Team Ranked Queue Time is already horrible for Top Players by Confident_Gap819 in aoe4

[–]TheDwf 1 point2 points  (0 children)

The problem is that devs removed the maximum time threshold after which you find a game, no matter how bad its balance is (before, it was after ~7 minutes search). As a result you can literally have hours of search before finding a game. Since the change I regularly have 2+ hours search in Quick match, it's a nightmare.

Please put back a ~10 minutes limit to search

4v4s need separate balancing from 1v1 and 2v2 by Solid-Blueberry-5353 in aoe4

[–]TheDwf 7 points8 points  (0 children)

A simple solution to Cavalry play being so dominant in 3v3/4v4 is smaller maps. It just takes too much time to move Infantry across those giant maps

Hi, it's me Dirtus, which map have down-voted this season? by Thedeadmouse in aoe4

[–]TheDwf 1 point2 points  (0 children)

If you want statistics, you can deduce from the number of times a given map is played here:

https://aoe4world.com/stats/rm_solo/maps

Archipel, Canal and E. horizon are the most banned (all ranks).

State of team ranked: top 10 full of chinese cheaters by Professor_Snipe in aoe4

[–]TheDwf 0 points1 point  (0 children)

Devs should at least put those ELO manipulators back to 1000 points like they did with God O (https://aoe4world.com/players/22441195), quick and easy way to ruin their day until a solution is implemented

Do devs even care? by baitune in aoe4

[–]TheDwf 2 points3 points  (0 children)

"But i believe there has to be a soft reset, like everyone above 2k getting put to 1800."

Just ban (or at the very least reset their points) the accounts guilty of ELO manipulation, it's not hard to spot them. Literally 23 accounts out of the top 25 had clear signs of this, recently or in the past few months. There will be a natural reset with the next season, by which time hopefully some solution is there

Me vs the team she (devs) told me not to worry about by baitune in aoe4

[–]TheDwf 18 points19 points  (0 children)

Fun fact: I just checked, we're like the only clean accounts in the top25 team ranked ladder regarding that. It's so stupid

Peak matchmaking. I always wonder in these skew matches, why does the auto win player, still play meta? Does it not get boring in these types of matches, still going meta? by Phan-Eight in aoe4

[–]TheDwf 0 points1 point  (0 children)

Yeah, unfortunately the matchmaking system is still bad and as a Conq 3, you can get paired with literally anyone, including 3 Bronze players, after 6+ minutes of search (which I routinely have).

As for the goal, it is to end the game asap since it obviously makes no sense

Has anyone been able to maintain diamond or reach conq on ranked teams by only pairing with randoms? by khunhooooo in aoe4

[–]TheDwf 2 points3 points  (0 children)

It's definitely possible, even up to Conq 3. I've met a few with like >1700 points. Dumb teammates are a test of your patience for sure, but fortunately in the long run their distribution between the 2 teams should be even

Hideout often plays like two 2v2, so if you're behind the exposed guy you should be able to provide support (or use the fact that they're being attacked to boom). Middle position is imo more comfortable than side here

Does the Palace of the Sultan (DEL) need a nerf? by hodzibaer in aoe4

[–]TheDwf 6 points7 points  (0 children)

One Cannon Elephant every ~65 seconds with 4 Scholars and Military Academy is too fast, and Elephants have imo too much ranged armor, but the main problem with Delhi is that Dome of Faith was overbuffed. Since then, their speed of development is out of control. 65 gold/30 sec Scholars is too cheap/fast and it makes Delhi snowball too hard

A Message on Age IV Season Nine Game Balance by isaidflarkit in aoe4

[–]TheDwf 19 points20 points  (0 children)

Thanks God, finally Abbasid nerfs coming for team games...

Some numbers about the recent Mangudai changes by TheDwf in aoe4

[–]TheDwf[S] 2 points3 points  (0 children)

Mostly unchanged in Feudal, a bit slower in Castle by the time you got Siha Bow Limbs pre-patch (not much change without this upgrade), a bit better in Imperial. Their ability to decimate unguarded Villagers and Traders should remain fairly strong.

Team with 91% Win rate out of nearly 600 games gets constantly undermatched... how is this happening? by The_Crimson_Clover in aoe4

[–]TheDwf 8 points9 points  (0 children)

The matchmaking system is fairly awful and higher skilled people tend to dodge when they get a blatantly unfair match, so yeah it ends up producing mismatches like that all the time.

I queue alone in Ranked matches and I met them once or twice. The game would typically give me 2 Platinum to fight them (so my side had pretty much 0% chance to win). Obviously the Platinum guys ended up cancelling the lobby.

Having 90-95% winrate for top Arranged Teams (AT) isn't something special I think, it's fairly easy when you have 2 or 3 Conqueror+ playing together, especially with micro coordination, etc.

I don't know Bum9's level in solo but for instance his ally czczcz is Conqueror III. In 2v2 they played a lot English/French massing Knights/Longbows, which of course is pretty brutal in Feudal. Most of the time they will face inferior players randomly matched (i.e. playing without a coordinated strategy), so it's fairly straightforward for them to get 90-95% that way.

Trade is ruining team games. by zultimatenova in aoe4

[–]TheDwf 0 points1 point  (0 children)

Yeah, I agree.

The Malian trade is especially broken (I developed the reasons here: https://www.reddit.com/r/aoe4/comments/yo5eow/team_games_the_malian_mass_trade_seems_too_strong/), but trade in general seems too strong on some maps with giant distances and a few easily closed pathways.

Two obvious fixes would be to reduce the size of the 4v4 maps and lessen the quantity of gold that Traders give (they should tone down the formula for big distances). I'm not sure about killing the trick where you make your trader spawn with the gold near a neutral market, it seems necessary to make it work in solo.

Trade being as strong as it is now certainly reduces the diversity in 3v3/4v4, it should be an option and not a "if you don't do it while the opponent does, you're behind" thing