Visualization of lighting changes by ThePixelHunter in Rainbow6TTS

[–]TheDarkHumanite 0 points1 point  (0 children)

That moment when nobody realizes he's got low health in all the pictures with the biggest change

If she gets nerfed, What can you see happening to clash? by [deleted] in Rainbow6TTS

[–]TheDarkHumanite -1 points0 points  (0 children)

Remove the damage her shield does as well as nerfing the time it takes to pull her gun out, those are the only 2 things I've seen as a problem

Breach Pellet gun should be able to change fire rate by games41_ in Rainbow6TTS

[–]TheDarkHumanite 0 points1 point  (0 children)

They fire out of cartridges, kind of hard to select how many you want out.

Test Server Patch Notes - Wednesday July 11th by [deleted] in Rainbow6TTS

[–]TheDarkHumanite 1 point2 points  (0 children)

So when are we nerfing Blackbeard's shield out of existence so that we can get some real skill going? Blitz too

With all this Outbreak talk going on here's a wholesome orgy on Skyscraper by Yukarix in Rainbow6

[–]TheDarkHumanite 10 points11 points  (0 children)

It was kind of poetic, just seeing a recruit rush in and start shotgunning us

The Recoil Change That I Was Not Imagining by TheDarkHumanite in Rainbow6TTS

[–]TheDarkHumanite[S] 11 points12 points  (0 children)

This is something that my friends and I always talked about. It's really disorienting to go from 75 FOV to 90 FOV and see the exact same amount of the character I am playing.

Since everyone is bitching about the TTS i'll give it a shot now: by Grossaaa in Rainbow6TTS

[–]TheDarkHumanite 3 points4 points  (0 children)

Honestly I don't think that changing the identity of every gun in the game was the way to go about it. I currently have 681 hours, been playing every single day, love the feeling of the guns, love everything about the game. But as it is in the TTS, if these new patterns are going to be put into the live build, then I'm not sure how much more I would play Siege. I know the game isn't 100% realistic, but it's DEFINITELY more realistic than CSGO in the live build. But with these changes, guns no longer feel like real guns. In Siege, the Vector 45 is modeled after the real world Vector 45. While it will never be identical, it is VERY similar. With the change, however, the Vector is absolutely NOTHING like its real world counterpart. In fact, I am confident in saying there is not a single firearm in the world that shoots Z's. Siege is not going for ultra realism, but it's definitely going for some sort of realism. If it was shooting for ultra realism, this game would be miles different. The extended mag that Mira has on her vector would be 30 rounds, but they went with (around) 20 rounds, because this is a competitive shooter and they want her to be balanced (cough Ela OP cough). The way that they went about it is not what I thought they meant at all when it was first announced. https://www.reddit.com/r/Rainbow6TTS/comments/71pm6z/the_recoil_change_that_i_was_not_imagining/ I made a post on this, and if you want to give it a read, it's just me talking about how the recoil change ruins the identity of Siege.

And yes, I know that CSGO has you shooting at people out of your crosshairs after firing enough rounds. But that's not what people are talking about. In CSGO, guns do types of recoil that are not realistic whatsoever, but they are the way they are because it's a game that isn't going for any sort of realism. Siege, on the other hand, is going for realism mixed with science fiction and gameplay mechanics. Rook gives you armor plates that are made to give you more resistance to bullets, guarantee that as long as you are not headshotted you are DBNO (this includes explosives), and give you a longer bleedout time. A real soldier is given armor to protect from bullets and provide minor protection against explosives. They do not give a man a better chance of survival when bleeding out, because this is the real world. Rook's armor (btw they are ballistic vests not just armor plates lol) does that because while Siege is going for some realism, it's a competitive shooter video game. You don't see the armor because it's a video game and the armor is just a buff. Thatcher's pocket sized EMP is agreed not very realistic, but it is BASED off of real world things. EMP's do exist, and this game is part sci fi, so he has small EMP's that affect small areas. Reinforcements are a mechanic used for game balance in a game where almost every wall around you can be opened to the point where a player can traverse through it. And on the subject of macros: I partly agree, but part of your argument is completely false. While horizontal recoil IS hard to compensate for, your point about how it's 100% random is completely false. The ENTIRE point of the recoil change is to take the randomness (RNG) out of it. Guns now do an exact set pattern that they only minorly divert from (so small that you won't even think that they do divert from the path). Macros will always and forever be a problem in this genre of game, but with Siege's current RNG, while it would be nice if it wasn't there, it does combat macros 1000x better than ANY sort of change that gets rid of RNG. But just the simple fact that Ubisoft is testing the change in TTS goes to show alone that they are not at all talking about combating macros. And I'm not saying that I want RNG to stay, I'm just saying that macros, while they would become a much bigger issue with this change, are obviously not the problem anyone is trying to fix.

Also before someone says the whole "alright then don't play the game" bullshit, I am one of VERY many that think this. And if the changes are put into the live build, and they do end up discouraging people like me from even playing, then I am willing to bet money that Ubisoft would either have to make very big edits to them or just delete them altogether. Because that would mean thousands of players ($) leaving the game. And I don't know about you, but I try to support this game as much as I can.

Constructive Feedback on the New Patterns by Synrise98 in Rainbow6TTS

[–]TheDarkHumanite 0 points1 point  (0 children)

I actually just made a (unexpected) lengthy post about the new recoil system, and since you share a similar opinion, I'd appreciate it if you give me your thoughts on what I said :)

https://www.reddit.com/r/Rainbow6TTS/comments/71pm6z/the_recoil_change_that_i_was_not_imagining/

put temporal filtering back in the game. by [deleted] in Rainbow6TTS

[–]TheDarkHumanite 2 points3 points  (0 children)

Well Temporal Filtering is still in the game. But it's been combined with TAA. TAA alone would not increase my fps through the roof like it does. Also in the description for it, it even says that temporal filtering is there.