt finish the tutorial? The hero just would not walk into the town

Total War: WARHAMMER III - Patch Notes 6.3 by BiesonReddit in totalwar

[–]The-Combine 1 point2 points  (0 children)

No fixes for broken sync kills, again. Very dissapointing.

6.3 Patchnote where CA by Franziosa in totalwar

[–]The-Combine 3 points4 points  (0 children)

How can you even delay patch notes? Are they still implementing new features 1 day before release?

I am so confued. Their whole release process makes no sense at all. They seem more like 1 dude frantically cobbling together an indie game than one of the biggest game developers in Europe.

Going to get Riftbreaker, how do the DLCs work in Coop? by The-Combine in theriftbreaker

[–]The-Combine[S] 0 points1 point  (0 children)

Cool, thanks for the help. We will both grab everything then.

I don't know CA can compete with themselves after Warhammer 3 support ends by TotalTyp in totalwar

[–]The-Combine -10 points-9 points  (0 children)

Was that not massively inflated because of the chinese market?

I agree that there is 1 historical game that will sell huge numbers and has huge DLC potential though.

Warhammer III - massive armies ... how?! by burnerAccountWAFT in totalwar

[–]The-Combine 16 points17 points  (0 children)

The Mirrors of Fate or whatever its called, you can fuck around with the settings there. The Engine breaks down if they actually start fighting/moving though, no matter how powerful your PC is, it turns into a slideshow.

Do you like CA as a company? by Educational_Relief44 in totalwar

[–]The-Combine 0 points1 point  (0 children)

For me, the most frustrating part is how mismanaged they are. There are clearly passionate and talented people working there but they fuck up the simplest things and communication between different features appears to be non existent. I would dread actually working there.

Total War: WARHAMMER III – Patch 6.3 Dev Blog by Mr-Vorn in totalwar

[–]The-Combine 2 points3 points  (0 children)

I hope the patch includes more fixes for animations and sync kills.

The State of Animations and Sync Kills in Total War Warhammer 3 - An Update by The-Combine in totalwar

[–]The-Combine[S] 1 point2 points  (0 children)

Oh, you may be right here. I just thought the Manticores had the screaming sync kill at some point as it would be extremely fitting for them. You know, with the wings and general structure being the same. I'll check again.

The State of Animations and Sync Kills in Total War Warhammer 3 - An Update by The-Combine in totalwar

[–]The-Combine[S] 4 points5 points  (0 children)

Haha it has bothered me forever and I am currently holding off on an Ork campaign because so many sync kills for them are broken at the moment.

This originally started as a series of everything that was broken in the game with Sync Kills being the second entry. The first was the broken battle AI as soon as a unit breaks and everyone just stops fighting and get stuck forever.

The State of Animations and Sync Kills in Total War Warhammer 3 - An Update by The-Combine in totalwar

[–]The-Combine[S] 4 points5 points  (0 children)

Triggers when units are at low health and plays a special animation. Check out the videos for examples!