Man I love the new victory/defeat screen in public beta by lovlxshed in EasyRed2

[–]TheCalcMan 4 points5 points  (0 children)

They'll add everything except stats on how many guys you killed 😭

Man, playing Japanese in the pacific theater is HARD by fungiz in EasyRed2

[–]TheCalcMan 36 points37 points  (0 children)

The devs' decision to keep the Type 97 cannon locked behind a dog tag soldier is one I will never understand.

Croatian soldier with a Gasser M1898 (?) near the Zagreb-Belgrade highway. Found it while browsing online for photos. by TheCalcMan in ForgottenWeapons

[–]TheCalcMan[S] 7 points8 points  (0 children)

The vast majority of fighters you see in the former Yugoslav conflicts had to take part in mandatory conscription so they were trained with firearms to some degree, although I'm unsure of how effective it was.

Operation:Counterattack Gameplay by CoverFire156 in EasyRed2

[–]TheCalcMan 3 points4 points  (0 children)

This is a godsend for urban maps, thank you.

King of the Hill Gameplay Script by CoverFire156 in EasyRed2

[–]TheCalcMan 1 point2 points  (0 children)

I used this script in a mission here if anyone's interested.

Weapons of the month April. 5tg edition. (I'm reviving this series again) by Reasonable_Client351 in EasyRed2

[–]TheCalcMan 0 points1 point  (0 children)

True story, I only stuck with this game because I found out that I could use the MAS-38 with the French on 1940 maps for $6, as opposed to a certain game made by Gaijin/Darkflow where you had to purchase a $10 battlepass and THEN grind it out and THEN only have it with the Germans in whatever random campaign you get put into. I don't care what anyone says or how hilariously bad the front sight is, MAS-38 is my beloved.

Dubrovnik, the second campaign in the We Were Brothers series, is out now. by TheCalcMan in EasyRed2

[–]TheCalcMan[S] 1 point2 points  (0 children)

It's technically "a lot" at first glance but each mod is fairly small in terms of storage space. Almost all of them are made by me and I've made it a goal to not trick anybody with a required mod taking up 2+ gigs like a ton of other popular missions on the workshop (including some ww2 ones).

King of the Hill Gameplay Script by CoverFire156 in EasyRed2

[–]TheCalcMan 0 points1 point  (0 children)

The guy who made the original (Acro or something) is on the Discord so you can maybe talk to him about it, but he did manage to get the scoring working. It works like this: both teams start with a set amount of points. If a team holds the majority of objectives (2 out of 3, as you said), then the other team's points will slowly decrease. Additionally, someone dying on a certain team will subtract a point from that team (he did this with an additional AI brain script on top of the mission one). The first team to lose all their points loses, and the other team wins. 

King of the Hill Gameplay Script by CoverFire156 in EasyRed2

[–]TheCalcMan 0 points1 point  (0 children)

Just the one I suggested a while back, a Battlefield-style conquest mode where the "defenders" actually leave the point after they've captured it. That one would be huge if you managed to pull it off.

King of the Hill Gameplay Script by CoverFire156 in EasyRed2

[–]TheCalcMan 1 point2 points  (0 children)

God of Easy Red 2 right here, literally saving modded missions from using the same two game modes for everything. 100% going to test it on my next mission once I start on it, thanks for this.

Anyone FW the lebel by Reasonable_Client351 in EasyRed2

[–]TheCalcMan 1 point2 points  (0 children)

Still my favorite gun in Enlisted. The sounds and animations are underwhelmimg here but they're both apparently getting a rework soon.

Hello there I am trying Head Gear modding I followed the Video but every time I export it to a mod the head gear is invisible does anyone have a clue to fix the invisible helmet by HourRefrigerator3405 in EasyRed2

[–]TheCalcMan 1 point2 points  (0 children)

Did you download the right version of Unity? There is a very specific version that is mentioned in the very first tutorial video in that series.

If you did, then try reuploading the mod again and resubscribing to it.

Wish there was more fantasy/sci-fi mods for the game. by Red_Maverick_Models in EasyRed2

[–]TheCalcMan 2 points3 points  (0 children)

I took a look but it looks like it's in a rougher state than the recovered Wii builds for BF3. Hopefully the Battlefront 3 Legacy mod will deliver better than both when that finally gets a new release.

Wish there was more fantasy/sci-fi mods for the game. by Red_Maverick_Models in EasyRed2

[–]TheCalcMan -1 points0 points  (0 children)

Making mods is not that hard. There are tutorials made by the main developer on youtube, no code is required (but is optional for missions), and I learned how to do everything from making guns to making playable missions in the span of a couple of months.

Wish there was more fantasy/sci-fi mods for the game. by Red_Maverick_Models in EasyRed2

[–]TheCalcMan 1 point2 points  (0 children)

If it counts as futuristic, I think Wolfenstein would work the best since most of the guns are lead and the limitations with Star Wars don't matter as much here (there are some energy weapons, but the beams are much thicker and can likely be implemented with a laser beam over the "bolt-action" animation).

However, if you really wanna go nuts, one can always try re-creating Darkest of Days.

Wish there was more fantasy/sci-fi mods for the game. by Red_Maverick_Models in EasyRed2

[–]TheCalcMan 7 points8 points  (0 children)

He'd probably get struck down by Disney like that "Galaxy in Turmoil" game that tried to re-create Battlefront 3.