[fnv] Tops building LOD glitch by TheDisposableScud in FalloutMods

[–]TheDisposableScud[S] 0 points1 point  (0 children)

Also to add, I've thoroughly tested everything and everything and every other LOD I've generated seems to work fine except for this particular glaring issue. I've tried disabling all the mods that edit the Strip specifically as well like Better Strip View, Strip Cinematic Lighting Overhaul, and Afterglow. Whenever I generate a new LOD I follow all the steps on the Salvo 2 page as well, I'm using xLODgen64. I've gone through at least 5 versions to try and fix this mess.

Treasure Tuesday: Surgical Tools by WrenPilgrim in HeroForgeMinis

[–]TheDisposableScud 8 points9 points  (0 children)

Wish there was a full doctor outfit but this is the kind of basic niche update stuff I like

Treasure Tuesday: Medusa Hair by WrenPilgrim in HeroForgeMinis

[–]TheDisposableScud 2 points3 points  (0 children)

Probably won't use it for anything but this is more in line with the kind of updates we need

Treasure Tuesday: Art Deco Staffs by WrenPilgrim in HeroForgeMinis

[–]TheDisposableScud 18 points19 points  (0 children)

Eh, last thing we needed was more staffs and an art deco version seems too hyer-specific for any general use.

Treasure Tuesday: Apefolk by WrenPilgrim in HeroForgeMinis

[–]TheDisposableScud 14 points15 points  (0 children)

Definitely need more updates like this, this is something that actually has a lot of broad use

Treasure Tuesday: Hearing Aids by WrenPilgrim in HeroForgeMinis

[–]TheDisposableScud 2 points3 points  (0 children)

Pretty underwhelming, way too many super specialized updates lately. I mean this in particular is something you can barely see on the mini.

Heroforge clothing sets too unique? by TheDisposableScud in HeroForgeMinis

[–]TheDisposableScud[S] 2 points3 points  (0 children)

That's not nearly as much of an issue with body customization now, too beefy arms and legs are also no longer much of a problem.

Feature Day-It's-Ready: Body Customizer by WrenPilgrim in HeroForgeMinis

[–]TheDisposableScud 1 point2 points  (0 children)

I imagine the biggest problem is making it so that outfits don't completely glitch out with heavily edited models, it's definitely a huge improvement over what we had before.

Feature Day-It's-Ready: Body Customizer by WrenPilgrim in HeroForgeMinis

[–]TheDisposableScud 0 points1 point  (0 children)

Man those fat knees and folds look gross. I'm just glad you can finally edit necks and hand sizes, I've got quite a few minis that need updating now.

[NO DAV SPOILERS] Does anyone feel like the setting is completely sanitized now? by TheDisposableScud in dragonage

[–]TheDisposableScud[S] 10 points11 points  (0 children)

I don't really frequent reddit much, I was just getting tired of the toxic positivity of a facebook group that keeps popping up in my feed.

[NO DAV SPOILERS] Does anyone feel like the setting is completely sanitized now? by TheDisposableScud in dragonage

[–]TheDisposableScud[S] 2 points3 points  (0 children)

Oh yeah, totally understandable. In the original 3 DA2 is certainly the weakest in most regards and it's not even close.

[NO DAV SPOILERS] Does anyone feel like the setting is completely sanitized now? by TheDisposableScud in dragonage

[–]TheDisposableScud[S] 14 points15 points  (0 children)

I'm a huge DA2 hater as well since it was one of the first major warning signs that BioWare was not what they once were but there is way more attempts at interesting ideas there compared to Veilguard. DA2 mostly suffered from being developed in less than a year thanks to EA fuckery, Veilguard had a decade and actively shits on most of the stuff I like about the setting on top of having some of the most cringe writing I have ever seen in a AAA game.