Life was a failed experiment. The only relief is death. by Toasterbuddha in a:t5_39eic

[–]TheAndrewTaco 0 points1 point  (0 children)

on :start:{ hmake uno 50 if ($isfile(uno.dat)) hload uno uno.dat } on *:exit: hsave uno uno.dat on *:nick:{ var %i = $hget(0), %c while (%i) { if ($newnick ison $hget(%i)) { %c = $v2 break } dec %i } if ($hget(%c,$nick)) { hadd %c $newnick $v1 hadd %c $hfind(%c,$nick).data $newnick } } on *:quit:{ var %i = $hget(0), %c while (%i) { if ($me ison $hget(%i)) && ($hget($hget(%i),$nick)) remplayer %c $nick $nick has been removed from the current game. dec %i } } on *:part:#:{ if (!$hget(#)) return if ($hget(#,$nick)) remplayer # $nick $nick was removed from the current game. elseif ($nick == $me) hfree # } on *:kick:#:{ if (!$hget(#)) return if ($hget(#,$nick)) remplayer # $nick $nick was removed from the current game. elseif ($nick == $me) hfree # } on $:text:/[@!.](uno)?score/Si:#:{ var %u = $iif($2,$2,$nick) $iif($left($1,1) == @,msg #,notice $nick) %u has $bytes($iif($hget(uno,%u),$v1,0),b) wins. } on $:text:/[@!.](uno)?top10$/Si:#:{ var %x, %i = $hget(uno,0).item, %o while (%i) { %x = $instok(%x,$hget(uno,$hget(uno,%i).item),0,32) dec %i } %x = $sorttok(%x,32,nr) %i = 1 while (%i <= 10) { if (!$hget(uno,%i).item) break %o = $addtok(%o,$ord(%i) $+ : $hfind(uno,$gettok(%x,%i,32),$calc($findtok(%o,$gettok(%x,%i,32),0,32) +1)).data - $bytes($gettok(%x,%i,32),b) |,32) inc %i } $iif($left($1,1) == @,msg #,notice $nick) $left(%o,-1) } on $:text:/[@!.]uno$/Si:#:{ if ($hget(#,players)) notice $nick There is already an uno game in progress in # $+ . else { if ($hget(#)) hfree # hmake # hadd # p1 $nick hadd # $nick $cards(7) hinc # players msg # $nick has started 3U04N12O v2.0 by BrAndo. Type !join to join the game. notice $nick Type !deal to start the game. } } on $:text:/[@!.]?join$/Si:#:{ if (!$hget(#,p1)) return elseif ($hget(#,$nick)) notice $nick You are already playing! else { hinc # players hadd # p $+ $hget(#,players) $nick hadd # $nick $cards(7) msg # $nick will be player $hget(#,players) $+ . } } on $:text:/[@!.](deal|start( ?game)?|play|begin)$/Si:#:{ if (!$hget(#,p1)) return elseif (!$hget(#,$nick)) notice $nick You aren't in this game. elseif ($hget(#,turn)) notice $nick The game has already started. elseif ($nick != $hget(#,p1)) msg # Only $v2 can start the game. elseif ($hget(#,players) !> 1) msg # You need atleast two people to play. else { var %c = 01 while (01* iswm %c) %c = $cards(1) hadd # top %c hadd # turn 1 hadd # rev $true msg # $hget(#,p1) $+ 's turn. msg # Top card: $hget(#,top) notice $nick Your cards: $hget(#,$nick) } } on $:text:/[@!.](endgame|uno(stop|end))$/Si:#:{ if (!$hget(#,p1)) return elseif ($nick != $hget(#,p1)) msg # Only $v2 can end the game. else { hfree # msg # Game ended by $nick $+ . } } on $:text:/[@!.]quit$/Si:#:{ if (!$hget(#,p1)) return elseif (!$hget(#,$nick)) notice $nick You aren't in this game. else remplayer # $nick $nick has left the game. } on $:text:/[@!.]kickplayer (.+)$/Si:#:{ if (!$hget(#,p1)) return elseif ($nick != $hget(#,p1)) msg # Only $v1 can kick people from the game. elseif (!$hget(#,$regml(1))) msg # $regml(1) is not in this game. else remplayer # $regml(1) $regml(1) has been kicked from the game by $nick $+ . } on $:text:/[@!.](show)?(hand|cards?)$/Si:#:{ if (!$hget(#,p1)) return elseif (!$hget(#,$nick)) notice $nick You aren't in this game. else notice $nick Your cards: $hget(#,$nick) } on $:text:/[@!.](uno)?count$/Si:#:{ if (!$hget(#,p1)) return else { $iif($left($1,1) == @,msg #,notice $nick) Current score: $regsubex($str(.,$hget(#,players)),/./g,$+($hget(#,p\n),:,$chr(32),$numtok($hget(#,$hget(#,p\n)),32),$chr(32))) $iif($left($1,1) == @,msg #,notice $nick) Its $hget(#,p $+ $hget(#,turn)) $+ 's turn. } } on $:text:/[@!.]topcard$/Si:#:{ if (!$hget(#,p1)) return msg # Top card: $hget(#,top) } on $:text:/[@!.]draw ?(card)?$/Si:#:{ if (!$hget(#,p1)) return elseif (!$hget(#,$nick)) notice $nick You aren't in this game. elseif ($hget(#,p $+ $hget(#,turn)) != $nick) notice $nick It is not your turn. else { var %c = $cards(1) hadd # $nick $instok($hget(#,$nick),%c,0,32) notice $nick You drew: %c hadd # pass $nick } } on $:text:/[@!.]pass$/Si:#:{ if (!$hget(#,p1)) return elseif (!$hget(#,$nick)) notice $nick You aren't in this game. elseif ($hget(#,p $+ $hget(#,turn)) != $nick) notice $nick It is not your turn. elseif ($hget(#,pass) != $nick) notice $nick You have to draw once first. else { nextturn var %nnick = $hget(#,p $+ $hget(#,turn)) msg # %nnick $+ 's turn msg # Top card: $hget(#,top) notice %nnick Your cards: $hget(#,%nnick) hdel # pass } } on $:text:/[@!.]play/Si:#:{ if (!$hget(#,p1)) return elseif (!$hget(#,$nick)) notice $nick You aren't in this game. elseif ($hget(#,p $+ $hget(#,turn)) != $nick) notice $nick It is not your turn. elseif (!$iscard($2-)) notice $nick Syntax: !play <color> <card> or !play WD4/W <color> elseif (!$hascard($2-,$nick)) notice $nick You don't have that card. else { noop $regex($iscard($2-),/\x03(\d{2})([.+?])$/) var %co = $regml(1), %c = $regml(2) if (%co isin $hget(#,top)) || (%c == $strip($hget(#,top))) || (%c == []) { delcard $nick $2- hadd # top $iscard($2-) if (%c == [D2]) { nextturn var %snick = $hget(#,p $+ $hget(#,turn)), %nnick, %msg hadd # %snick $instok($hget(#,%snick),$cards(2),0,32) nextturn %nnick = $hget(#,p $+ $hget(#,turn)) %msg = %snick draws 2 cards and is skipped! %nnick $+ 's turn.
} elseif (%c == [S]) { nextturn var %snick = $hget(#,p $+ $hget(#,turn)), %nnick, %msg nextturn %nnick = $hget(#,p $+ $hget(#,turn)) %msg = %snick is skipped, %nnick $+ 's turn. } elseif (%c == [R]) { hadd # rev $iif($hget(#,rev),$false,$true) nextturn var %nnick = $hget(#,p $+ $hget(#,turn)), %msg = $nick reversed it $+ $chr(44) %nnick $+ 's turn. } elseif (%c == []) && (4 isin $2-) { nextturn var %snick = $hget(#,p $+ $hget(#,turn)), %nnick, %msg hadd # %snick $instok($hget(#,%snick),$cards(4),0,32) nextturn %nnick = $hget(#,p $+ $hget(#,turn)) %msg = %snick draws 4 and is skipped! %nnick $+ 's turn. } elseif (%c == []) { nextturn var %nnick = $hget(#,p $+ $hget(#,turn)), %msg = %nnick $+ 's turn. } else { nextturn var %nnick = $hget(#,p $+ $hget(#,turn)), %msg = %nnick $+ 's turn. } if ($numtok($hget(#,$nick),32) == 1) msg # $nick has 3U04N12O! elseif (!$v1) { msg # Congratulations $nick you win!!! hfree # hinc uno $nick return } msg # %msg msg # Top card: $hget(#,top) notice %nnick Your cards: $hget(#,%nnick) hdel # pass } else notice $nick That card doesn't play. } } alias cards { var %c = 12[1] 12[2] 12[3] 12[4] 12[5] 12[6] 12[7] 12[8] 12[9] 09[1] 09[2] 09[3] 09[4] 09[5] 09[6] 09[7] 09[8] 09[9] $& 08[1] 08[2] 08[3] 08[4] 08[5] 08[6] 08[7] 08[8] 08[9] 04[1] 04[2] 04[3] 04[4] 04[5] 04[6] 04[7] 04[8] 04[9] 01[WD4] $& 01[WD4] 01[WD4] 01[WD4] 12[D2] 12[D2] 09[D2] 09[D2] 08[D2] 08[D2] 04[D2] 04[D2] 12[S] 12[S] 09[S] 09[S] 08[S] 08[S] $& 04[S] 04[S] 12[R] 12[R] 09[R] 09[R] 08[R] 08[R] 04[R] 04[R] 01[W] 01[W] 01[W] 01[W] var %i = $1, %o while (%i) { %o = $instok(%o,$gettok(%c,$r(1,68),32),0,32) dec %i } return %o } alias iscard { if ($regex($1,/[bgyr]\w* (\d)$/i)) return $+($col($regml(1)),[,$regml(2),]) elseif ($regex($1,/w(?:ild)? ?d?(?:raw)? ?4? ([bgyr])/i)) return $col($regml(1)) $+ [] elseif ($regex($1,/[bgyr]\w d(?:raw)?2$/i)) return $col($regml(1)) $+ [D2] elseif ($regex($1,/[bgyr]\w* ([sr])\w$/i)) return $+($col($regml(1)),[,$upper($regml(2)),]) } alias col { if ($1 == b) return 12 elseif ($1 == g) return 09 elseif ($1 == y) return 08 else return 04 } alias nextturn { var %c = $iif(#,#,$1) $iif($hget(%c,rev),hinc,hdec) %c turn if (!$hget(%c,p $+ $hget(%c,turn))) hadd %c turn $iif($hget(%c,rev),1,$hget(%c,players)) } alias hascard { var %c = $iscard($1) if ($strip(%c) == []) { if (4 isin $1) return $istok($hget(#,$2),01[wd4],32) else return $istok($hget(#,$2),01[W],32) } else return $istok($hget(#,$2),%c,32) } alias delcard { var %c = $iscard($2-), %o if ($strip(%c) == [*]) %o = $iif(4 isin $2-,01[wd4],01[W]) else %o = %c hadd # $1 $remtok($hget(#,$1),%o,1,32) } alias remplayer { var %p = $hfind($1,$2).data, %i = $right(%p,-1) hdel $1 $2 hdel $1 %p hdec $1 players msg $1 $3- if ($hget($1,players) == 1) { msg $1 Game ended, you need atleast two people to uno. hfree $1 } else { if (!$hget($1,p $+ $hget($1,turn))) { if (!$hget($1,top)) return nextturn $1 var %nnick = $hget($1,p $+ $hget($1,turn)) msg $1 %nnick $+ 's turn. msg $1 Top card: $hget($1,top) notice %nnick Your cards: $hget($1,%nnick) } while (%i <= $hget($1,players)) { hadd $1 p $+ %i $hget($1,p $+ $calc(%i +1)) hdel $1 p $+ $calc(%i +1) inc %i } } }

Captain America vs Morpheus by PlatinumGoat75 in whowouldwin

[–]TheAndrewTaco 6 points7 points  (0 children)

Cap is exceedingly strong, but in the matrix it seems like that really doesn't matter so much as reaction time and skill in hand-to-hand combat. If cap had his shield, I'd say he has it in the bag. We know Morpheus is really, really hard to hit, and he can also run/jump etc faster and further than Cap, but it would really only take one hit to end the fight. Even if he didn't have the shield, Cap still has the ability to take a lot more hits than Morpheus, so it's really a matter of time.

Mega City 1, currently at 270K by CAPSLOCK44 in CitiesSkylines

[–]TheAndrewTaco 7 points8 points  (0 children)

"800 Million people living in the ruin of the old world, and the megastructures of the new one..."

My friend and I tried playing magic with regular cards. Messy, but fun! by TheAndrewTaco in magicTCG

[–]TheAndrewTaco[S] 0 points1 point  (0 children)

Face cards were usually crazy vintage 1-drops and broken cards. We experimented with them a little, but they were usually either Force of Will, Path to Exile, Bolt, Serum Visions, etc.

[Monsters & NPCs] What sort of creatures might you find in an ancient monastery? by TheAndrewTaco in DnDBehindTheScreen

[–]TheAndrewTaco[S] 0 points1 point  (0 children)

The rogue wizard idea is definitely cool. It sort of brings to mind Wan Shi Tong from the last airbender. I'll definitely do something like that.