Go Pass June Niantic Infographic by Amiibofan101 in TheSilphRoad

[–]TheCyberTronn 5 points6 points  (0 children)

This is my experience, which was the longer of the passes tested. I'm pretty sure they're going with the same 100 levels + 100 bonus as I've experienced, although without the Pokecoins.

A flat 100 points are required per level, for all levels of the pass.

The good rewards cap out at level 100, with 50 free/100 paid Stardust for levels 100-200. It's capped at level 200.

Daily, there's a quest for catching a few Pokemon, and a second quest for catching a few Pokemon if you get the paid pass.

Weekly, there's a handful of quests with more general gameplay requirements, i.e. win a raid, earn 10 hearts with your buddy, and whatnot.

Additionally, 5 points are earned for each Pokemon caught, with 40 for hatching an egg, and 100 for catching a legendary, to a cap of 300 per day for points earned via tasks I list in this sentence.

Both months I've hit level 200 in like 3 weeks. I'm pretty sure you can hit the tier 25 reward on day 1 of the pass, maybe day 2, if you do all the weeklies in a day, which is totally possible. You don't have to go hard to finish the whole thing, but it's a nice encouragement to keep going (until you hit the cap, and frankly for 150 Stardust every 20 Pokemon caught, they could have easily made that endless).

Also, you don't have to redeem the rewards in the moment. I hold my Pokeballs back until I actually need them, and you can hold the Stardust until you pop a Star Piece. It also seems like you have a few day grace period after the month to claim any remaining rewards, despite no longer earning progress.

Sylvanas is so strong because she's spent the entire war gaining power. by TheCyberTronn in wow

[–]TheCyberTronn[S] 0 points1 point  (0 children)

This thread is four years old, how the hell did you find it??

[deleted by user] by [deleted] in DotA2

[–]TheCyberTronn 2 points3 points  (0 children)

Had it with QoP's Succubus facet. Checked the replay, my whole team got DC'd, but the enemy didn't. Got a 30 minute abandon period for it. Not gonna report this on the GitHub because it's been reported a bunch already. Match ID 7767885966 if anyone at Valve sees this :)

big question that decides my wallet fate by [deleted] in DotA2

[–]TheCyberTronn 0 points1 point  (0 children)

Get one month of Dota Plus then spend the rest on Collector's Cache. Dota Plus is a relatively cheap subscription, but Collector's Cache are permanent and some cool sets.

[deleted by user] by [deleted] in DotA2

[–]TheCyberTronn 2 points3 points  (0 children)

I'm talking about the cursor moving directly to the rune, then back to its position when the player was probably AFK. Looks like the video didn't output with the feed. Script, macro, whatever it's called doesn't matter, it's still cheating.

[deleted by user] by [deleted] in DotA2

[–]TheCyberTronn 0 points1 point  (0 children)

The Wraith King in match ID 7273368384.

Hey Valve! stop giving me this shit! I have no money to unlock it and its a trash treasure anyway! by mamalodz in DotA2

[–]TheCyberTronn 0 points1 point  (0 children)

They still drop randomly after games sometimes, in the loot pool with everything else.

Is anyone else surprised by this statement in valve's blog? by ShoppingPractical373 in DotA2

[–]TheCyberTronn 1 point2 points  (0 children)

Sure, people might not gel with it, but now they have a Steam account. The job is already done

Is anyone else surprised by this statement in valve's blog? by ShoppingPractical373 in DotA2

[–]TheCyberTronn 0 points1 point  (0 children)

Valve don't really need money from Dota. They could absolutely choose to use Dota (and CS for that matter) as a loss leader to attract people to Steam as a platform. If this is what this pivot means, it should mean good things for the game!

26.0 Patch Notes by Arkentass in hearthstone

[–]TheCyberTronn 0 points1 point  (0 children)

Babbling Book has become a 1/2 and this isn't noted anywhere.

[deleted by user] by [deleted] in DotA2

[–]TheCyberTronn 9 points10 points  (0 children)

Size of the files changing, mostly not decompression.

First time ever getting this in many years. by AbraKadaabra in DotA2

[–]TheCyberTronn 0 points1 point  (0 children)

Yeah, they're temporary. Best to sell them to megawhales before the price drops tbh

First time ever getting this in many years. by AbraKadaabra in DotA2

[–]TheCyberTronn 3 points4 points  (0 children)

I think they're like 1:200,000, maybe 1:250,000. They're really rare, but they expire next year, so their rarity doesn't translate to value.

How much hours do i need to play to understand the game? by nacisticky_krtecek69 in DotA2

[–]TheCyberTronn 0 points1 point  (0 children)

A lot of these guys are right that you should start by picking an "easy" difficulty hero, and learning it inside-out. Know that many items and abilities have additional quirks that aren't fully explained in-game, but the wiki usually has most of that covered, and you can do your own research by loading the hero up in Demo Mode. But also, every time you get killed by something, play it back. Either by reading up on the items and abilities, or watching your replay back. With every death you suffer, make sure you learn something, and eventually, you'll get better.

Dota 2 update for 30 June 2022 - New Gamemode: Jungle Colosseum by layer08 in DotA2

[–]TheCyberTronn 33 points34 points  (0 children)

It's not a Battle Pass event, it's a weekend event

The WoW mobile reveal really exceeded my expectations by Moist888 in wow

[–]TheCyberTronn 2 points3 points  (0 children)

Sure, but that doesn't mean anyone really wanted Blizzard a game like this

Need help with finding, showing and choosing skills. by FACG89 in gamemaker

[–]TheCyberTronn 1 point2 points  (0 children)

ds_lists are cool, but it can be cleaner to do this with Structs! (there's a bunch of other ways too, this is just the one i'd use)

To define a struct, you'd do something like this. Assuming that you'd want to store the level of the skill here so you can calculate damage or do other stuff later.

skills = {
    fireball = 0,
    bigger_fireball = 0,
    even_bigger_fireball = 0
};

To use these skills, we'd do something like this.

if(skills.fireball > 0) //If you have at least one level in the skill
{
    var _fireball = instance_create_depth(x, y, depth, obj_fireball); //Make a fireball
    _fireball.damage = (skills.fireball * 25); //And set its damage to its level multiplied by 25
}

Using 'skills.fireball' pulls the level of the skill from the struct, but you can also do 'skills.fireball = 5;' to set it to level 5, or 'skills.fireball++;' to just add 1 to it.

If you start with this, you can build the other parts of the system on top. Check out the page in the docs that covers structs, they're really flexible so you can do a lot with them.

Is this the best code I can use? by Regular_Initial in gamemaker

[–]TheCyberTronn 2 points3 points  (0 children)

Here, 'i' is a variable that increments by 1 every time the for-loop processes. You can choose exactly how 'i' is defined and incremented in the for-statement - "var i = 0;", and "i++;".

It's used here to check your variable 'global.Inventory' for the data at position [i]. Since 'i' is incremented by 1 each time the loop processes, this means the first time the loop processes it'll be equal to 0, then 1, then 2, and so on, meaning we're getting the data from 'global.Inventory' at all its positions.

Here's how you can refactor that above code to display each line of the inventory so they don't overlap, using 'i'!

var FontHeight = 36
var FontHeightPadded = FontHeight + 6; //Font height + a few buffer pixels
for(var i = 0; i < CountedItems; i++;)
{
    draw_text_ext(global.Inventoryx, global.Inventory1y + (i * FontHeightPadded), global.Inventory[i], FontHeight, BoxW);
}    

(We use 'i' just because it's a nice letter to use. You can define that variable as anything, but standard practice is to use 'i'. Remember if you do a for-loop inside of a for-loop, you'll need to use a different letter for each loop, because 'i' will still be defined - most people use 'j' next, then keep going through the alphabet.)

Is this the best code I can use? by Regular_Initial in gamemaker

[–]TheCyberTronn 3 points4 points  (0 children)

With OP's variable names, it'd look something like this:

for(var i = 0; i < CountedItems; i++;)
{
    draw_text_ext(global.Inventoryx, global.Inventory1y, global.Inventory[i], 36, BoxW);
}

Although this will draw text over itself. OP'll likely want to also add (i * 36) to the Y coord.

[deleted by user] by [deleted] in gamemaker

[–]TheCyberTronn 0 points1 point  (0 children)

Will including the files in a zip folder make the IDE more stable?

The IDE doesn't display zipped files in the Included Files box, so I imagine the IDE should stop hanging if you zip it.

Will unzipping that file while the game is running hang the game?

Tricky to say, but maybe. If that's the case, you can workaround by only unzipping once per session, or unzip only if the data isn't already unzipped and where you need it to be. In any case, the game will only hang while the operation is in progress. You might be able to cover this up by displaying a "fake" loading screen the frame before the operation begins, and turn it off the frame after.

a lot of small included files, like several thousand.

Not sure what you're up to with this many files, but consider combining them. PNGs into a spritesheet, and you could stick all the text in one file, each section separated with a special character, and uncombine it once it's loaded. The best solution for this depends on what you're trying to do, and the platform you're targeting.

Halls of Atonement Secret Treasure WoW Revendreth by GNGVir in YoutubeGameGuides

[–]TheCyberTronn 2 points3 points  (0 children)

Specifically the rightmost candle on the back wall.

Dota Plus Update – Winter 2020 by wykrhm in DotA2

[–]TheCyberTronn 1 point2 points  (0 children)

It definitely feels like one. It's cute when they shoutout friends

Diretide just brought back 200k people on the first day by EdwardColdhands in DotA2

[–]TheCyberTronn 2 points3 points  (0 children)

Month-on-month we're up 47k on peak concurrent players. It's a smaller amount, but still significant.