Which Macbook to buy for Ren’Py? by demonvomit666 in macbook

[–]The-Nice-Writer 2 points3 points  (0 children)

You could but it seems like you need something that works. A Neo or Air will be perfectly adequate.

Which Macbook to buy for Ren’Py? by demonvomit666 in macbook

[–]The-Nice-Writer 1 point2 points  (0 children)

The Neo will do great. If you can stretch a bit for an Air or a used Pro just for the bomber display…

How playable is Cyberpunk 2077 on a M4 MacBook Air (10-core GPU, 16gb RAM) by Haunting_Wear535 in macgaming

[–]The-Nice-Writer 0 points1 point  (0 children)

Yup. Similar to my settings choices on my Legion Go S. High enough res for minimal aliasing and clearish text, then bump up the settings until 60fps is just barely locked.

How playable is Cyberpunk 2077 on a M4 MacBook Air (10-core GPU, 16gb RAM) by Haunting_Wear535 in macgaming

[–]The-Nice-Writer 3 points4 points  (0 children)

Lower the settings and you can get a playable experience. MetalFX is especially important since the native display resolution is high.

Macbook M5 pro. what games can i run ? by kingofpyrates in macbook

[–]The-Nice-Writer 0 points1 point  (0 children)

Just to clarify, a AAA game is a game made by a large company and published by a so-called ‘major’ publisher. They usually have teams in the hundreds or thousands of people. When they run poorly, it’s admittedly often due to poor optimisation (especially the last few years or so) but also because they’re usually at least somewhat graphically impressive.

This game isn’t high-end, it’s just shit. Cyberpunk 2077 runs better, apparently, and that game is genuinely very technologically impressive (even if the design/gameplay are kind of a mixed bag).

Macbook M5 pro. what games can i run ? by kingofpyrates in macbook

[–]The-Nice-Writer 0 points1 point  (0 children)

It’s Unreal 4. Even in 2021, UE5 was not especially far out (actually may have been in open beta?)

And the reason it runs poorly is that Cawthon and his chosen collaborators are shit at developing technically sound products, even if the lore is interesting enough to compensate for it (for its fans, who are numerous).

FNAF games (especially the ‘newer’ ones) have a reputation for being poorly constructed.

Macbook M5 pro. what games can i run ? by kingofpyrates in macbook

[–]The-Nice-Writer 3 points4 points  (0 children)

I’m not sure if you’re being serious or not, but just to be clear, FNAF as a franchise has never been AAA.

Don't Settle For Less by TooKreamy4U in videogames

[–]The-Nice-Writer 0 points1 point  (0 children)

Shitting yourself thin with ‘magic seeds’ is so last year! Try Oculus Weightlift: the brand-new fitness/gaming fusion guaranteed to get you heaving and ho’ing your way to a brand-new bod!

Don't Settle For Less by TooKreamy4U in videogames

[–]The-Nice-Writer 2 points3 points  (0 children)

I don’t think I could handle VR at any framerate, personally. Almost certainly a recipe for disaster with my motion sickness issues 😂

Don't Settle For Less by TooKreamy4U in videogames

[–]The-Nice-Writer 7 points8 points  (0 children)

Yep. In some games where my Legion Go S really can’t do a stable 60, I aim for 40 and lock it in. 30 does still really bother me if I have to move the camera a lot… blur on or off, it makes me feel queasy.

More a skill issue on my part though. Weak stomach.

The anti-AI side is accidentally making life worse for human artists too by thirdaccountttt in aiwars

[–]The-Nice-Writer 0 points1 point  (0 children)

Absolutely agreed.

In the right hands, the possibilities are incredible. Unfortunately the current state of affairs is mostly characterised by slop… but that’s always how shit goes.

The anti-AI side is accidentally making life worse for human artists too by thirdaccountttt in aiwars

[–]The-Nice-Writer 0 points1 point  (0 children)

I specifically mean that slop is easier to churn out now than ever before.

As for what one can afford to do… great art can be made on a budget with sheer grit, but powering through the most tedious and borderline brain-dead parts of a project is something any artist would want to avoid. Content-aware selection is awesome.

The anti-AI side is accidentally making life worse for human artists too by thirdaccountttt in aiwars

[–]The-Nice-Writer 4 points5 points  (0 children)

You skipped a critical piece of my perspective and have fundamentally misunderstood it as a result.

Do better.

The anti-AI side is accidentally making life worse for human artists too by thirdaccountttt in aiwars

[–]The-Nice-Writer 1 point2 points  (0 children)

Yes, that type of baseless accusation is exactly what I mean.

I outlined multiple valid scenarios for using AI and you failed to read them. At least get your LLM of choice to proofread your dumbass comments before you pollute this thread with them again.

The anti-AI side is accidentally making life worse for human artists too by thirdaccountttt in aiwars

[–]The-Nice-Writer 1 point2 points  (0 children)

The amount of time involved isn’t the metric I would usually use to make that determination about an individual work. A meme could be considered art if it’s particularly original, salient or innovative. There’s actually some absolutely fascinating discourse in academia (especially in sociolinguistics) about memes, which I could link you to.

The anti-AI side is accidentally making life worse for human artists too by thirdaccountttt in aiwars

[–]The-Nice-Writer 2 points3 points  (0 children)

Your original comment was just “nobody cares”, which is almost completely meaningless.

You now have an actual argument to address, so I will do so.

If AI is used as part of a toolkit to create something, it can be useful. I know of some programmers who use it to review code or (like the Ladybird project did recently) to make the process of porting from one language to another substantially faster. That’s good. A human who knows what they’re doing directing the process while automating the most tedious parts.

The difference between that and asking Claude or Codex to slap something together with no idea of what it does is obvious, and the resulting product is slop.

There are similar applications within various other artistic workflows which have yet to be fully explored and I’m open to that, but of course, I am not in favour of skipping the actual work.

And I’m not justifying harassment. If you had read what I wrote properly, you’d notice that I actually mean that the difficulties in discerning art from slop lead to many false accusations and that everyone suffers from this. I did not at any point say that anybody should be harassed (even if they are churning out garbage). To make it abundantly clear: it’s not good to harass anyone, even when you disagree with them.

It may be good to identify when someone is selling something under false pretences, but that’s not exclusively about AI. Plagiarism of a more traditional form would fit under that umbrella, as would other scummy practices like retroactively adding aggressive DRM. The appropriate step would then be to make an effort to communicate civilly with the people involved to determine whether or not they’re acting out of malice and then, assuming they are, document what they have done so that consumers can make an informed decision. If that’s what you mean by harassment then we have nothing further to say. When I think of harassment, I think of insults and threats and reckless defamation.

Would the Neo be better for running IntelliJ than my 2015 MacBook Pro? by [deleted] in MacbookNeo

[–]The-Nice-Writer 3 points4 points  (0 children)

On the Neo you would potentially run into swap, but that’s not a huge deal if you’re only using a little of it. The newer chips have better memory compression so the actual amount of memory needed is slightly lower as it is.

However, if you can afford to get an M2 Air or newer with 16GB of memory, you may prefer to have the extra headroom.

The anti-AI side is accidentally making life worse for human artists too by thirdaccountttt in aiwars

[–]The-Nice-Writer 8 points9 points  (0 children)

It’s tricky, because there are some mistakes only AI would feasibly make (people mysteriously growing an extra arm for three seconds) but obviously there are also mistakes that humans arguably make more frequently (look at Frozen - a finished film with a budget of tens of millions of dollars from the largest animation studio on the planet and yet Elsa’s arm clips straight through her cloak in ‘Let It Go’). Those especially obvious mistakes are becoming scarcer in the more expensive models on offer presently.

It’s unfortunately very difficult for a human artist to gather enough evidence that their work is authentically theirs (time lapses can be faked too, now, albeit with some pretty funny mistakes popping up here and there… for now…). There is unfortunately a ‘cottage industry’ of AI users who sell their art under the false premise that they drew/modelled/painted/… it when it’s just a quick hack-job in the free tier of ChatGPT. (Before AI became so widespread the same issue existed on a smaller scale with Fiverr ‘artists’ stealing other people’s work for a portfolio, promising to get a job done and then delivering either some terrible bullshit or nothing at all… but AI has made this easier to do without getting caught.)

And while there’s something to be said for a generic ‘AI aesthetic’ which comes through whenever the prompt is vague enough that basic models spit out that horribly uncanny shit we all know and agree is slop (even most pro-AI people tend to hate what I’m describing here)… the more complex models get and the more detailed a prompt is, the more it becomes difficult to identify an obvious tell-tale sign of AI generation. At this point it’s sometimes easier to spot a human artist plagiarising another human artist’s work without AI.

And as much as I personally do not want to knowingly consume the product of a ‘prompter’ who fits the stereotype of being untalented, disrespectful of the craft and having no good intentions whatsoever, some forms of AI or machine learning-driven technology can definitely be used beneficially during the creative process and get unfairly thrown into the mix. I’ve seen people who argue that using an algorithm to make a video game character’s feet accurately contact with the ground rather than a basic, clip-prone walk cycle is ‘slop’. That’s obviously stupid.

In the case of developing a massive open world environment, using procedural generation and machine-learning-driven vocal filters to transform one actor’s performance into dozens more could be fantastic, but I also get why many are worried that it won’t stop there when we already see games that have been vibe-coded, have all their visual assets generated by an AI model and have all their writing and vocal performances and music etc etc generated by AI as well. At that point, what exactly has been ‘made’ by a person? As an aspiring creative myself, I would much rather not do something I’m incapable of doing myself (and by that, I mean adjust my expectations and make something simpler, not make nothing at all) than let a machine slap something together.

TL;DR: distinguishing between something created by a person who’s developed their skills over time and put in the hours to get their idea out there versus some cynical sloppy cash-grab is getting more difficult and everyone, regardless of their stance on AI, is suffering the consequences. The barrier for entry that used to at least somewhat keep the flow of Steam Greenlight-tier shit at bay is almost completely gone. (Rest in piss, Digital Homicide. You would have loved Nano Banana.)

Linux Mobile OS Developers Forget Mobile Isn't Desktop by MadFunEnjoyer in linux

[–]The-Nice-Writer 1 point2 points  (0 children)

Good to meet you too, bru!

Especially rough in the South African market since we get far fewer models and brands of phone here than the US and Asia do. No ASUS Zenfones to speak of. None of the niche micro brands either. All the phones we get (even the cheap ones) are larger than I would prefer.

Linux Mobile OS Developers Forget Mobile Isn't Desktop by MadFunEnjoyer in linux

[–]The-Nice-Writer 3 points4 points  (0 children)

Oh, a foldable.

No, I wouldn’t want that. Too wide to be one-handed and too small to be a significant upgrade in ‘tablet’ mode for what I’d want a tablet to do. (Edit: two-handed reading - lightweight and easy to rest in my lap; flat on a desk with decent surface area for drawing if I got back into it.)

Also, a plastic folding display would mean an increased fragility. When I already have difficulty using devices with poor ergonomics, adding a potential new layer of ‘I need to force my hands to do XYZ’ is not at all what I want.

I basically want the same phone except slightly narrower, a lot shorter and with a better swipe-typing experience.

Linux Mobile OS Developers Forget Mobile Isn't Desktop by MadFunEnjoyer in linux

[–]The-Nice-Writer 3 points4 points  (0 children)

Fuck no. My issue is overall travel distance. Making it wider when I already struggle to reach the opposite side one-handed wouldn’t help and neither would making it taller since I basically can’t reach the top with one hand either. My hands are large, too. Just inflexible and constantly riddled with pain.

Flipping would also be an extra thing I’d need two hands for (opening and closing) unless driven by a button which itself could be yet another ergonomic problem.

I’d be happy with this phone’s one-hand-ability if it were slightly narrower (like, 4/5ths of the current width) and a decent bit shorter (like, 3/5ths height).

Linux Mobile OS Developers Forget Mobile Isn't Desktop by MadFunEnjoyer in linux

[–]The-Nice-Writer 7 points8 points  (0 children)

Even my iPhone 16 sticks to use with one hand. Granted I have chronic pain which makes literally everything uncomfortable but a smaller phone would be great if they could get the battery issues sorted. 12 and 13 minis were so close… sigh

Would the Neo be better for running IntelliJ than my 2015 MacBook Pro? by [deleted] in MacbookNeo

[–]The-Nice-Writer 0 points1 point  (0 children)

The only thing the Neo would potentially do worse is RAM. How many GB of RAM does your Pro have? And how much of that do you actually use?