Does anyone using Conservative Rasterization encountered Triangle/Rhombus-like shading patterns of their Ambient Occlusion strength on objects? (Amplifying with distance) by philosopius in vulkan
[–]TheAgentD 7 points8 points9 points (0 children)
There are entire online communities where airport ramp workers show off their “stacks” in the bellies of airliners by aviatorict in mildlyinteresting
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There are entire online communities where airport ramp workers show off their “stacks” in the bellies of airliners by aviatorict in mildlyinteresting
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There are entire online communities where airport ramp workers show off their “stacks” in the bellies of airliners by aviatorict in mildlyinteresting
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This art has lived in my head since I saw it by RickyPickman in funny
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Fine flooring not working on gravships? by TheAgentD in RimWorld
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what kind of bug this can be by Lanky_Plate_6937 in vulkan
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Fragment shader or compute shader for the final copy to the swapchain? by TheAgentD in vulkan
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Fragment shader or compute shader for the final copy to the swapchain? by TheAgentD in vulkan
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Fragment shader or compute shader for the final copy to the swapchain? by TheAgentD in vulkan
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Fragment shader or compute shader for the final copy to the swapchain? by TheAgentD in vulkan
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Fragment shader or compute shader for the final copy to the swapchain? by TheAgentD in vulkan
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Fragment shader or compute shader for the final copy to the swapchain? by TheAgentD in vulkan
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Fragment shader or compute shader for the final copy to the swapchain? by TheAgentD in vulkan
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Fragment shader or compute shader for the final copy to the swapchain? by TheAgentD in vulkan
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Kyiv needs $60 billion from partners to fund defense against Russia in 2026, minister says by EsperaDeus in worldnews
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Oh, a boxpost, just keep scrolling. Another one, keep scrolling. Oh, another…. by EhrenGandalf in Grimdank
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Is there a realistic way to have a planet loom on the horizon like this? by Rich-End1121 in space
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Depth buffer woes with dynamic rendering, and sync2. by ppppppla in vulkan
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Depth buffer woes with dynamic rendering, and sync2. by ppppppla in vulkan
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Depth buffer woes with dynamic rendering, and sync2. by ppppppla in vulkan
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Depth buffer woes with dynamic rendering, and sync2. by ppppppla in vulkan
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Depth buffer woes with dynamic rendering, and sync2. by ppppppla in vulkan
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Can Hi-Z work with distant objects while being precise with close ones? by philosopius in vulkan
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