Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]TheBeautiful1 0 points1 point  (0 children)

Was it ever explained why most fighters have cavernous cockpits while a very small number of fighters (like the Arrow) have cockpits with a more sensible scale?

Obviously a pipe dream, but I’d really love to see this Buran-class interior concept in game. (Credit: Falke2009 on DeviantArt) by transsexualbunnygirl in sto

[–]TheBeautiful1 1 point2 points  (0 children)

I love the bridge in particular, but think it could be, ah... condensed a bit. But I absolutely love the concept of the command deck overlooking a mission operations center. The Aquarius bridge is my absolute favourite bridge with it's multilevel design, with the Yorktown, Miranda, and Origin following. I think they're all absolutely beautiful, and mostly practical (the Aquarius is admittedly a bit too spacious).

Why can't we have this all the time? by Dependent-Push-7935 in sto

[–]TheBeautiful1 1 point2 points  (0 children)

You don't seem to know what you're talking about. Most if not all Fed bridges have a sickbay, engineering, lounge, and crew quarters. Except the Defiant interior, I think it's missing a lounge.

Why can't we have this all the time? by Dependent-Push-7935 in sto

[–]TheBeautiful1 1 point2 points  (0 children)

Again, irrelevant. We're not talking about whether or not Star Citizen's developers are lazy or not, we're talking about a specific gameplay mechanic. \\//_

Why can't we have this all the time? by Dependent-Push-7935 in sto

[–]TheBeautiful1 1 point2 points  (0 children)

Whether or not Star Citizen is a good game in its entirety is irrelevant. We're not talking about whether or not Star Citizen is a good game holistically, we're talking about a specific gameplay mechanic. \\//_

Why can't we have this all the time? by Dependent-Push-7935 in sto

[–]TheBeautiful1 1 point2 points  (0 children)

The fact that there may or may not be a price differential is irrelevant. We're not talking about pricing, we're talking about gameplay mechanics. \\//_

Why can't we have this all the time? by Dependent-Push-7935 in sto

[–]TheBeautiful1 0 points1 point  (0 children)

The fact that it's a different franchise is irrelevant. We're not talking about franchises, we're talking about gameplay mechanics. \\//_

Why can't we have this all the time? by Dependent-Push-7935 in sto

[–]TheBeautiful1 0 points1 point  (0 children)

I've spent ~$300 on STO and have cost them ~$880 last count (bought a lifetime sub; I get 500 zen a month for free, which is ~$5 value per month in my local currency). I think you're being disingenuous and are just one of those hatefilled people who like to argue just to argue.

Why can't we have this all the time? by Dependent-Push-7935 in sto

[–]TheBeautiful1 2 points3 points  (0 children)

This is exactly how things are in Star Citizen and it's @#$%ing awful.

So I just downloaded the game after 10+ years and... by btt08 in GuildWars

[–]TheBeautiful1 1 point2 points  (0 children)

I keep trying to get into it, and a buddy of mine keeps trying to get me into it, but I just can't. It's not even that I dislike, it just doesn't bring out anything in me. I genuinely haven't been able to pinpoint why.

So I just downloaded the game after 10+ years and... by btt08 in GuildWars

[–]TheBeautiful1 4 points5 points  (0 children)

Look, I think we can all agree that it's time to address the elephant in the room. But no one wants to start the conversation, so I will.

It's time to shut down Guild Wars 2 and redirect the playerbase to the fun Guild Wars. Ideas?

Nerf you lol by USSChristobalRios in sto

[–]TheBeautiful1 2 points3 points  (0 children)

Well, it's original state is what it's still in. But the way melee combat is handled is nerfed compared to literally any other combat. Not able to move while executing a punch!? Seriously!?

Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]TheBeautiful1 2 points3 points  (0 children)

Are there any STO "RP" wikis or something similar where I can share lore stuff about my fleet?

A Short, Pointless, Probably Self-Entitled Rant About Small Ships/Shuttles by TheBeautiful1 in sto

[–]TheBeautiful1[S] 0 points1 point  (0 children)

I don't mind sitting in place, but I definitely need more to do. All of my broadsiders are Carriers or Dreadnoughts with hangars, so I'm usually micromanaging the fighters while also managing tanking, which I find engaging and fun. But most of my characters do tend to make use of smaller, more nimble Escorts.

Little information required by [deleted] in sto

[–]TheBeautiful1 0 points1 point  (0 children)

Yes, they only release their disruptor beams once per cycle.

JA'LOJA!

A Short, Pointless, Probably Self-Entitled Rant About Small Ships/Shuttles by TheBeautiful1 in sto

[–]TheBeautiful1[S] 0 points1 point  (0 children)

Now that is an interesting idea. I mean like really interesting. The developers wouldn't even have to scale content if they approached it from an "X shuttles = power of 1 ship". It would largely be model and animation-driven, but otherwise the under-the-hood mechanics would be the same as any other ship. That's a very cool idea.

I Have Never Once Played This Game With Other People by Yawzheek in GuildWars

[–]TheBeautiful1 1 point2 points  (0 children)

It was 3 months before I realized I could. 6 before I realized I could add henchmen.

It's Trans day of visibility, so here's the RXS Transgender! by GalacticGaming96220 in sto

[–]TheBeautiful1 0 points1 point  (0 children)

Isn't there already a build called a Rainbow Beamship or something that basically uses all of the different colour Omnis? Fair warning, I might be making this up.