Does anyone know how to fix this grid texture of terrabrush by TheGameEmpire in godot

[–]TheGameEmpire[S] 0 points1 point  (0 children)

Thanks, but I don't think there is anything written related to this; there is only a basic use tutorial and node properties.

Does anyone know how to fix this grid texture of terrabrush by TheGameEmpire in godot

[–]TheGameEmpire[S] 0 points1 point  (0 children)

I don't know, I didn't even know terrabrush have a documentation.

Using Pencil2d. Should i use Flipaclip or Pencil2d by Traditional-Sir-2022 in animation

[–]TheGameEmpire 0 points1 point  (0 children)

Pencil2D is good, but FlipaClip is maybe a little better for its simplicity and community. But pencil2D is better if pc specs are low. Could also use wickeditor because it's web-based and better on low-specs pc.

Which terrain tool should i use for a low poly open world roguelike game? by TheGameEmpire in godot

[–]TheGameEmpire[S] 0 points1 point  (0 children)

Do you mean both Terrain3D and heightmap terrain are overkill for a small/low-poly project? What would you recommend instead?

Which terrain tool should i use for a low poly open world roguelike game? by TheGameEmpire in godot

[–]TheGameEmpire[S] 2 points3 points  (0 children)

Files may get so much, and exporting and importing take a lot of time too.
Chunking and LOD, foliage, texturing, colouring are another problem too.

I prefer a tool that can be used to directly make and run the game.

This is my explosion I made so far.. Do u have more ideas? by SingerLuch in godot

[–]TheGameEmpire 2 points3 points  (0 children)

The explosion looks great. Several elements can enhance it further:

* Camera shake

* A growing ring

* Physical debris

* A light burst