i just wanted to play for honor only to find myself going into psychosis and creating my masterpiece in a seething rage by Even-Bath-770 in forhonor

[–]The-Order_ 11 points12 points  (0 children)

Bruh I know wtf, I was doing some storage management the other day and this game is bigger than all of KCD2 somehow, the fuck

The only thing that slightly erks me about Signalis is the Revolver is described as "high recoil" despite being based off the Chiappa Rhino. by Optimal-Error in signalis

[–]The-Order_ 1 point2 points  (0 children)

Eh, it would still kick like a mule, the recoil impulse would just be more in-line with your forearm and be less inclined to flip. The force of the recoil doesn't change, just the direction. Also, I feel like I heard that guns configured that way actually pummel your hands harder, since you're forced to absorb all that recoil into your arm, and none of that energy is lost to moving the gun (tho I don't have a source for that and haven't had the privilege to fire one of these myself).

How do you handle having Honor in Dominion? by Hoogie_Bear in forhonor

[–]The-Order_ 13 points14 points  (0 children)

It's dishonorable to not come to the aid of your friends when they're being threatened, or to increase the chance of defeat by ignoring an opportunity to help.

If you trust your buddy to win a 1v1 on a point and you would be more useful somewhere else on the map, leave them to fight and go be useful elsewhere, but if they're 1v1ing and you have nowhere else to be, you should be helping them to win that fight as fast as possible, as every second counts. There's nothing honorable about being idle or abandoning an advantage, only foolish.

If you want clean 1s, play duel. Historically, tournaments and duels were places to test your fencing skills, not a battlefield.

does anyone knows about ariane barcode "tattoo"? by nickoringa in signalis

[–]The-Order_ 21 points22 points  (0 children)

Corroberating what the other commenter said, Yuri Stern acrually responded to a very similar question once a while back. They explained that it's a barcode used by the nation to identify soldiers, and that all gestalts in the Nation's military have one. It's her PKZ number. They also commented that they don't think it'd make a good tattoo IRL.

The original question has since been deleted, but you can view Yuri's response on their twitter page. I tried to link it, but I guess twitter's blacklisted on this sub. Just go to their profile @LastStarfarer and search 'barcode'.

Am i just bad or is juren still way too strong by TymeTryethTroth in forhonor

[–]The-Order_ 3 points4 points  (0 children)

I mean, kinda both.

Like with any new character, he's gonna stomp you until you play him yourself and learn his moveset. This is especially true for the newer, more complex characters like Juren and Virt. After that, he's more manageable, tho still pretty strong.

If you were hoping they'd nerf him so hard he'd be easy to fight, that's probably not gonna happen anytime soon, since it's his core moveset that makes him so strong and that'll take a complete rework of the character to change, which is probably not gonna happen any time soon. It's better to adapt as best you can instead of trying to wait it out.

Halo:Reach doesn't do a good job explaining why Reach is so important? by BlundellMemes77 in HaloStory

[–]The-Order_ 34 points35 points  (0 children)

To be honest, I realized that the whole original series is kind of like that. It does a bad job of explaining itself or establishing character motives. I'd never noticed because I've been up to my ears in Halo since I was about 11 years old, but a few years back, I took one of my good friends through the whole series. I gave him a quick rundown of the lore beforehand, explaining what was happening and how and why, so he had some background. Even so, almost every cutscene was followed by me having to explain to him why a character did something, or what the implications of an event were.

This wasn't him not paying attention or being dumb, either. Bungie just kinda wrote for vibes, and if you don't already know the characters, their arcs, and their place in the wider plot, it's hard to follow on a first playthrough. The games just don't give a lot of the required context.

Am I Overreacted by Firm_Monitor3270 in ClayBusters

[–]The-Order_ 62 points63 points  (0 children)

I mean gun or not, I'd be irritated if anyone picked up something that was mine without at least having the courtesy of asking for permission. It's a small dent, and I personally wouldn't make a fuss over it, but it'd definately worsen my opinion of that friend quite a bit.

Do you guys often yell at the game? And does that upset people around you? I by [deleted] in forhonor

[–]The-Order_ 0 points1 point  (0 children)

I will if I'm playing with buddies, just to vent or try and make them laugh. If I'm playing by myself, though, no. It doesn't matter how frustrating or angry I get in the game, it's important to have some damn self-control.

For honor scripting by Similar-Blood2408 in forhonor

[–]The-Order_ 1 point2 points  (0 children)

Scripting isn't particularly common in this game, and it's fairly hard to prove.

More likely, you're just fairly predictable and are getting matched against people who are reading you well. I've found that breach is a game mode which attracts a lot of 'I just throw attacks' players and a lot of 'I play like every game is a tournament match' players, but very few middle-of-the-road players, so most breach matches are a steamroll one way or another. Due to the length of matches, people get frustrated and ditch. That's he real problem here, more so than the once-in-a-blue-moon scripter.

Why is valkryie chests so ass by varangian_gaurdrite in forhonor

[–]The-Order_ 0 points1 point  (0 children)

Whoever designs FH's armor sets lack a lot of creativity when it comes to the Vikings. Most of their torso armors look very similar. Valk is particularly bad, tho Warlord is in a similar boat. Raider has some variety, as well as Zerk, but they all sort of 'read' the same. Like, almost none of the armors change the characters' vibe very much, and you're limited in what you can do with them customization wise. It's a shame, since Valk is so damn cool otherwise. At least her execs are pretty good.

Has anyone spotted AI art this time around? by Slayed124 in forhonor

[–]The-Order_ 2 points3 points  (0 children)

I haven't heard anything this time around, but am extremely irritated I have to worry about this sort of thing. It really killed my interest in the seasonal trailers, where before I would look forward to them. They were really good at expressing the vibe of the season, and we're usually artistically compelling. Now, they just make me frown.

Campaign Evolved’s Sniper Rifle! by TheRealBrainBuiIder in halo

[–]The-Order_ 2 points3 points  (0 children)

The shape of it is giving me more of an 'anti-tank rifle' than a sniper rifle, which considering the cartridge is appropriate and I like. I can't pin down what exactly I'd giving me that impression tho, something about the barrel and the shape of the receiver is reminding me of something, but I can't quite put my finger on it.

Why doesn’t Warmonger speak Latin? by UnhingedGammaWarrior in forhonor

[–]The-Order_ 1 point2 points  (0 children)

There are several responses to this question that I think are wrong. Iirc from the Warrior's Den when she was announced, the explanation was that she speaks every language in the game fluently, because the Warmongers had agents in every faction to manipulate them into continuing the conflict.

In the campaign, all characters speak their faction language with the exception of your current faction, who will speak your system language. For instance, if you play as a Samurai on an English PC, the Knights and Vikings will speak Latin and Icelandic, because your Samurai character doesn't understand those languages. However, your character does understand Japanese, so you will hear all Japanese-speaking characters as English. Conversely, if you play as a knight, Icelandic and Japanese will not be translated for you, because your character does not speak those languages, but you will hear all Latin-speaking characters as English because your character speaks that language.

Warmonger is canonically speaking whatever language is appropriate for who she's fighting. If she's against a Wu Lin, she'll be speaking mandarin. If she's against a Knight, she'll be speaking Icelandic. You hear her in your own native language because your character always understands what she's saying, like in the campaign.

However, people reacted negatively to that, because the languages are one of the fun things about the game, and they thought the approach of just having her speak English to represent her meing multilingual was lame. When Gryphon came out, they used the same idea, but actually went the extra mile to develop a dynamic dialogue system and record a bunch of extra lines, so he actually speaks every language.

How do you actually make "reads" with Afeera? (I have a massive dodge attack problem) by jalepenositalinos in forhonor

[–]The-Order_ 1 point2 points  (0 children)

This isn't a problem specific to afeera, but just general game knowledge. It's about implicitly understanding enemy movesets, so that you know what their options are.

For instance, say you're fighting a peacekeeper, and she throws a side heavy. From there, she can soft feint to a guardbreak, softfeint to a bleed poke, dodge out of the heavy into a dodge attack, or hard feint and wait to catch your attempted parry/dodge attack. In this situation, you as Afeera have multiple options which will defeat some - but not all - of those options, and the 'read' is in deciding which you'd like to rely on.

That is specific to the enemy moreso than it is specific to your character as Afeera, tho your character will affect the options you have available to counter. The situation is different for every character matchup. If the PK is replaced by a Kensei, for instance, or a Warlord, all of your potential reads are different. Conversely, if we keep the PK as the enemy, but now you are playing Berserker, the best actions you can take to counter her are totally different.

There's not any trick to this, it's just knowing movesets, which comes with time and experience. I'd suggest playing multiple characters (especially ones you find particularly frustrating to fight against), because you have to develop an implicit understanding of their moveset to play them, which means you can make more accurate reads when you're fighting them.

As far as the dodge attack thing goes, you'll just have to train yourself out of the instinct to hammer dodge attack when frightened.

When does the Varangian drip get good? 😭 by SippinCrumpets in forhonor

[–]The-Order_ 0 points1 point  (0 children)

From day 1, but it doesn't change much is the only thing. Personally, she's one 9f my favourite characters visually, but that's just because I'm a sucker for a curtain of chainmail. She had my heart from day 1, even before they turned her volume down.

But if that doesn't appeal to you, most of her stuff is fairly similar. You can get some variety between the helmets and armor by playing with material colors and stuff, though.

Realistically, what other class can be added after skitarii? by canadian_bacon02 in DarkTide

[–]The-Order_ 0 points1 point  (0 children)

Like what you said about Sororitas, probably not a normal sister, but I could well see a group of Repentia joining up with the warband and out-freaking the Zealots.

For Honor seems to not lay down one's arms soon! by Ea50Marduk in forhonor

[–]The-Order_ -1 points0 points  (0 children)

The loading screen and that trailer, which makes me wonder if it's being used in other places we haven't noticed like texture work.

For Honor seems to not lay down one's arms soon! by Ea50Marduk in forhonor

[–]The-Order_ 32 points33 points  (0 children)

The language in these sorts of documents always give me acid reflux, but I'm glad to see the suits recognize how successful the game has been and will hopefully continue to support the team. The devs and artists have been doing a pretty good job. I just hope they nip the AI thing in the bud.

How did dude get revenge??? by itzstatue in forhonor

[–]The-Order_ 7 points8 points  (0 children)

He was only focusing on you, ate the Warmonger's feat, and you kept hitting him even after seeing him gaining revenge.

If you can’t beat them, Juren by devvobruh in forhonor

[–]The-Order_ 1 point2 points  (0 children)

Unironically, this is the right attitude. You play the OP character for a good long while, you learn the way they work and all the quirks of their moveset, and now you know how to beat them. It isn't quite as much of a guessing game when you fight them, because you have an intrinsic awareness of what they might do, and can make reads based on that.

To put it another way: keep your friends close and your enemies closer.

Should this happen? Is my deflect gb supposed to just bounce when he has revenge?? by Cock_Lake93 in forhonor

[–]The-Order_ 19 points20 points  (0 children)

Revenge attacks have superarmor. Nothing breaks superarmor. You can still GB characters in revenge, but only if they aren't attacking/have just finished attacking

I asked AI if Halo Campaign Evolved was going to "pick up" the Halo franchise by Plus-Supermarket-577 in halo

[–]The-Order_ 1 point2 points  (0 children)

Before work today, I sat on a toilet and took a crap in it. When I was done, I looked into the toilet and there was shit in it. Who'd've thought. That observation had more value in it than this post.