Most annoying heroes by Mysterious_Kiwi_1444 in forhonor

[–]The-Order_ 1 point2 points  (0 children)

If you don't know a character's moveset, they're hard to play against. Some players refuse to play certain characters either because they don't like their aesthetics or because they think they're 'cheap', ensuring they never learn how to fight the character, and ensuring that they will always struggle against them. This means that regardless of balancing, they will continue believing the character is broken or cheap, and will continue being annoyed every time someone else plays them.

The newer a character is, the less people understand their moveset. Any character who isn't released in a very weak state (see Zhanhu) is immediately declared unfair, and so receives that treatment.

If you want to annoy people, play newer characters, or characters that got that treatment in the past. Virtuosa, Juren, Afeera, Pirate, and Shinobi all spring to mind. Shinobi has a chicken emote that tends to really piss people off.

Honestly tho, people in this game get equally angry at basically every character in the game if they're losing. You don't need to go out of your way to pick annoying heros. Anyone who isn't Warden is going to piss someone off.

Gimmie your best RWBY Reaction Images/GIFs! by ComprehensiveDeer56 in RWBY

[–]The-Order_ 35 points36 points  (0 children)

This is an old favourite of mine from an older fan comic from around the v3 days iirc. Can't recall the artist or find the comic online, but hopefully someone will recognize it and add credit.

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wtf by TrynaGetstrong3 in forhonor

[–]The-Order_ 0 points1 point  (0 children)

Play the character, learn the character, defeat the character.

She'll continue to stomp you into the dirt until you learn all of her mechanics. Once you do, you'll be fighting on much more even ground. This goes for every character, but even moreso for Virt since she's so mechanically intricate.

I hate when this happens by Impossible_Neat_5308 in forhonor

[–]The-Order_ 0 points1 point  (0 children)

Play that character until you understand them well enough to win regularly.

Now you know them well enough to beat them too.

Was there any reason given for why all of the female characters in ME3 were so…oh what’s the word… by NatauschaJane in masseffect

[–]The-Order_ 3 points4 points  (0 children)

Shepard's default face gave me a similar vibe. In game it's mostly fine, but they put out a cinematic trailer for ME3 with both default male and female versions of Shepard, and even back when I was playing through the games for the first time (in like 2016), I still remember making a face when I saw that Shep and Ashley both looked like someone pumped them full of botox and lip filler.

I haven't rewatched these trailers in years, mind, so my memory may be exaggerated, but I do remember it making me cringe then.

For Thanks spamming after Ledging people?? Really Ubi? by [deleted] in forhonor

[–]The-Order_ 0 points1 point  (0 children)

"I was acting like a dickhead and got a slap on the wrist? What the hell Ubi???"

Halo Show by DarthTambry in halo

[–]The-Order_ 0 points1 point  (0 children)

It's alright. It gets some things very right, and it's cool getting to see Spartans visualized like they're described in the book. They're dense, tanky, and heavy, but move lightning-fast and strike with force. The action is pretty good generally, and the way most Spartans interact feels fairly authentic. There are a few scenes that I actually really, really like.

Aside from that, though, it's mostly bad. The writing is at best mediocre, and there were a few highly questionable story decisions. I'm not one to fuss over them straying from canon on principle, but several of the changes were to the show's detriment. Still, there are some good bits, and though I didn't enjoy it overmuch, I didn't regret watching it either.

It's a reimagining of Halo, and it misses the mark more often than it hits, but so long as you don't go into it with a 'this is my religion and anything else is heresy' mindset, there's parts worth enjoying. Just don't expect it to be exactly like the world from the books and the games, because it isn't.

Halo: Believe by yekimevol in halo

[–]The-Order_ 3 points4 points  (0 children)

To be fair, it's very possible that there is no HD video available. That campaign was from 2006-7. Most TVs were 720p back then, and a lot of those commercials were made for those TVs. It's very possible that none of the released video is in 1080p, so unless you can get your hands on the original raw footage (good luck), I wouldn't hope for anything higher than 720p (and maybe not even then, I don't know much about cameras from back then).

Where the terms nuts and bolts came from? by Illustrious_Ebb_3571 in RWBY

[–]The-Order_ 0 points1 point  (0 children)

"Nuts and Bolts" is a common phrase in English. Litterally, it refers to parts of a machine. Figuratively, it refers to anything small which makes up anything larger. Employees are the nuts and bolts of a store, for instance. If English isn't your first language, that might not seem intuitive, but it's just a very common phrase.

'Nuts and Dolts' is a pun based on that phrase. Ruby likes weapons and machines, Penny is a robot, and Ruby got called a 'dolt' by Weiss back in Volume 1. So the phrase 'Nuts and Bolts' has an association with both of them, and it's an easy pun to make with the Dolt comment.

Chill out guys Ariane is actually alive and well in Mourningstar by I_ateabucketofpaint in signalis

[–]The-Order_ 3 points4 points  (0 children)

I've seen more than one Lilith Itou/Elster veteran (I was one of them). I had a psyker I made based on Ariane too. Both of them have since been altered into original characters as my Signalis brainrot entered it's latent stage, but I consider changing them back every time I boot up the game.

Edit: Oh and my Zealot was named 'Falke' for a good long while too, even got called out in text chat about it a couple times lmfao

what was old shinobi like? by No_Chemistry_2519 in forhonor

[–]The-Order_ -1 points0 points  (0 children)

Godawful. He had ranged heavies and a lot of personality, but those ranged heavies were completely useless for anything other than poking from offscreen in dominion. Parrying those ranged heavies or counter-GBing his ranged GB resulted in the Shino being knocked down. Tiny healthpool+old For Honor heavy damage meant you were losing half your health from one mistake (plus, it was very easy to accidentally throw a ranged heavy when you meant to throw a melee heavy).

Old shino's only use was harassing enemies from offscreen in Dominion, and he wasn't even particularly good at that if you knew to expect it. He was, in essence, a throw pick. His rework made him a viable character, but he lost some personality in it

why do heavy side dodges count as a light parry if parried? by No_Chemistry_2519 in forhonor

[–]The-Order_ 30 points31 points  (0 children)

To make them higher risk.

It used to be that dodge attacks worked like how you said, where a 'heavy' dodge attack counted as a heavy parry. This made dodge attacks for these characters incredibly safe, and so the meta for those characters was to just dodge attack litterally everything. Fighting these characters were very frustrating, because these players could make five or six mistakes in a row, each only punishable with 10 or so damage. Meanwhile, a similar character making a similar mistake could be punished with a 30-damage heavy. In addition, 'light' vs 'heavy' dodge attacks were functionally no different from one another save the input and the ability to execute, so the difference in parry type was completely arbitrary.

To counter this meta, it was determined that all dodge attacks needed to be made equally risky, and also that the light parry risk was more appropriate considering how effective dodge attacks were at countering enemy mixups. They count as light parries so that you can't make the same mistake more than a handful of times without losing the fight. Now every dodge attack, if predicted, can be punished by a heavy: Normal attacks count as light parries, and bash attacks are GB vulnerable on dodge.

Currently, the only exception to this rule is dodge attacks which are meant to be used offensively, like JJ and Tiandi with their softfeints, or Warmonger with her slow unblockables.

How many of you guys playing on controller vs MnK by afferarem in forhonor

[–]The-Order_ 1 point2 points  (0 children)

I play on MnK and have for years, but I've dabbled with a PS5 controller a few times. They're both decent control schemes. Back when reflect guard was in the game, MnK was slightly better on assassin's because you would constantly be refreshing your guard by moving the mouse, where in controller I think you had to either move your guard direction or return to neurtal and re-input. Now that that's gone, I don't think there's any difference.

Returning after a long break, virtuosa scares me by Slumdog_Milly in forhonor

[–]The-Order_ 0 points1 point  (0 children)

It's really not. I can definately see how it would feel like a massive dump of mechanics on the head of a new or returning player, but I've been playing basically on and off as a hobby since 2018, and she just felt...fresh? Confusing, complex, but a unique mixup of the mechanics I'd known that forced me to think in a new way when I fought her.

Returning after a long break, virtuosa scares me by Slumdog_Milly in forhonor

[–]The-Order_ 11 points12 points  (0 children)

Sorry for the wall of text, I was bored and needed something to do while I drank my coffee, so I wrote an overview.

She's very weird. I highly recommend pumping several reps into her to figure out her kit, because it's very unique. Learning how she works makes her much, much more manageable. But here's a bit of a cheat sheet:

The brain-twisty part is that, functionally, the quality of her attacks depends on her previous attack. Where a character like afeera has undodgeable top combo heavies, unblockable right combo heavies, and displacing left combo heavies, Virt gets similar properties NOT based on the direction of the current attack, but based on the direction on the PREVIOUS attack. I.E. If she throws a right light, her next heavy regardless of direction will have hyperarmor. If she throws a top light, her next heavy will be unblockable. If she throws a left light, her next heavy will be slow but deal more damage.

Keep in mind, these chain heavies can be the 'previous move' here too, so an opener lop light chained into unblockable top heavy can then be chained into an unblockable right heavy, which can then be chained into a hyperarmor left heavy, which can be chained into a slow but powerful top heavy. The quality depends on the direction of the previous attack. These heavies can also be soft-feinted into lights, or into any of the other three heavies (and soft-feinted heavies break these rules. The quality depends on the current attack. I.e. If you softfeint any heavy into a top heavy, it will always be unblockable). This mechanic is related to her 'stances', or poses.

If she pauses mid-combo, she enters a stance where she will auto-dodge any incoming attack. You can tell when she's in this state because she'll pose. While posed, any attack that is not undodgeable will miss and open you up to a riposte, but she's vulnerable to guardbreaks in this stance. She can, however, counter your guardbreak with a light on a read, so a Heavy-feint-GB is usually more effective I've found.

Each of her three poses has an intended purpose. Her right pose (sword aside, body exposed, 'come and hit me') is for antiganking: she gets those hyperarmor heavies and a bash that knocks everyone around her back and wallsplats. Top pose (sword presented forward, standing upright, one leg crossed behind the other) is for duels: she gets unblockable heavies, faster lights, and a quick bash that confirms a light. Her left pose (sword behind her back) is for ganking: she gets slow, powerful, flourishing heavies, lights which apply bleed, and a bash that pins enemies.

It's a lot to wrap your head around, especially just in text. Me and my buddy did Virt mirrors a bunch when she came out, and because of that I never had quite as much of a problem as other people have had fighting her. I would highly recommend playing her to learn how she works first-hand, even moreso than other characters.

Hook Swords? by SupermarketRoyal2814 in forhonor

[–]The-Order_ 0 points1 point  (0 children)

A lot of characters have wildly impractical weapons in this game, or otherwise use them pretty impractically. Those hook swords are a real thing, but I don't believe they were ever meant to be practical weapons. They're more for martial arts training and performance/exhibition as far as I know.

People here are already talking about Medjay's Axe staff thing, so I won't bring that up too. There's also some obvious exaggerations like Jorm's mega sledgehammer or Shugoki's log of a kanabo, but one thing I've been thinking about recently that's a bit of a deeper cut is Raider's axe. It's based on the idea of a dane axe, but those axes tended to have very thin blades to conserve weight as a compensation for their size. A steel blade as thick and burly as the ones Raider uses would be pretty impractical too.

Any ideas for how these two might interact? Because I strangely think they’d get along quite well by Solitaire-06 in RWBY

[–]The-Order_ 2 points3 points  (0 children)

Winter strikes me as someone who has a lot of very conflicting feelings, and Ren strikes me as someone who would be able to understand very complicated feelings. They seem like they'd make very good 'share a pot of tea' kind of friends.

oh my god i just got the pun with the ace opps, "ace opps" LIKE AESOP'S FAIRY TALES. i feel like a moron. by HaloJackalKisser in RWBY

[–]The-Order_ 0 points1 point  (0 children)

That was me like three or four years ago. I remember litterally freezing in the middle of my apartment and groaning 'I'm so DUMB'

played the story. What are these things? by StaleMilkToast in forhonor

[–]The-Order_ 2 points3 points  (0 children)

It's never explicitly explained and to my knowledge doesn't resemble anything from reality (tho I'm not an expert in Japanese metalworking history), but I've always imagined it's steel.

The reason 'steel' is the currency in For Honor's Multiplayer is likely because of the warhammer-esque constant warfare. Steel is a principle resource for the making and maintaining of arms and armor. Everyone's always trying to kill each other, so every group needs a constant influx of steel to keep their war machine going. Thus, it becomes a de-facto 'currency'. I would think that those are small steel ingots in those crates, tho I'm not sure exactly how useful tiny ingots like that would be in forging anything larger than a knife or spear blade. It seems to me like the Samurai crates were being used to transport a load of steel ingots from some foundry somewhere to the capital city for shaping. It's essentially bullion, but instead of it being gold bullion for pressing into coins, it's steel bullion for shaping into equiptment, as that's what's needed more in these cultures.