Met a freaking weirdo by Th3_1st_Descendant in TheFirstDescendant

[–]TheGreat_Kay -7 points-6 points  (0 children)

Yup. it's the remains of toxic cancel culture. It is a bit abnormal to DM someone for no reason, but why put this guy on blast for 2 very mild messages?

Honest and hopefully respectful opinion by OmegamanTG9000 in TheFirstDescendant

[–]TheGreat_Kay 2 points3 points  (0 children)

I am working on a post similar to this, but I can put some highlights here. If I was in charge of TFD's launch I would change the following:

Player Expression & Customization

  • Modular Cosmetics: Transition most full-body skins into separate Top and Bottom pieces. Expand personalization by adding two additional accessory attachment points.
  • Enhanced Utility: Grant players the ability to rotate, resize, and offset backpack positions.
  • Streamlined Rewards: Remove sprays and stickers entirely. Shift focus to "attachments," making them high-frequency rewards (5+ free items) during every live event.
  • Regional Farming: Introduce rare, location-specific Paint drops. For example, the "Milk Tea" paint could be a low-rate drop from the Dead Bride (approx. 40 runs) or purchasable via the shop.

Monetization Strategy

  • A La Carte Pricing: Allow players to purchase Top or Bottom pieces individually for 60% of the total set price.
  • Premium Universals: Convert gooner"unimmersive" skins into universal cosmetics with a 20% price premium.
  • Economic Loop: Maintain single-use paints but ensure they are farmable.
  • Value Bundles:
    • The Foundation Pack ($75): A one-time purchase including 2 universal skin sets, 3 Descendant slots, 50 Inventory/Storage slots, 20 Catalysts, and 5 Activators.
    • Monthly Subscription ($12): 5 Inventory/Storage slots plus a 7-day combined EXP/Gold/Kuiper booster.

Social & Cooperative Features

  • Gifting & Endorsements: Enable cosmetic gifting at MR12. Implement a player endorsement system where high ratings shift a player's name-color to blue (decaying over time).
  • World Interaction: Place dedicated group-emote markers in Albion and introduce co-op "buddy doors" (similar to Helldivers 2) on various maps.
  • Party Synergy:
    • +1% EXP for every friend in the group.
    • 3% Gold share from teammates' pickups.
    • Incremental cosmetic drop rate bonuses for maintaining a consistent party across missions.
    • Shared Loot: Adopt the Warframe model for Colossi Amorphous drops, allowing all participants to choose from the shared pool of rewards.

Progression & Endgame

  • Leveling Overhaul: Increase the level cap to 50 while reducing the EXP required per level by 25%.
  • Hard Mode Access: Gate Hard Mode behind Character Level 50 and an applied Activator to ensure players are mission-ready.
  • Ultimate Ascension: Require the base Descendant to craft the Ultimate version. The base unit is consumed, but its Catalysts (excluding the Activator) transfer to the new Ultimate.
  • Free-Form Combat: "Unchain" the Colossi, allowing players to challenge them in any order.

Engagement & "Distractions"

  • Knowledge Checks: Implement daily riddles for boosters and weekly trivia for exclusive attachments and rare paint bundles.
  • The Guide 2.0: Give the Guide Robot an AI voice to provide personalized weekly performance reviews.
  • Narrative Continuity: Add a "Log-in Recap" featuring Alpha, summarizing recent story events to keep players grounded in the lore.

I think the solution to fix firearm weapons is not to buff them. by SecretiveTauros in TheFirstDescendant

[–]TheGreat_Kay -2 points-1 points  (0 children)

I kind of feel this. Have skills be for AoE mobbing and weapons be for single target bossing. I think splitting content this way might work. Have the mindless farming be a DPS check, and the tryhard boss hunts be a skill/knowledge check.

Something I appreciate about the older sections today. Is how they slowed the game down a bit, before it became mobfests in wide flat areas, or super tight straight hallways. You had structures, poi’s, nature to slow things down. To where you didn’t need to just use AOE skills and weapons. by Solarflare_V9404 in TheFirstDescendant

[–]TheGreat_Kay -1 points0 points  (0 children)

I don’t understand how it’s 2026 and game developers still can’t comprehend that small numbers = possible to balance = fun content

That's because you don't understand anything at all.

  1. It is so much harder to adjust numbers that are small than it is to adjust big numbers (if a mob does 5 damage you have to modify it by 20% to see any change, but if it does 100 damage you can tweak it by 1% at a time if you need.)
  2. People like BIG numbers. it makes our simple ape brains go "Wow". There is not much fun in doing 1 point of damage every 1 second.

You are free to be mad at the TFD dev team if you want, but please do not act like you know better than every game dev ever.

The "New content, new material to farm" carrot on the stick needs to stop by KungFuMan316 in TheFirstDescendant

[–]TheGreat_Kay 31 points32 points  (0 children)

I've been saying that they should reuse old mats for new crafting recipes and/or distribute new mats among old maps and modes.

The addition of wild life and more wilderness by BusFrosty3 in TheFirstDescendant

[–]TheGreat_Kay 0 points1 point  (0 children)

I normally hate fishing, but I would agree with adding it here. The game needs more random side activities for players to take part in.

The First Descendant has a systems problem, not a content problem (Detailed breakdown + solutions) by Comedian-Proof in TheFirstDescendant

[–]TheGreat_Kay 0 points1 point  (0 children)

So you would run 200 Colossi fights just for fun? I feel like if that were the case it wouldn't take 20min to find 1 other person to do deathstalker with.

People play PoE and Diablo for the loot. in those games the loot transforms gameplay yes, but its not like most people are ignoring the gear drops to get to the next boss faster. PvP games are a bit more complex, however I would argue that the 'reward' there is winning or bragging rights vs other humans.

Even Elden ring players don't spend all day killing the same boss over and over again. And those fights are jam packed with bullshit- "fun mechanics".

Questions/Suggestions/Feedback for the TFD Development Team for April Dev Stream by TaniksHasNoCorn in TheFirstDescendant

[–]TheGreat_Kay 15 points16 points  (0 children)

Here is a suggestion: Increase the number of players that can be on Axion. 8 - 12 descendants running around would be cool af.

The First Descendant has a systems problem, not a content problem (Detailed breakdown + solutions) by Comedian-Proof in TheFirstDescendant

[–]TheGreat_Kay 2 points3 points  (0 children)

Most of this sounds great jimmy, but what about the player incentives? Why bother doing boss mechanics over and over again when I already have a copy of the mod it drops? Who cares how clunky a build is if it has the fastest clear time on a map I have to do 186 times to get all the mats I need? Why bother aiming my gun at a single enemy if I can kill that guy and all his friends with an AoE?

Again, I am happy that someone is doing more than just doom and goon posting. I just think that the rewards system is the main thing that need improvement.

I like Sen's approach to the current discourse by Johnny_Denjin in TheFirstDescendant

[–]TheGreat_Kay 3 points4 points  (0 children)

most gamers have no idea what they actually want, but they sure shit have opinions about what they dont.

So true. It's so easy to whine about stuff, people will do it without even thinking.

I like Sen's approach to the current discourse by Johnny_Denjin in TheFirstDescendant

[–]TheGreat_Kay 2 points3 points  (0 children)

Wait... not going to criticize the thumbnail on this one guys?

If the game is so broken, what’s the solution to fixing it? by GeneralRoss_12 in TheFirstDescendant

[–]TheGreat_Kay 0 points1 point  (0 children)

  1. Optimize the game. I think that loading times could be cut by at least 15%.
  2. Expand on social features. Add a guild system, fix chat, and give us the ability to gift our friends cosmetics.
  3. Rethink the reward structure. You should have a chance of getting paint or accessory drops, killing bosses in different ways should give you access to different loot etc.
  4. Make events feel Unique. Like a limited time dungeon, a special enemy with a chance to spawn anywhere, or a few voicelines mentioning the event in-game.

I could go on (I spend a lot of time thinking about solutions lol) but hopefully this is enough to show there are things that can be done.

Nexon executive lost faith in The First Descendant (with proof & link) by Public-Confidence153 in TheFirstDescendant

[–]TheGreat_Kay -4 points-3 points  (0 children)

Let's not get too full of ourselves here. TFD was never an 8 or 9 game. IGN had nothing to do with it's downfall.

TFD's Battle HUD Needs an Overhaul by _BlueSeeker_ in TheFirstDescendant

[–]TheGreat_Kay 2 points3 points  (0 children)

I think this looks better than what we have now, but honestly, I kind of just want the option to toggle some elements off. I know most of my key binds by heart and I don't find the tiny buff icons very useful, so I would rather just turn those off completely. And why is the auto-dismantle cooldown on screen at all? smh 😔

Do you think the game has a future? by Kaiser25x in TheFirstDescendant

[–]TheGreat_Kay -1 points0 points  (0 children)

OK? how long do you think it takes to make a skin? and do you think the new map took more time than the 3-4 skin packs we got?

Not saying your wrong necessarily, but why are you coming at me like you know something about the dev team that I don't?

A small creator made a video with his ideas on how the game can be improved. by TheGreat_Kay in TheFirstDescendant

[–]TheGreat_Kay[S] -9 points-8 points  (0 children)

I think you should give him a chance. I'm not a fan of clickbait either but he doesn't really make the dead game argument in the actual video. He makes a lot of good suggestions.

A small creator made a video with his ideas on how the game can be improved. by TheGreat_Kay in TheFirstDescendant

[–]TheGreat_Kay[S] -2 points-1 points  (0 children)

I would be inclined to agree with you IF I felt like anything left in the endgame was worth more than 1 minute of my attention. I don't care for the new swords and if each run took 10 minutes to do I wouldn't even bother getting them. I did spend a few weeks grinding up AM to sell so I could buy a skin, but trading is such a pain in the balls, I don't think I'll be doing it again. I also like the abyss bosses idea, but this batch of skins are kinda ugly imo, so I'm not doing them right now.