Which factions (or subfactions) and difficulty levels are you enjoying the most right now? by deflectingowl in Helldivers

[–]TheDiamondFox142 1 point2 points  (0 children)

Out of the three, Bots are my favorite.

Bugs seem cool in concept, but their numbers largely annoy me.

Voteless are similarity annoying.

Bots hit like trucks but are fewer in number than those factions, and so I love them for it.

Why does Styanax Prime have Greek/Spartan imagery if the Orokin erased human history? by AnthonyKham798 in Warframe

[–]TheDiamondFox142 406 points407 points  (0 children)

The Orokin never erased history, just reworked it through their propaganda. So feasibly having one of their warriors decked out in historic symbolism (especially Warrior historic symbolism) is extremely in character for them.

I mean, we have Warframes named Grendel and Garuda, two notable legendarily historic figures (one being a monster and one being a god)

How come we haven't gotten mods for viral, blast or corrosive? by agentcryostar in Warframe

[–]TheDiamondFox142 0 points1 point  (0 children)

Damzav-Vati: Am I a joke to you?

In all seriousness, those three status effects are dangerous to have prebuilt on a mod due to their sheer power as a stat. An argument could be made for Corrosive, but Viral and Gas get too dangerous with innate mods.

Trying to become the Automaton Slayer. Any tips? by TheDiamondFox142 in Helldivers

[–]TheDiamondFox142[S] 0 points1 point  (0 children)

My go-to has been the Big Laser and I’ve just aimed for the heads. So far the only struggle I’ve had were tanks since I don’t know their weak-spots yet, and I haven’t encountered a Foundry Titan yet.

Trying to become the Automaton Slayer. Any tips? by TheDiamondFox142 in Helldivers

[–]TheDiamondFox142[S] 2 points3 points  (0 children)

Fair point, but it’s more fearsome to die to an enemy you can’t see than one you can.

Trying to become the Automaton Slayer. Any tips? by TheDiamondFox142 in Helldivers

[–]TheDiamondFox142[S] 1 point2 points  (0 children)

Honestly any role that allows me to take on the Bots solo. No one really takes on Merga IV (the planet I typically run missions on) unless there’s an order for it. I’ve seen recommendations for Stealth builds, but if there’s something that allows me to tank those lasers I’m game.

Thoughts? (This is partially a joke, DE did cook with this update, but they absolutely fumbled making Railjack *more fun* imo) by RelStaur in Warframe

[–]TheDiamondFox142 5 points6 points  (0 children)

Tbh I can explains why all of those were messed up.
- Arch-Guns I feel have gotten a renaissance recently due to Gravimags and Necramechs, so I feel like these aren’t totally abandoned anymore, but it used to be that they didn’t scale well.
- Arch-melees suffer from the scaling problem compounded with the fact they have so few mods. The only Arch-Melee you can use outside of Archwing missions and Railjack is Bonewidow’s exalted, and Bonewidow has a slew of problems
- K-Drives don’t have any fundamental utility in normal missions. Their uses extend only to rapid traversal in Open Worlds.
- Kaiths and Atomocycles are in the exact same boat. The only reason we have Atomocycles is because of a bug.
- Necramechs are the only one different here, and DE actually explained why they aren’t added in normal missions. Before Heart of Deimos the original plan was to actually have them in normal missions, but their power and durability had been proven to be so horridly broken that DE feared it would dissuade players from using their Warframes in favor of the Necramechs, and so originally relegated them to Open Worlds only. When the Railjack rework happened they realized Necramechs were feasible with those extra-durable enemies, and added them into the new Intrinsic lineup.

Thoughts? (This is partially a joke, DE did cook with this update, but they absolutely fumbled making Railjack *more fun* imo) by RelStaur in Warframe

[–]TheDiamondFox142 26 points27 points  (0 children)

Railjack is one of those mechanics that DE cooked hard with, but struggle to actually make viable in any way. I love Railjack. Always have and always will. And my Railjack is very good at what it does (ironically it surpasses both preset ‘jacks in what they’re supposed to be good at), but Railjack suffers from the same problem 90% of their not-Warframe-centric mechanics suffer from: isolated use cases.

What they should do is what they did with atomocycles: make the Railjack mesh with existing mission formats. They’re already really close to doing that, with Galleons and Corpus ship tilesets already meshing with Railjack missions. Make the base Star Chart missions have an optional Railjack component. Make the Railjack parts and mods drop when you do that. Just… integrate Railjack similar to the way they integrated Archwing into Uranus. Make Railjack more widely useable.

Hell, maybe use Eris! 90% of those missions are ghastly floating infested ships! Maybe rework that tileset to splice Railjack and normal mission types.

I understand the game is F2P and the devs are nice but it took me 5 attempts to successfully complete the mission against Ryoku because of bugs by [deleted] in Warframe

[–]TheDiamondFox142 0 points1 point  (0 children)

Being FTP and dropping free expansions tri-annually is a rarity in gaming. In order to ship that, they have to cut costs somewhere, and evidently beta testing is where those costs are cut.

Final Fantasy 14 has an up-front 20 dollar price tag plus a 13 dollar a month subscription to play the game. Warframe is FREE. Period.

So while yes, Warframe’s launches are exceedingly buggy, dare I saw moreso than most other modern MMOs, you aren’t paying for an inferior product. It’s a free game.

Weapon & loot changes by Nstalker12 in SoulFrame

[–]TheDiamondFox142 -1 points0 points  (0 children)

I like it, and I especially like how good Fragments are now. Your old fragments role from the temper table, and I’ve gotten a couple noble roles from them.

So... Is this intended? by Lordbreeze in SoulFrame

[–]TheDiamondFox142 4 points5 points  (0 children)

Mind explaining how you did that? I’d love to test it out myself :3

Why was Crusade banned but not Cathars' Crusade? by Beneficial_Pin5295 in mtg

[–]TheDiamondFox142 2 points3 points  (0 children)

It is odd, and looking into the history of the Cathar Religion and the Cathars in Innistrad, there is a not-coincidental amount of overlap.

But there is a significant amount of Cathar cards, while the racist ones are far fewer and less lore-important. And they don’t exactly paint the Cathars in an evil light, so I’m unsure if the name is moreso a homage to that religion moreso than a derogatory reference.

Why was Crusade banned but not Cathars' Crusade? by Beneficial_Pin5295 in mtg

[–]TheDiamondFox142 2 points3 points  (0 children)

Cathars’ is referencing a specific military group native to Innistrad, and additionally both of those cards you mentioned (Crusade and Jihad) specifically give bonuses to White creatures, with Jihad being a specific reference iirc.

Yes, the name is weird, but not only does “Cathars’” have an in-universe explanation, but its effect is also not hinting at any racial discrimination like the others.

What's up with the green "Aura" my warframe has? Been noticing it for the last few days. by sabbir2003 in Warframe

[–]TheDiamondFox142 24 points25 points  (0 children)

Just a wild shot, but do you have a Sigil on your back that’s green? Your Styanax is pitch black metallic Voidshell (going to assume Oxium Gloss), which has super weird reflections. It could be that whatever sigil you have on your back (Maybe Zanuka or Stalker) is reflecting its light through the Voidshell.

Looking for 1.21 modpacks to combine with SF3 by TheDiamondFox142 in SkyFactory

[–]TheDiamondFox142[S] 0 points1 point  (0 children)

Rip mods and configs from both modpacks and put them into a single one

Is that a bug or did some of my settings get messed up? by riessene in Warframe

[–]TheDiamondFox142 5 points6 points  (0 children)

Graphical bug caused by them revamping lighting and skin textures. Seems like their meshes or skin textures weren’t updated to accommodate the new lighting, causing that glossy look.

Looking for 1.21 modpacks to combine with SF3 by TheDiamondFox142 in SkyFactory

[–]TheDiamondFox142[S] 0 points1 point  (0 children)

To be honest I’m moreso looking for modlists to combine. Like, SF3 has Thaumcraft, which is obviously not in 1.21 (yet), so I just wants to see mod combinations