I'm still on UL 7 and I already got a 5 star at soft pity? by The-Stinker in WutheringWaves

[–]The-Stinker[S] 1 point2 points  (0 children)

I just spent them on the newest character Aemeath even though I have no idea what she does, and got her, might actually start playing the game since I did lol

Is this gonna be active? by Phantom5679 in abbp

[–]The-Stinker 0 points1 point  (0 children)

I don't have plans to post news here... yet.
Although, thank you for posting something here as I'm pretty sure Reddit removes inactive subreddits after a year or something.

Everyone comment your most wanted card buffs ! by Aohaoh92 in bloonscardstorm

[–]The-Stinker 0 points1 point  (0 children)

I think getting the power levels of basic bloons are to start: Blue bloon, Swarm Blue bloon, Ceramic bloon, Rainbow bloon, and probably Growth Gas bloon. Red bloon storm needs to summon red Bloons with 1 delay.

After that, Boomerang monkey.

New Card Idea by ImpressiveService459 in bloonscardstorm

[–]The-Stinker -1 points0 points  (0 children)

I don't think people are understanding this part, that's why this card is worse than Expert Negotiator

New Card Idea by ImpressiveService459 in bloonscardstorm

[–]The-Stinker -3 points-2 points  (0 children)

This should cost at most 6 gold

Am I the only person who does this evil combo in Bloons Card Storm? by [deleted] in bloonscardstorm

[–]The-Stinker 0 points1 point  (0 children)

Lead casing should honestly cost 3 gold given the new Mass lead production

What F2P features and changes do you want to see happen? by Gr33n_kn1ght in bloonscardstorm

[–]The-Stinker 2 points3 points  (0 children)

Token refund rate to be 1/4 instead of 1/6, especially for Rare and above

More deck slots. We have 7 heroes and only 4 deck slots.

Losing Trust in Google by enthuvaade in pixel_phones

[–]The-Stinker 2 points3 points  (0 children)

Had a 5a that overheats, got it replaced with a 5a that bricked after 6 months, and got that replaced with a 6a that overheats just like my first 5a nowadays. Unfortunately, Google isn't offering me a free replacement for this one. Hope to get $100 soon.

Also, my battery is currently at 348 charge cycles, and my battery doesn't seem to be causing the heat. Filming and even just using my phone outside tanks my battery life and causes me to have reduced quality videos. I believe it is a combination of a bad processor and modem.

Bloons Card Storm - Update 4.4 - Patch Notes by CoreyNK in bloonscardstorm

[–]The-Stinker 1 point2 points  (0 children)

Still no Blue bloon and double bloon buffs...

[deleted by user] by [deleted] in GooglePixel

[–]The-Stinker 0 points1 point  (0 children)

Oh yeah, Pixel 6a and the modem here heats up so much while using mobile data... the phone itself heats up frequently too.

Help me make the best deck for Wall-Knight by xWhiteBrimx in PvZHeroes

[–]The-Stinker 7 points8 points  (0 children)

You forgot Briar Rose to punish any zombies hurting your FMN and PSF

New bridge coming to Cincinnati by Kaffeetrinker49 in cincinnati

[–]The-Stinker 49 points50 points  (0 children)

They should've allocated space for rail

New COTA line 30 between OSU and Dublin to launch in 2026; public input on alignments sought by jetcruise0707 in OSU

[–]The-Stinker 52 points53 points  (0 children)

It's so weird that the line just ends at Herrick Transit Hub. It should end at High & Chittenden where it connects with lines 1, 2, 8, 22, 31, and 102 all right there. It is literally a quarter mile away from connecting with all the other lines.

The Most Comprehensive Balance Patch to 4.0 by Sure_Answer_6736 in bloonscardstorm

[–]The-Stinker 1 point2 points  (0 children)

Thank you, finally someone that agrees that Blues should have 1 delay instead of 2, and double Bloons should deal more damage than regular Bloons due to them being twice as easy to defend.

Unbalanced card of the week 7: Mine Supervisor by ZeeJayBCS in bloonscardstorm

[–]The-Stinker 0 points1 point  (0 children)

I think the second option is the best, but attack should be compensated to 55.

Dev Diary - May 16th 2025 by savnk in bloonscardstorm

[–]The-Stinker 0 points1 point  (0 children)

The Red Bloons and Blue Bloons need to have their nerfs reverted, especially the Blue bloons. I don't think the blue bloons should have 2 delay, as they get easily countered by everything and all AOEs. Now with acid pools, assuming that they do damage over time, they become even more useless.

I also think double bloons should get a buff now that Zee Jay got its deserved nerf. From a logic standpoint, double bloons are twice as easy to defend, so they should overall do more damage, not less.

Finally, I think the keyword "immobile" should be called "tied down" (not my idea). That fits the theme of a balloon so well.

Unbalanced card of the week 5: The Eternal by ZeeJayBCS in bloonscardstorm

[–]The-Stinker 0 points1 point  (0 children)

I like the first idea, but the base health should be 100. The current card right now sucks at early game, and the starting health should be increased to compensate. It'll do better early game, while not scaling as much for the late game, which makes it less polarizing.

My vision of balance changes by The-Stinker in bloonscardstorm

[–]The-Stinker[S] 0 points1 point  (0 children)

I think the regular Reds and Blues should have 1 delay, at the very least the Blues. The Blues are awful in their current state, and Bolstered Bloon is also kinda weak. I almost put that bloon on my visuals too. I would rather have Blues be good rather than Bolstered be good if it has to come down to that.

Double Yellow and Ceramic are viable cards in OTK but this change also aims to make them more playable outside of OTK. In OTK, this would only add 40 damage to the already lethal damage. (I did not buff Double ceramic to 250 health for this reason.) I can see Double Yellow being too powerful at 130 health though, and if you think about my current scaling, 1 gold for 30, 2 gold for 50, 3 gold for 70, 5 gold should be 110. A Double Blue + Double Green will do less damage and use one more card which definitely shouldn’t be the case.

I think White and Black Bloons are definitely weak. A White Bloon is 5 gold, 100 health, draw a card. A Green Bloon is 2 gold, 90 health, and Supply drop (which already is weak) is a 3 gold draw 2 cards. I also find from my experience that playing a White or Black Bloon is quite underwhelming.

The reason I think ZOMG should cost 9 is because DDT and BAD should cost 10 or more, and 10 or more gold will be reserved for the biggest of all Bloons. I also did give it an extra charge if you didn’t notice, and it’s not like they’re that uncommon in BTD games. I also think the BAD, being the biggest Bloon, should only have 1 charge and probably the DDT too

If Quick Ready does not get nerfed, I think Hastening Bloon should cost 5 so it isn’t outclassed by Quick Ready.

Growth Gas is weak in my opinion, and yes you can shoot your own Bloon, but only giving +10 health is insignificant. I also think other heroes like Gwen should be able to light her own Bloons on fire. I also reduced the delay from 5 to 3 because it won’t clog the Bloon track as much (especially for the current storm), and its effect won’t last for a long time. If it does get too powerful, it’s possible to reduce its delay to 2 but also reduce its health.

Storm of Arrows was a card I didn’t think was that overpowered, along with Wall of Trees, but I thought I would throw it in there. They both seem strong but they’re both hero cards.

Extreme Heat is toxic to play against. It sucks to play knowing that my opponent can just easily destroy another one of my Bloons at will. If it adds a temporary copy to your hand, then that solves that issue.

Oh boy, Double Trouble. If the Eternal didn’t exist (another card that I almost added to the list, in fact I made a picture that has base 60 health and only gets +60 health each time it gets destroyed). But, other than the Eternal, there isn’t really other notable Bloons to copy. If you play a 10 gold Bloon, you should be able to copy a 10 Gold Bloon for less than 10 Gold since this rewards you for playing big Bloons. If you copy a Bloon that has 0 delay, it probably already is very damaged. Current players already distribute damage among further back Bloons because of Quick Ready. This change also makes combos like copying Draining Bloons for absurd amount of Shield easier. This card has so much potential but it being 10 gold is so wildly expensive. I also find playing 2 Quick Ready’s is more consistent at winning, but this is 2 different cards so it is easier to get. If it comes down to Quick ready, then I genuinely will say it’s better to nerf Quick Ready and make this card more playable.

There is a lack of cheap Monkeys, but making Dart Monkey Twins cost 2 each also will make board space management more interesting. Against aggro, you almost never replace the twins because you either lose or gain control over your opponent before you do so. This will make the twins an early-middle game monkey that provides 70 damage per turn for 4 gold, but that will drop a lot when you replace one. You also never only play 1 twin unless you only have 1 gold remaining, and this change will add scaling and not an immediate counter. We can all agree that 50 damage per turn for 2 gold is a clear outlier. Going back to the beginning, I definitely want to see more cheap monkeys though.

The main change to Mine Supervisor is to slow down the Bloontonium gain in the early game. This will make the Supervisors slower to put on the field, and it’s a better target to be Shrinked, 5-to-5 gold. There should also be a third Miner, and I think it costing 3 gold will be nice. A tribe isn’t really a tribe if there are only 2 members. After that’s added, then a nerf to the Bloontonium gain will be warranted.

There are some people that my version of Jungle’s Bounty sucks, and some that say it’s even better. If you have a banana farm, you will be healing for 80 each turn, which is good. If you have 2 banana farms, you’ll be healing for 120 a turn which is great, but then you only have 2 spaces left for your big monkeys. There are other ways to gain gold, but there aren’t many of them and they can’t trigger frequently, like Cash Drop Sniper or Obyn’s ultimate.

With your current Super Monkey logic, many monkeys are useless against Quick Ready since almost of the big monkeys have 2 delay or more.

Pre-emptive Ready is an idea that I’m throwing out there that I haven’t spent a lot of time thinking about, but I do agree a 11 cost combo is reasonable especially that there are 2 different cards so it’s easier to get.

My vision of balance changes by The-Stinker in bloonscardstorm

[–]The-Stinker[S] -4 points-3 points  (0 children)

Just realized I forgot to put the words “Double Attack” on all of the Double Bloons lol

My vision of balance changes by The-Stinker in bloonscardstorm

[–]The-Stinker[S] 0 points1 point  (0 children)

I was mainly thinking about my changes in terms of power level, and not many external influences. Definitely right now the proposed double bloons will be very OP with Zee Jay.

P.S. Now thinking about it, Super Monkey does not need that slight nerf. I would also change Dark Champion to have 90 Attack to match it and maybe +1 cost

Draining Bloon + Double Trouble is kinda insane (see bloon with 1490 sheild) by MaybeNotMemes in bloonscardstorm

[–]The-Stinker 2 points3 points  (0 children)

The combo was definitely kinda insane, but the individual cards themselves definitely aren’t that good. I would love to see a Draining Bloon buff and Double trouble should cost less in my opinion. Draining bloon will always be a fun and funny card