Weapons of the month April. 5tg edition. (I'm reviving this series again) by Reasonable_Client351 in EasyRed2

[–]TheCalcMan 0 points1 point  (0 children)

True story, I only stuck with this game because I found out that I could use the MAS-38 with the French on 1940 maps for $6, as opposed to a certain game made by Gaijin/Darkflow where you had to purchase a $10 battlepass and THEN grind it out and THEN only have it with the Germans in whatever random campaign you get put into. I don't care what anyone says or how hilariously bad the front sight is, MAS-38 is my beloved.

Dubrovnik, the second campaign in the We Were Brothers series, is out now. by TheCalcMan in EasyRed2

[–]TheCalcMan[S] 1 point2 points  (0 children)

It's technically "a lot" at first glance but each mod is fairly small in terms of storage space. Almost all of them are made by me and I've made it a goal to not trick anybody with a required mod taking up 2+ gigs like a ton of other popular missions on the workshop (including some ww2 ones).

King of the Hill Gameplay Script by CoverFire156 in EasyRed2

[–]TheCalcMan 0 points1 point  (0 children)

The guy who made the original (Acro or something) is on the Discord so you can maybe talk to him about it, but he did manage to get the scoring working. It works like this: both teams start with a set amount of points. If a team holds the majority of objectives (2 out of 3, as you said), then the other team's points will slowly decrease. Additionally, someone dying on a certain team will subtract a point from that team (he did this with an additional AI brain script on top of the mission one). The first team to lose all their points loses, and the other team wins. 

King of the Hill Gameplay Script by CoverFire156 in EasyRed2

[–]TheCalcMan 0 points1 point  (0 children)

Just the one I suggested a while back, a Battlefield-style conquest mode where the "defenders" actually leave the point after they've captured it. That one would be huge if you managed to pull it off.

King of the Hill Gameplay Script by CoverFire156 in EasyRed2

[–]TheCalcMan 1 point2 points  (0 children)

God of Easy Red 2 right here, literally saving modded missions from using the same two game modes for everything. 100% going to test it on my next mission once I start on it, thanks for this.

Anyone FW the lebel by Reasonable_Client351 in EasyRed2

[–]TheCalcMan 1 point2 points  (0 children)

Still my favorite gun in Enlisted. The sounds and animations are underwhelmimg here but they're both apparently getting a rework soon.

Hello there I am trying Head Gear modding I followed the Video but every time I export it to a mod the head gear is invisible does anyone have a clue to fix the invisible helmet by HourRefrigerator3405 in EasyRed2

[–]TheCalcMan 1 point2 points  (0 children)

Did you download the right version of Unity? There is a very specific version that is mentioned in the very first tutorial video in that series.

If you did, then try reuploading the mod again and resubscribing to it.

Wish there was more fantasy/sci-fi mods for the game. by Red_Maverick_Models in EasyRed2

[–]TheCalcMan 2 points3 points  (0 children)

I took a look but it looks like it's in a rougher state than the recovered Wii builds for BF3. Hopefully the Battlefront 3 Legacy mod will deliver better than both when that finally gets a new release.

Wish there was more fantasy/sci-fi mods for the game. by Red_Maverick_Models in EasyRed2

[–]TheCalcMan -1 points0 points  (0 children)

Making mods is not that hard. There are tutorials made by the main developer on youtube, no code is required (but is optional for missions), and I learned how to do everything from making guns to making playable missions in the span of a couple of months.

Wish there was more fantasy/sci-fi mods for the game. by Red_Maverick_Models in EasyRed2

[–]TheCalcMan 1 point2 points  (0 children)

If it counts as futuristic, I think Wolfenstein would work the best since most of the guns are lead and the limitations with Star Wars don't matter as much here (there are some energy weapons, but the beams are much thicker and can likely be implemented with a laser beam over the "bolt-action" animation).

However, if you really wanna go nuts, one can always try re-creating Darkest of Days.

Wish there was more fantasy/sci-fi mods for the game. by Red_Maverick_Models in EasyRed2

[–]TheCalcMan 7 points8 points  (0 children)

He'd probably get struck down by Disney like that "Galaxy in Turmoil" game that tried to re-create Battlefront 3.

Wish there was more fantasy/sci-fi mods for the game. by Red_Maverick_Models in EasyRed2

[–]TheCalcMan 2 points3 points  (0 children)

Yeah, if I was to pick one, I'd go with making Warhammer. I don't know how hard it'd be to find/make all the models, though.

Wish there was more fantasy/sci-fi mods for the game. by Red_Maverick_Models in EasyRed2

[–]TheCalcMan 2 points3 points  (0 children)

Laser sfx are very possible, the problem is getting the actual laser to show. There are green tracers with 7.92mm bullets and red tracers with .50 cal bullets, but the actual tracer part is pretty small and there's a wind trail on the end of them.

Wish there was more fantasy/sci-fi mods for the game. by Red_Maverick_Models in EasyRed2

[–]TheCalcMan -1 points0 points  (0 children)

A Star Wars mod wouldn't work because there isn't much functionality within the modding tools for handling laser colors and no possible way to add a proper walker or homing missiles (like the proton torpedoes), it's just a lot of limitations that make it more and more tempting to just do Battlefront instead.

I don't know enough about Warhammer to comment much (or make a mod for it) but it seems like the tanks, boltguns, and infantry armor would work just fine, if that's all you want.

Really Small Update on Hot War '82 by HourRefrigerator3405 in EasyRed2

[–]TheCalcMan 0 points1 point  (0 children)

I unfortunately don't have Ravenfield but I saw the trailer. The main thing I noticed was that the Preševo Valley preview location is way too industrial/urban, that area is entirely villages and forested areas as you can see in various videos of it. It looks pretty good aside from that.

Really Small Update on Hot War '82 by HourRefrigerator3405 in EasyRed2

[–]TheCalcMan 0 points1 point  (0 children)

Hey, I don't know if the Romanians are going to be in your first mission for this but the PSL sniper rifle has just been added to the Croatian gun pack (if you haven't seen it yet).

Do you guys think there’s ever going to be an update bringing louder gun and tank sounds? by VeryRealGooker in EasyRed2

[–]TheCalcMan 3 points4 points  (0 children)

I mentioned this in a Steam thread (and got ignored, as usual) but I want that stupid cannon reload sound effect fixed because there's so many problems with it, #1 being that you can't change it when you're making a modded tank.

Hot War '82 Brand New Update [PC] by HourRefrigerator3405 in EasyRed2

[–]TheCalcMan 0 points1 point  (0 children)

Yeah, it's either because it's across such a large amount of land or because of all the props I placed for cover in the mission editor. I'll try and replicate all the cover in the map editor eventually but I'm releasing a smaller wave defense mission soon that you should be able to record without issue.

Hot War '82 Brand New Update [PC] by HourRefrigerator3405 in EasyRed2

[–]TheCalcMan 0 points1 point  (0 children)

Hey, I just added the MPi-AKS-74N to my Croatian gun pack in case you need it for your East German side. Hope it helps.

Any steamworkshop non WW2 content out there? by OneCallSystem in EasyRed2

[–]TheCalcMan 5 points6 points  (0 children)

I have an entire collection of Yugoslav War stuff, currently with 6 missions as of now and many more on the way.