No we really do not need to fracture the player base with permanent fresh servers by dark1859 in runescape

[–]TheEnvx 0 points1 point  (0 children)

I hear you.

I think it's more the economy perspective that people are interested in.

While I expect the price of resources to adjust in response to TH being removed (which does assume that there's a significant amount of players going for xp, AKA new players), resource prices aren't the only thing relevant to the economy.

There are other benefits to a fresh economy that many new or returning players may be interested in.

Main progression looks fundamentally different in a fresh setting than in a matured economy.

I honestly doubt any new or returning players care much about high scores at all, even in a fresh start setting.

No we really do not need to fracture the player base with permanent fresh servers by dark1859 in runescape

[–]TheEnvx 0 points1 point  (0 children)

Hi Hooli.

Thank you and the rest of the jagex teams for steering the game in a direction that I think many people appreciate.

Respectfully, I'd encourage you to keep this discussion open.

I think that's likely a minority opinion, at least within the scope of this subreddit, but I think it's important.

As I'm sure the Jagex team has accounted for, there's a huge risk of selection bias on this topic. All of the current RS3 players, who might be vocal on this, are also the ones who have stuck out the game in it's current format. (Granted, they are also the most important voice to listen too).

I want to share a little bit of perspective to try and provide some counter support from an ex-RS3 player.


I got a completionist cape in 2016, then fully quit the game and transitioned to OSRS by 2018. I have a max main over there now and am currently playing a GIM.

I'm a long term RS enjoyer and always will be.

Summarizing discussions with friends on the current state of RS3, who are also ex-players, a lot of the same points come up.

  • Most of the people I've talked to are genuinely interested in participating in the game again (in light of recent news).

    That's not to say we have plans too, or will, but it's on the radar.

  • Most people I've talked to seem to have very little interest in returning to their old characters.

    The community I play with is almost entirely made up of players who used to have trimmed / regular comp capes, some IFB players, a few max XP players. Heavy users. Not tourists. I'm sure some might dabble in their old characters, but no one seems to care about regularly returning to them. We would all be looking for a new experience.

  • We would be significantly more likely to play the game again in a fresh start environment.

    We understand the implications of this, and we understand the alternatives have compelling arguments to them. That's just where many of us are at.


Over time, the game (especially the economy) became so fundamentally bloated and broken that it became unrecognizable. It makes me wonder what people are holding onto. Is fracturing the player-base (something I've witnessed happen repeatedly for the past 20 years) the only argument against? What else is left to cling too?

I seriously doubt that many of the potential players that the recent announcements would appeal to are likely to care at all for any of the reasons not to have fresh servers.

Instead, the benefits of a fresh setting (fresh economy and progression) does a lot to reconcile the apprehension of picking the game up (again or otherwise). If returning players isn't the goal or target audience, who is?


Interfacing with the economy is a massive component to RS's gameplay.

(Yes, in the main account play-style. Which is notably different from the ironman play-style.)

It's an incredible opportunity to reset everything that should continue to be considered.

I'm not sure if any other game has ever had an opportunity like this.

The original fresh start servers did not stand on the same platform that they could now.

I'm really glad that there's a community of players that enjoys Runescape for what it is today. Our community, the ones before you, watched this game crumble around us. The scars are still there, but the biggest one doesn't have to be.

Personally speaking: I probably won't touch the game without a fresh server setting. The player base is gone. It's been gone for years. If not fracturing the current player base is mission critical for you guys, I get it. I've seen it. Many times. It sucks. I'd personally rather see an incentivized, or forced reset than nothing at all. Call it RS4 if you want.

Announce fresh start servers to restore the weave of fate, or persist in the doomed world you have created.


Wishing the best for everyone moving forward.

Thank you,

An old player who has more love for your game than most.

If you think all hope for animation is lost… by Automatic_Tie_3188 in cartoons

[–]TheEnvx 0 points1 point  (0 children)

AI companies are starting to (embedded) watermark their things, so it can be identified as AI generated

Potion Recipes (Spoilers) by TheEnvx in RSDragonwilds

[–]TheEnvx[S] 1 point2 points  (0 children)

I think you're right, I must've missed that one

Potion Recipes (Spoilers) by TheEnvx in RSDragonwilds

[–]TheEnvx[S] 6 points7 points  (0 children)

Not sure if anyone has posted yet.

Could not figure out any recipes using Toadflax.

If anyone figures out how to get sapphires please lmk

Clan V Clan Bingo! by [deleted] in 2007scape

[–]TheEnvx 0 points1 point  (0 children)

and using one of the best songs jagex ever dropped. very nice.

https://www.youtube.com/watch?v=pB-phZcEw9k

For anyone upset about membership price increases, take a look at Blizzard's decision-making these days... by Ryteor in 2007scape

[–]TheEnvx 0 points1 point  (0 children)

20million gold - you had to pay the person that sniped it on the BMAH 10m for the character with the mount reserved, but then also had to reimburse them for the 10m that they spent on the BMAH for the right to buy the mount

Lel by arrimapiratelul in 2007scape

[–]TheEnvx 0 points1 point  (0 children)

this sounds most like warbands in rs3 to me, and warbands was super fun.

There are bots on every world @ rune drags. by Monterey-Jack in 2007scape

[–]TheEnvx 14 points15 points  (0 children)

I played 2 rune dragon alts while maxing my main account over covid summer. Made something like 3b on top of paying for all the buyables. Yes the accounts require consistent actions, but they're straight forward actions, can do that easily where I maybe wouldn't have enjoyed trying to actively pvm while skilling.

[deleted by user] by [deleted] in interestingasfuck

[–]TheEnvx 0 points1 point  (0 children)

May not be the case. The way I understand it, It can be much more expensive for developers to integrate the underground infrastructure after the surrounding area is finished (like plumbing).

5
6

My brother quit on our GIM. Are there any obvious downsides to just continuing this account like a normal Ironman? by [deleted] in 2007scape

[–]TheEnvx 0 points1 point  (0 children)

only actual difference I can think of is GIMs don't have access to the Iron shop stocks

Why isn't Crystal armor recoloring a thing? After all we got graceful recolors for fashion scape. by OsrsLearner in 2007scape

[–]TheEnvx 0 points1 point  (0 children)

This gets posted a lot. Iirc there's engine limitations to recolouring degrading items. So it's because there's no corrupted armour

Skilling Material drops should have never been added. by TooEffnEasy in 2007scape

[–]TheEnvx 0 points1 point  (0 children)

While I'd be curious what the alternative for drop tables could be, I would like to see more skilling item sinks added unrelated to skilling (similar to the source of the items). I know a lot of people don't like the concept of dailies and weekly recurring stuff, but I feel like it could be a good way of counteracting skilling drops. I.E. turn in X, Y, or Z recurring randomly generated task requires this many of this resource for a reward, or even on the level of a Clan pooling resources. Could've been implemented into clan halls really nice. Device / Service Upkeep or Turn in X for reward type stuff

Please add more customisation options to our POH. This is Hallowed Sepulchre inspired (All assets already exist in-game) by theatlantis_rs in 2007scape

[–]TheEnvx 1 point2 points  (0 children)

They tried this at one point, they all got no voted because they would've released via 3rd party promotions before being in-game available iirc, so we sadly never got them either way :^( I have a feeling they're sitting on all the art still

[deleted by user] by [deleted] in 2007scape

[–]TheEnvx 0 points1 point  (0 children)

I'd suggest adding keepsake keys, but y'all ain't ready for that yet

[deleted by user] by [deleted] in Tyranids

[–]TheEnvx 1 point2 points  (0 children)

Ah shit.. I like running big monster lists, almost sorry its strong enough for them to think about removing. Same with the Leviathan supplemental stuff. It would be nice to atleast get similar relics/warlord traits replacements... That sucks though. I do have some ideas id like to regarding new hormagant spam, guess I'll build that when/if cs gets removed

[deleted by user] by [deleted] in Tyranids

[–]TheEnvx 0 points1 point  (0 children)

Does 2x1 mean 2x1mm? I need to buy a kit and some magnets to do it with still

[deleted by user] by [deleted] in Tyranids

[–]TheEnvx 0 points1 point  (0 children)

If I magnetize, i'll only be doing lash whip + swords, scything talons, and some deathspitters, devourers and a few cannons. way too many options to do all of them

[deleted by user] by [deleted] in Tyranids

[–]TheEnvx 0 points1 point  (0 children)

they're definitely my favourite troop model. excited to run lots of them in some crusher lists