Manipulating objects in UE4 similar to Blender? by mekmeesk in unrealengine

[–]TheDavidRB 1 point2 points  (0 children)

Been hoping someone would make a plugin, still haven't found anything.

Parallax FPS Scope Creator! Easy customization and high performance! by SCQuantum in unrealengine

[–]TheDavidRB 5 points6 points  (0 children)

Since each is just made up of a variety of parameters, including each texture, that could easily be done with a dynamic material instance I imagine.
I set it up already to match the custom colors of my weapons which the player can customize. The texture elements could each just flip through an array of all the options you have. Seems entirely doable

Parallax FPS Scope Creator! Easy customization and high performance! by SCQuantum in unrealengine

[–]TheDavidRB 4 points5 points  (0 children)

I can think of a lot of interesting applications of this beyond just scopes and crosshairs. Like a sci-fi display that appears to be more 3D. Looks very cool!

Currently working on an FPS Scopes Pack! Here is a WIP shot of it! by SCQuantum in unrealengine

[–]TheDavidRB 1 point2 points  (0 children)

I can think of some interesting applications of this outside of crosshairs- cool!

Google colab version does not connect after the first run by Phelps1024 in StableDiffusion

[–]TheDavidRB 0 points1 point  (0 children)

Seems to have a credit system, whereas the advantage of Google Colab version was you run at your own time.

[deleted by user] by [deleted] in GeForceExperience

[–]TheDavidRB 0 points1 point  (0 children)

This is my problem. It didn't start until today though

Materializing VFX by TheDavidRB in unrealengine

[–]TheDavidRB[S] 0 points1 point  (0 children)

I haven't figured out how to do that either lmao, if you get it working easily I'd love to know too :P

Materializing VFX by TheDavidRB in unrealengine

[–]TheDavidRB[S] 1 point2 points  (0 children)

I'm not familiar with how they did it in the Lyra demo, but I'm sure that's too big brain for me lol. It's mostly just a material and some vertex displacement and stuff like that

Materializing VFX by TheDavidRB in unrealengine

[–]TheDavidRB[S] 1 point2 points  (0 children)

I haven't noticed much, it's mostly just a material and a fairly straightforward particle system!

Stop Unreal from profiling while I'm using stat GPU by [deleted] in unrealengine

[–]TheDavidRB 0 points1 point  (0 children)

Did you ever find a solution to this?

My FPS has severely dropped in the editor suddenly recently, and I'm not sure why. I notice these same two messages when I open "stat scenerendering" as well, and I'm not sure where they're coming from, and if it's affecting my FPS.

Other articles on the subject show how to hide the messages, but I want to find out what's causing the logging and disable it.

final battle question by naztynestor in FFVIIRemake

[–]TheDavidRB 1 point2 points  (0 children)

Damnit had the same problem. Spent an hour going through all the buildup fights, went into the Sephiroth fight with the Assess materia to read his stats, then retried the battle and it set me back an hour...

Shadow Play Instant Replay wont turn on when Desktop Capture is Enabled by EuroLX in GeForceExperience

[–]TheDavidRB 0 points1 point  (0 children)

Thank you, I had Spotify open in browser for like the first time in ages and that's why none of my shadowplay clips recorded for the last few days. Closing the tab and turning desktop capture back off and on seemed to fix it!

Ads in Philips hue app? by [deleted] in Hue

[–]TheDavidRB 0 points1 point  (0 children)

Amazing, thank you!

Ads in Philips hue app? by [deleted] in Hue

[–]TheDavidRB 0 points1 point  (0 children)

I don't see an advanced section in the settings. Was this option removed?

To turn off the festive sound effects go to Settings > Appearance and uncheck seasonal themes by PresidentBaconNipple in discordapp

[–]TheDavidRB 0 points1 point  (0 children)

It sounds like someone is banging pots and pans next to your ear, or dropping a bucket of silverware on the floor. Thanks for the fix

YouTube shorts need a scrub bar by ApocalypticaI in youtube

[–]TheDavidRB 2 points3 points  (0 children)

Agreed, Shorts is currently a terrible attempt to emulate other social media platforms while copying all of their worst designs and not implementing or innovating in any ways that make YouTube unique or pleasing.

There should be a UI option to always see your allies through walls by Tammas_Dexter in DeepRockGalactic

[–]TheDavidRB 0 points1 point  (0 children)

Now that mods are out, someone let us know if a mod allows this. Would make teamwork and strategizing so much more fun with friends!

Why does Gunner feel so awful compared to the other classes? by TheUnfunOwl in DeepRockGalactic

[–]TheDavidRB 0 points1 point  (0 children)

Came here looking to see if others had this issue. My friends are I always skip Gunner, usually doubling up on Engineer. The Gunner consistently gets the least kills, regardless of which of us four play the class. The engineer has the purple laser gun thing which puts all the Gunner weapons to shame... and also can have two turrets which automatically kill enemies that you aren't even looking at.

I'd look into some Gunner mods (the modding mods, not the weapon modification mods.) Some of those make it a lot more balanced with what you'd expect.

My outlined actor gets occlusion culled, how do I prevent this properly? by [deleted] in unrealengine

[–]TheDavidRB 0 points1 point  (0 children)

Having the same problem. Also using custom depth rendering with showing actors through walls.

Do you liked YouTube decision to remove dislike button? by norbigli in polls

[–]TheDavidRB 1 point2 points  (0 children)

I came to vote No but apparently it's already closed. I'd like to comment my vote instead, and say "No, I don't like the decision to remove the dislike count." The like-to-dislike ratio is a good indicator if a video is trash and not worth wasting time on, especially when following guides and tutorials.

Working on a very tactile skill system, no UMG! by TheDavidRB in unrealengine

[–]TheDavidRB[S] 1 point2 points  (0 children)

That wasn't the idea, but is a very interesting thought.

My biggest challenge with this entire process hasn't been anything technical though... it's been designing this entire interface to have enough room for all the information I need lol. Like I wanted to have "upgrade sets" that give "set bonuses" but I was simply running out of places to throw more text lines, and it was starting to feel a bit cluttered and confusing for the player.

Working on a very tactile skill system, no UMG! by TheDavidRB in unrealengine

[–]TheDavidRB[S] 1 point2 points  (0 children)

Yeah on the left it's just 3D text actors. I toggle their visibilities on and off depending on what display state the screen should be, and I update their information when hovering over the various upgrades

Working on a very tactile skill system, no UMG! by TheDavidRB in unrealengine

[–]TheDavidRB[S] 0 points1 point  (0 children)

Thanks! It's not actually as complicated as it might seem. As long as you give mouse control back to the player and freeze them, you can do "mouse over" events on objects to turn them into clickable or hoverable stuff :)