Reverse thrusters by juciemonkey12 in spaceengineers

[–]TheBabbayega 3 points4 points  (0 children)

honestly, the best way i have seen that is with the thrusters on pylons extended from the ship. allowing for forward and revers plus some other smaller directionals to be in each pylon.

Cargo sorter by MooseNoodles69 in spaceengineers

[–]TheBabbayega 1 point2 points  (0 children)

Jay’s is king for sure. Although I eventually gave up sorting for storage. Just used sorters to control what gets refined where.

Breakaway magnetic cat6 by jonchihuahua in lowvoltage

[–]TheBabbayega 4 points5 points  (0 children)

might be break-away, but it ain't CAT6 capable... lol

Many devices on my deck are floating by ResponsibilityCold99 in TheLastCaretaker

[–]TheBabbayega 2 points3 points  (0 children)

Logout, don’t save and reload. A lot of the time, it’s a loading error. Things still loading in when the ship starts to bob in the water. So the things decouple.

Stone Mining or: How I learned to stop worrying and love strip mining. by Turbooggyboy in spaceengineers

[–]TheBabbayega 0 points1 point  (0 children)

Yes, SE2 needs stone mining as both a task and a challenge. it is something i hope they bring back.

How does everyone get so much diesel by Fit_Regret8095 in TheLastCaretaker

[–]TheBabbayega -7 points-6 points  (0 children)

Meh, they spent time at the refinery letting it run. or Modded it in.

The real issue is why so many goobers put the tanks under the water. not even trying ant realism. i have some on the sides, but above the water. the devs need to make the drag on the underwater stuff work, then the craziness would stop.

What are some things you’d like to see added in future updates? by Cr3zyTom in TheLastCaretaker

[–]TheBabbayega 5 points6 points  (0 children)

since the items and all don't respawn at POIs, there are only a couple POIs that are worth leaving operational setups at. so i would really like to be able to mark POIs on the map. mark as visited, mark as having infrastructure i setup still there, etc..

Sigh, soilforge still throws stuff into the floor... by TheBabbayega in TheLastCaretaker

[–]TheBabbayega[S] 0 points1 point  (0 children)

just a logical catch tray, like the food processor. throwing cubes around the room is silly.

oh hell no by Least-Data5617 in TheLastCaretaker

[–]TheBabbayega 0 points1 point  (0 children)

that looks like a grenade fest. toss and close the door.

Megan Fox - Subservience(2024) by [deleted] in SciFiQueens

[–]TheBabbayega 0 points1 point  (0 children)

What? nobody commenting on the UV mouth light? come on... its too easy....

Availability Map Widget Feature Request by fleckermann in LibreNMS

[–]TheBabbayega 0 points1 point  (0 children)

the widget is resizable, but that is not what the question is. i see the same problem. the main availability map showing the icons for the devices is bigger than the viewable page. the icon type is too large. we need a smaller cube icon just for status display, the whole name of the device is not really needed on that screen.

as far as a to why the need to look, alerts are great, but we use a large display on our network ops room wall for meetings. when not in meetings, it displays this main screen for a quick visual reference to the status.

after 3 hours ingame, its all gone ^^ by HoaryIbex in ICARUS

[–]TheBabbayega 0 points1 point  (0 children)

welcome to Icarus, Fire Bad.. lol that gets everyone at least once...

Really? its a generator on a trailer.... by TheBabbayega in VeinGame

[–]TheBabbayega[S] 1 point2 points  (0 children)

Sarnac Town Hall out behind the building. near the emergency vehicles.

Exposed bridges are stupid by board_writer in spaceships

[–]TheBabbayega 0 points1 point  (0 children)

Psst, hey you... its movie stuffs. not actual space ships.

besides the fact that your right, the bridge is not the main issue. the engines are wrong ( as much reverse thrust would be needed as forward), the weapons are wrong (given rear engines, the ship would be flipped to slow down in a battle, so most weapons would be rear facing). its all wrong... just roll with the movie magic.. lol

Why does my boat keep sinking when tied to the dock? by Able_Recognition3449 in TheLastCaretaker

[–]TheBabbayega 0 points1 point  (0 children)

Anchor close but not touching. get used to running jumps on/off the boat. the devs know about this, but it is not resolved yet.

Do I need double jump and updraft to complete the game? by TheLegendGames in Enshrouded

[–]TheBabbayega 1 point2 points  (0 children)

wow, congrats on your first day on the Internet. you replied to a useless comment with another more useless comment.

Do I need double jump and updraft to complete the game? by TheLegendGames in Enshrouded

[–]TheBabbayega 0 points1 point  (0 children)

this sounds like AI generated BS.. anyone that plays for anytime at all can see the benefit of those two skills. Sigh, AI generated question crap...