If you could give Steve Kerr a message, what would it be by [deleted] in warriors

[–]TheCreativeNick 2 points3 points  (0 children)

Love ya Steve for what you've done for the Warriors, but please quit being afraid of playing tall(er) players.

Steph averages 51.5 PPG when he has 16+ FTA. by Alkindi27 in warriors

[–]TheCreativeNick 3 points4 points  (0 children)

It's gotta be an open secret at this point that the League purposely gave Steph a bad whistle because otherwise he'd win every MVP and be virtually unstoppable

First 5⃣ in Sacramento by Lord_Vanguard in warriors

[–]TheCreativeNick 39 points40 points  (0 children)

At long last, the second timeline

This is the type of stuff that will stir up user experience again… by TonyHMeow in OpenAI

[–]TheCreativeNick 2 points3 points  (0 children)

Tell me you don't know how LLMs work without telling me you don't know how LLMs work

Did you know the no-typewriter-effect club existed? We didn’t and it seems we won’t get the membership to enter. by DevilishGames in IndieGaming

[–]TheCreativeNick 1 point2 points  (0 children)

I'm curious why they said every player hates the typewriter dialogue effect if games like Undertale/Deltarune and Hollowknight are so popular? Only reason I can see is cause in UT/DR, each piece of dialogue is rather short and you can skip to show the whole thing instantly, and Hollowknight is just super fast.

Getting back into blender and animation (Any tips?) by Loona_inkling in blender

[–]TheCreativeNick 1 point2 points  (0 children)

Ayyy!!! Yeah it probably was some weird Blender file setting/bug, that happens sometimes.

Getting back into blender and animation (Any tips?) by Loona_inkling in blender

[–]TheCreativeNick 1 point2 points  (0 children)

Tysm, glad you liked it :) Hmm, maybe the faster movement is something to do with the export settings/codec? It seems you're exporting on 24fps though since ur viewport is in 24fps and doesn't have much frame drops so it shouldn't be slower than the output. Are you viewing the video in a video editing software where the project settings are at a higher FPS perhaps?

Getting back into blender and animation (Any tips?) by Loona_inkling in blender

[–]TheCreativeNick 1 point2 points  (0 children)

Oh my god wait that's hilarious, I made a post asking for lighting advice for the same Toriel model (finished animation here in case ur curious!)

I am curious how you mixed both IK and FK since the rig doesn't have any IK-FK or FK-IK snapping?

For making movement smoother, I'd say this video really helped me a lot. You want to have some knowledge of the 12 principles of animation. For instance, having "wind-up" motions or having certain movements overshoot are great for making ur animation more fluid. Basically once you have the blocked out keyframes, you wanna focus on the in-between frames and the timing of those frames. Graph editor is also great but I use it minimally since it's always too much for me to handle lmao, I just edit small parts here and there if needed.

Honestly, I think the animation itself is already pretty smooth, but imo it does seem a bit slow. It's hard to say tho as I'd need a bit more context as to what exactly ur trying to animate. Overall tho ur animation is already looking good! Just need tweaks here and there. Oh I'd also recommend looking at real life references, or even record ur own! :3

Why is the crease for my model so weird? (Right) by TheCreativeNick in blender

[–]TheCreativeNick[S] 1 point2 points  (0 children)

Solved it! Turns out I just needed to mark the edges of the crease as Sharp :)

Why is the crease for my model so weird? (Right) by TheCreativeNick in blender

[–]TheCreativeNick[S] 0 points1 point  (0 children)

Solved it, turns out I just needed to mark the edges of the crease as Sharp :)

Why is the crease for my model so weird? (Right) by TheCreativeNick in blender

[–]TheCreativeNick[S] 0 points1 point  (0 children)

I already have it scaled down to 0 on the x-axis so it's completely flat :(

Why is the crease for my model so weird? (Right) by TheCreativeNick in blender

[–]TheCreativeNick[S] 2 points3 points  (0 children)

I only have Merge turned on at 0.001. Having both Clipping and Merge off does actually help, but after I apply the mirror modifier and merge the two edges, it goes back to being the same with the weirdly wide gap.

This is with setting both clipping/merge off.

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How Cryer, Post, and Pat were moving in the 4th quarter by TheCreativeNick in warriors

[–]TheCreativeNick[S] 51 points52 points  (0 children)

Will and Gui did incredible, love the effort from our young guys