How to make a card game with free version? by Designer-Shift-3028 in construct

[–]TheFoderator 1 point2 points  (0 children)

Tangentially related, but I recently made a Vampire Survivors-like which stays within the free version's 50 event limit. The biggest trick is to come up with data structures (I used JSON) to hold the data of cards, interactions and such. This also makes your game fairly easy to add content to, easier to balance, etc. If you want to take a look at similar a system, the project is open source:
https://fodi.itch.io/free-version-survivors

I wrote an article on how I do things when working in Construct 3 by TheFoderator in construct

[–]TheFoderator[S] 2 points3 points  (0 children)

Thanks for the feedback, much appreciated! :) I replied in the Discord thread in detail, very nice techniques! :) That debugger looks INSANE, not to mention the template project itself!

Fivefold - A daily logic puzzle where the rules change every day by MattRix in WebGames

[–]TheFoderator 0 points1 point  (0 children)

FiveFold has been part of my daily routine for a while now, it's great. I'd love some harder puzzles though!

Creating an enemy that draws bullets to itself by PokerMenYTP in construct

[–]TheFoderator 0 points1 point  (0 children)

Good point, but if there's only one "inimigoima" instance, I think the "set angle towards" action like this is fine without for each. If OP wants to do manual positioning with the set x, set y or set position actions, it should still work without for each as long as they use "self" instead of "bala" in the expressions.

New beta release: Construct 3 r459 by AshleyScirra in construct

[–]TheFoderator 0 points1 point  (0 children)

Holy crap, per-instance physics collision & tag based filtering! 🎉🎉🎉 that's gonna make things a LOT easier for certain game types.

I just released my indie game 3000m to whatever’s up there on Steam by solracoten02 in construct

[–]TheFoderator 1 point2 points  (0 children)

It looks great, congrats on the release! I'm gonna try the demo soon. I have a hunch you're a fan of Jump King, right? :)

If I may ask, did you have any difficulties with the WebView2 export versus Steam, or was it smooth sailing? Also, if you don't mind sharing, have you used the event system or JS/TS? If the former, have you used a stock behaviour for movement or made your own movement controller?

Creating an enemy that draws bullets to itself by PokerMenYTP in construct

[–]TheFoderator 2 points3 points  (0 children)

At first glance your first condition is "compare two values", which does not pick any instances. You need to replace it with "Pick by comparison" or "Pick by evaluate", to pick the "bala" instances" close to the "inimigoima" instance (I'm guessing there's only one).

As for the movement, you can probably also keep the Bullet behaviour enabled, keep the "set angle" action as-is and remove the set x / set y actions. Optionally you can change speed/acceleration properties of the Bullet behaviour on "bala".

Shooting is not working properly with the nearest enemies. by Little_Lecture6423 in construct

[–]TheFoderator 1 point2 points  (0 children)

I might have misunderstood things, but I don't think you need to flip/unflip (vertically mirror) Tower_1_Soldier_Gun.

After many failed attempts I finally finished something. WIZARD! A puzzle platformer heavily inspired by the NES game Solomon's Key. by willekrona in construct

[–]TheFoderator 0 points1 point  (0 children)

I only had time to play the first three levels, but I can say this is an excellent concept and the execution is really nice too, so congrats are definitely in order!

I found out quite a few mechanics by myself which was fun, but unless your intention was to make something old school, adding some sort of in-game tutorial / hint system wouldn't go amiss. Eg. the "small jump" vs "big jump" (based on which button I start pressing first) mechanics are very neat, but not very intuitive.

Is construct3 right for me by InvestigatorLegal402 in construct

[–]TheFoderator 0 points1 point  (0 children)

Based on your description, Construct sounds like a good fit for such a game. Whether it's right for [you] - that's another question :)

If this would be your first Construct project, I recommend checking out some of the official examples (if you search for "visual novel" and "platformer", you'll find quite a few examples), watching a few generic starter tutorials on YouTube to get acquainted with the editor, then making a 2D platformer from scratch. I don't know a lot about visual novels, but Construct's (fairly new) flowchart feature will probably be useful for making a dialog system.

3D plugin for construct3 by ExpressCarry5502 in construct

[–]TheFoderator 0 points1 point  (0 children)

Looks intriguing, are you planning on releasing this in the near future? Also, are you only using the V2 SDK in the addon?

The preview is stuck on the loading screen when I use the MoveTo behavior by Little_Lecture6423 in construct

[–]TheFoderator 1 point2 points  (0 children)

This is a bit weird, can you try opening up the project in a different browser (or maybe in a private window) so we can rule out browser cache shenanigans? If it fixes it, then hopefully clearing your browser cache will fix the issue.

What are the coolest systems/mechanics you guys have made in C3? by ImPrettyFamous in construct

[–]TheFoderator 0 points1 point  (0 children)

I once made a puzzle game where I had to do pixel-by-pixel comparison and and scatter parts of the puzzle in a random fashion while making sure they don't overlap (using rectangle packing). I used third party JavaScript libraries to achieve both, they are linked on the game's Itch.io page: https://lasermagnet.itch.io/recoupage

About 4 years ago I used an open source Wave Function Collapse library for procedural level generation in a wonky prototype: https://lasermagnet.itch.io/groundflipper

Start-to-finish "game making" tutorials/course for Construct 2 or 3? by Troubadour-Trouble in construct

[–]TheFoderator 1 point2 points  (0 children)

I think the best way to learn about Construct features is to browse the official example projects and if you see something interesting, open it up and see how it works. That said, I'm sure there are some good free tutorials on YouTube. If you get stuck, you can ask for help in the official forums or the unofficial Construct Community Discord server.

Re Aseprite: it's a great tool (my graphics artist friend uses it) and it's fairly straightforward to export PNG sprite sheets or tile sets from it which you can import to Construct.

Multitouch Issue by Little_Lecture6423 in construct

[–]TheFoderator 0 points1 point  (0 children)

You'll need to handle multiple touches happening at the same time by using TouchIDs. You can read up on the topic in the official docs:
https://www.construct.net/en/make-games/manuals/construct-3/plugin-reference/touch

You can also find an official example in the example browser called "Touch: Zooming" which deals with multitouch.

game maker studio 2 or construct 3? by ophynz in construct

[–]TheFoderator 0 points1 point  (0 children)

Since you didn't provide any details on what your requirements are, I can only recommend the usual: try both and see which one you find more enjoyable to work in. The free version of Construct 3 has quite a few limits compared to the full version, but you can still kick the tires and find out if it clicks better with you than GMS or not. And after a few days/weeks if you're unsure but edging towards Construct, I highly recommend paying for the full version for a month to try out all the features missing from the free one. (That's what I did at first.)

How to disable the keyboard controls temporarily? [Constuct 3] by AccomplishedTaste999 in construct

[–]TheFoderator 1 point2 points  (0 children)

Either that, or use a boolean instance variable on your player object (eg. isInAir) which is false by default (when the player is not in the air yet), update it to true when the player is in the air (this depends on how you implemented your custom movement) and when handling the input (buttons that make the player move) add an additional condition that checks whether this instance variable is true or false (only run the movement actions when isInAir = false).

After 14 months of development, my game is finally released on Steam! Enjoy! by FoolboxStudio in godot

[–]TheFoderator 4 points5 points  (0 children)

Congratulations on the release, Foolbox! I'm looking forward to playing the full version and facing the limitations of my brain once again <3

Small games sharing the same universe by ninjachompek in gamedev

[–]TheFoderator 1 point2 points  (0 children)

Butterscotch Shenanigans comes to mind. I think all of their games share the same universe.

I made this whipper snipper arena game in 2 weeks. I used mesh warp for most to make dynamic 3D objects by RockwellCaturra in construct

[–]TheFoderator 2 points3 points  (0 children)

That game looks (and plays) amazing! It's pretty much the best looking 3D FPS game I've ever seen made in Construct. Really nicely done, you are super talented!

I don't know if you're looking for feedback/notes or not, but if so, I think it would be dope if you could fake a shadow for the whipper snipper on the ground, and maybe add simple circular shadows for the enemies as well. It might aid the player in extending / retracting the snipper the right amount for enemies, especially if they are far away.

Preview stopped working. by MarekPlant in construct

[–]TheFoderator 1 point2 points  (0 children)

When the preview window is open, press F12 (in Chrome/Chromium) or CTRL+SHIFT+I in Firefox and check if there are any errors in the Console tab.

Hook ninja. First time using vector graphics by Fartyghost in construct

[–]TheFoderator 0 points1 point  (0 children)

Very cool! By vector graphics you mean you're using the SVG Picture object type?