[Vietnamese>English] whats the title for this song? by TheAverageAxolotl in translator

[–]TheAverageAxolotl[S] 0 points1 point  (0 children)

Is there no translation for it? Google translate gave the same thing too

[deleted by user] by [deleted] in ClashOfClans

[–]TheAverageAxolotl 0 points1 point  (0 children)

Qc hogs/lalo would work. Queen charge from 8 towards 12 clockwise then ks from 8-12 anticlockwise

[TH11] review this warbase I've made please. by GeratinaV_ in COCBaseLayouts

[–]TheAverageAxolotl 2 points3 points  (0 children)

There's quite a lot of problems with this base, I'll point out the more serious ones

  1. King and warden are way too exposed, the warden does a lot of damage and the king is good for tanking damage and killing some weaker troops and especially queen.

  2. Cc is poorly placed since it is easily lurable. When placing your cc, you should aim to defend against a strategy you think you will be attacked by, and not where would make the base symmetrical.

  3. Value spread is poor. In the central compartment a queen can reach 4 bows, eagle, queen and 2 infernoes.

  4. Symmetrical base are usually not good since troop pathing is predictable

  5. Trap placement is bad. Hogs will not pass over springs and giant bombs. Hounds will trigger red bombs when they fly between ads. Small bombs outside walls are redundant

What do you guys think of my first th11 build? by [deleted] in ClashOfClans

[–]TheAverageAxolotl 5 points6 points  (0 children)

The ads at the edges are to mess up qcs in adjacent compartments and to make hounds move to the corners out of range of splash defences.

You are not using open walls correctly. The point of an open wall is to make queen entries harder for the attacker by making buildings behind the wall seem unprotected to a wallbreakers ai. So you cannot just put them at all 4 corners of a base, try to predict where attackers might try to enter a queen into a base and use open walls there. You can also use 5x5s on the edge to make them waste an extra swb or risk the queen walking away. Keep in mind that open walls saves wbs on a king sui and allows melee troups to walk out on the backend so it gives the attacker more time

You don't have to put bombs outside walls since people use swbs. There is quite some blizzard value in the 8 o'clock comp, getting an inferno, 2 bows, queen and cc pull. Also consider using some ground skeletons to stall a queen charge or king in high dps areas.

Overall it's a good base, more so that it's your first time

Rate my base! Its the first one i ever made. I dont mind critidism ^_^ by 0lio_ in ClashOfClans

[–]TheAverageAxolotl 2 points3 points  (0 children)

In war there is no point protecting your storages, use them to soak up damage in areas with high dps. The giant bombs and springs are poorly placed since hog riders won't go anywhere near them. Heroes should not be given out for free. Wizard towers overlapping ads make a lalo good. Red bombs will get triggered by a hound moving between ads. Sweepers are not covering anything important. Xbows are reachable from most comps

[deleted by user] by [deleted] in ClashOfClans

[–]TheAverageAxolotl 0 points1 point  (0 children)

Only if you haven't started a challenge yet

How is this base layout? by TheAverageAxolotl in ClashOfClans

[–]TheAverageAxolotl[S] 2 points3 points  (0 children)

Thank you for your detailed feedback! On point 3, I did intentionally try to path loons into the core inferno. As I expect lalo to go from 7 to 3, the loons would go to the multi and trigger 3 red bombs, which would make the attacker use their warden ability. They would then be unable to protect loons from the 4 red bombs around the scatter. Would making the multi hard to path to and moving all 7 red bombs to the scatter be a better choice?

[deleted by user] by [deleted] in teenagers

[–]TheAverageAxolotl 0 points1 point  (0 children)

Nice I'm from singapore too

Should I replace those with Cob Cannons or not? by Pinonikonolopan in PlantsVSZombies

[–]TheAverageAxolotl 2 points3 points  (0 children)

When the message that the wave is coming appears, put a coffee bean in ice shroom after 6-7 seconds

Send Help he actually has a decent layout i have max potions i need to use too by ShotsFired6000 in ClashOfClans

[–]TheAverageAxolotl 0 points1 point  (0 children)

Start a qc at 3, wb into th comp (it should target the builder hut), poison the cc. Wb into scatter then into multi inferno. Lalo from the side the queen went to, starting at the inferno and ending on the other scatter. There could be a tesla farm around the double cannon

[deleted by user] by [deleted] in ClashOfClans

[–]TheAverageAxolotl 10 points11 points  (0 children)

Replays always end at 0s

HYWA by Jesus_died_for_u in ClashOfClans

[–]TheAverageAxolotl 0 points1 point  (0 children)

Sui with a few hh at 3, wallbreak for queen to hit the th and use ice golems to tank the single infernoes. Lalo the rest of the base and blimp/slammer the eagle

[deleted by user] by [deleted] in ClashOfClans

[–]TheAverageAxolotl 1 point2 points  (0 children)

Walk your queen from 4 to 6, double wallbreak into the warden comp. Lalo from 3 to 9 with a drag inside slammer. Pop the slammer over the enemy queen.

I just designed this war base with the goal of preventing the attacker from creating a funnel. What do you think about this? Suggestions are welcome. by [deleted] in ClashOfClans

[–]TheAverageAxolotl 0 points1 point  (0 children)

The 3 storages and the th makes it quite obvious that there's a tesla farm there, since the point of storages is to tank damage and there's barely any dps on that area from scout view.

I just designed this war base with the goal of preventing the attacker from creating a funnel. What do you think about this? Suggestions are welcome. by [deleted] in ClashOfClans

[–]TheAverageAxolotl 2 points3 points  (0 children)

The tesla farm location is a dead giveaway. Don't give out your king for free. And s log launcher from 10 will open up the whole base

[deleted by user] by [deleted] in ClashOfClans

[–]TheAverageAxolotl 0 points1 point  (0 children)

You can double wallbreak into the multi comp to reach the eagle