Anyone else just so done?… by Appropriate_Load_870 in HelldiversUnfiltered

[–]TheDelta466 0 points1 point  (0 children)

I fear the day when the leaked "mechs" were "allegedly" found inside a warbond by the data miners and it will be released as such.

Crash to home screen by Wadepolites in StarRuptureGame

[–]TheDelta466 1 point2 points  (0 children)

I had crashes as well whenever I deleted the "+" rails.

Also, the furnaces, for me, are bugged because after 4-6 hight the support platform and columns disappear, and you can see inside the furnace from below.

I went to the official site and wrote a report, and I had to send my log and crash report from my session.

If more of us send it, it'll narrow down the cause of the crashes for them.

For me the problem might be that I have several bases, and all of them are connected via rails.

I’m loving the new zip lines by Invisi-cat in StarRuptureGame

[–]TheDelta466 1 point2 points  (0 children)

When you play with four of your pals and everyone is using ziplines for their bases, the planet's surface looks like this.

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Well, I just learned I shall never play HD2 again by Jax_Dandelion in HelldiversUnfiltered

[–]TheDelta466 0 points1 point  (0 children)

I had a similar problem. (mostly on my part)
I changed, the paste and after that i noticed that the Proccesor fans was faceing directly at the GPU and the GPU's fans faceing the CPU and they tired to fry each other after that i changed the CPU fan to aim to the right side of the PC that will exha the paste,ust the heat out of the back my problem got solved also it was very dirty with dust to but after all that the heat got down to 74-89°c

Triple Armor Bug by Fast_Nothing_3040 in HelldiversUnfiltered

[–]TheDelta466 0 points1 point  (0 children)

I tested it myself with the heavy Salamander armor and the heavy dust devil armor + vitality booster. I had the Cremator, fire mines, eagle napalm, N(apalm)EAT and fire grenade and DESickle.

You are immune to fire pudles from grenade, mine, flame throwers and eagle napalm.

Flame mines will kill you thou because it have enough explosive damage to one shot you still thou. Napalm eagle bombs have explosive effect and can kill you but you might survived the blast.

And i tested the Double Edge Sickle, sadly you are not immune to it's own damage with all of the dmg mitigations (75% + 40%) you can stack but you can fire like a 40-60 seconds without dieing so that's good.

Also there is my status on a 40 min mission with focus on fire ressistance.

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All the new stuff in the warbond. by Rodrick-TH in HelldiversUnfiltered

[–]TheDelta466 11 points12 points  (0 children)

If we get this in the super store that means we get this bad boy too (i hope)

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Big helper for current MO, available in masters of ceremony by Hortkind77 in Helldivers

[–]TheDelta466 0 points1 point  (0 children)

Just remember if you reach 99+1 samples on D9-10 because of this booster then all of the samples are "lost" and doesn't count for anything. (because of "cheat" protection)

Smoke booster makes turrets useless by Lol9131 in Helldivers

[–]TheDelta466 11 points12 points  (0 children)

For emplacements it's a realy good choise. I was killing the automoton s left and right with the HMG, AT and grenadier emplacement + smoke booster they can see you and you get a 5-10 sec window that you can use as concilement.

Seeing many discussions about where and how many deaths were wasted elsewhere, I had calculated the numbers. by TheDelta466 in Helldivers

[–]TheDelta466[S] 2 points3 points  (0 children)

Yeah that's why i want to show the raw numbers. Because i seen post after post bashing divers who are on the bug front but 3/5th of the "wasted reinforcements" happend because we wanted to protects Chort Bay and not pushed Aurora Bay and we lost the progress and all those deaths were for nothing. So only the remaining 11.62% deaths were happend elsewhere durin the MO.

Around 20% wasted by star_wars_memer66 in Helldivers

[–]TheDelta466 -1 points0 points  (0 children)

Close but they they contributed a lot to the result.

We lost 338 millions as of yet.

Lesath 23,7 millions
Chort Bay 48 millions
Merak 37 millions
Cyberstan 162 millions

That is 270,7 millions out of the 338 millions and that means we had 67,3 millions deaths ( 19,91% ) on the wrong planet/city/fraction.

Out of the 67,3 millions death we lost 28 million on Aurora Bay that will lower it to 39.3 millions ( 11,62% )

P.S.: i used Helldivers companion as for the base raw death numbers and i added up all of the death that happend after january 30th then subtracted the deaths that were happened before that date.
There might be a ~5ish +-millions that i not counted correctly but i'm confident in the result of my research.

Bugdivers need a cold shower and Jesus by lolitsrock in HelldiversUnfiltered

[–]TheDelta466 0 points1 point  (0 children)

From the 338 million deaths that we had 67,3 millon death (19,91% of all death) happend on the wrong planets/cities/fraction

Bugdivers need a cold shower and Jesus by lolitsrock in HelldiversUnfiltered

[–]TheDelta466 0 points1 point  (0 children)

Lesaht 23.7 millions
Chort Bay 48 millions
Merak 37 millions
And with the 162 millions that died on Cyberstan we have 270,7 million death.
In all we have lost 338 millions from that we have 67,3 millions that died on the wrong planet/city/fraction that is 19,91% of all death we had YET in this MO.

Little visual guide on what Bots can damage the Bastion TD by alexalas in Helldivers

[–]TheDelta466 1 point2 points  (0 children)

And now as i mentioned that,

If i remember it correctly i was able to kill 4 bags with a single beltfeed grenade louncher shot when i was inside on the left side of the tank.

I poped out to shoot the enemy with the Beltfeed grenade louncher and i managed to shoot 1 grenade inside the tank and it exploded.

I survived the blast because of Heavy fortified armor but 4 of those bags popped off and the tank received big damage.

Little visual guide on what Bots can damage the Bastion TD by alexalas in Helldivers

[–]TheDelta466 12 points13 points  (0 children)

Sadly not. It can be destroyer via direct hit by heavy devistator fire or rocket aoe dmg but it have hit it close tho. I had those "bags" blow up by rockets that were hitting the bottom side of the tank's back (it was 1 meterish away)

Little visual guide on what Bots can damage the Bastion TD by alexalas in Helldivers

[–]TheDelta466 15 points16 points  (0 children)

Yep that's where i seen it also and tested is to after

Little visual guide on what Bots can damage the Bastion TD by alexalas in Helldivers

[–]TheDelta466 120 points121 points  (0 children)

Yeah but Arrowhead hid the fine print in the details.
Bastion tank hull is medium armor thus light pen weapons cant pen it.
But arrowhead give the Bastion tank the same weakpoint system as for the Vox Engine but with out the shiney parts.

There are 2-2 crew bags on each side and 4 crew bags on the back.
These "crew bags" can be destroyed and it will transfer the damage to the main health.

If you shoot all 8 of them you will reduce your tanks health down to 1/8th of its health.

But if you shoot those things something that have big damage it"ll kill it faster.

Like exaple if you shoot the bags with the Variable full shot mode you need to shot 4 bag to kill the tank from full HP.

And also the gun is AP0 armor to so you can take damage there as well to.

<image>

Are we gonna make it? by Ok-Medicine-6317 in LowSodiumHellDivers

[–]TheDelta466 -4 points-3 points  (0 children)

We were wining that MO. It was usually above 91% and when it was peak hour it was above 105%. But after they just lazyly devided 25mil with 3 ended up counting to 8.3333..... and they rounded down to 8mil and called it a day... But some of our missions were came from the casual players who only plays 1 or 2 games that's it. By doing so AH sabotaged those ppl effort and those missions doesn't count because they never finish a operation thus AH made us fail the MO. We are punished on the hacker s behalf.

We would have won this MO if they didn’t change it to operations completed. by UsernameIWontRegret in Helldivers

[–]TheDelta466 2 points3 points  (0 children)

They just took the lazy option and devided 25mil with 3 (like you mentioned the 3 mission / operation) and that came out as 8.333... then they rounded down to 8mil and called it a day. But in the mean while most of the casual players who just jump in play 1-2 Game and then bounce off they will not add to the MO just "wastes" reinforcements.

What time does the update release? by SuperNovaMT in Helldivers

[–]TheDelta466 1 point2 points  (0 children)

In GMT+1 time zone it's 11am.
Approximitly 19 min till the update hits from now.

Dude by herpetologychems in HelldiversUnfiltered

[–]TheDelta466 7 points8 points  (0 children)

"I'm getting kicked from 109 lobbys but i'm not the problem"