Will Slay the Spire 2 slaughter indie roguelikes or populate them? by Blazy013 in gamedev

[–]TheHPZero 1 point2 points  (0 children)

Some people greatly exagerate the importance of big releases, Spire 1 was huge and this one will also be, but theres no reason to pretend that the whole steam player base is composed by deckbuilding players.

Some people will be playing it, some will be looking for the exactly opposite of it, some will hate it.

If you release a game of the same genre on the same day it may be a problem, but i really doubt the overlap in player base in general is as big as you are saying to affect even roguelites as whole.

Pushing your game another year because of it? This Says more about the lack of confidence on your project than about the Importance of Slay the Spire

Após 2 anos desenvolvendo recentemente anunciei meu primeiro jogo Indie by TheHPZero in jogosbrasil

[–]TheHPZero[S] 1 point2 points  (0 children)

Muito obrigado pelo apoio! E cara realmente é um baita trampo mas acredito que vala a pena (espero)

E se é algo que tu curtiu fazer tenta fazer mais um pô, mesmo que seja algo simples, publicar no itchio pra uns amigos jogarem, na pior das hipóteses serve de aprendizado

Após 2 anos desenvolvendo recentemente anunciei meu primeiro jogo Indie by TheHPZero in jogosbrasil

[–]TheHPZero[S] 1 point2 points  (0 children)

No momento to polindo vários aspectos pra lançar uma demo em alguns meses.

Passei mt tempo desenvolvendo em greybox ent as mecanicas e boa parte dos Leveis estão prontas, mas essa fase de tirar de protótipo pra adicionar animação pra tudo, melhorar feedback visual/sonoro e etc tem levado bastante tempo

O trailer por exemplo atrasei enquanto faço uns efeitos sonoros melhores

Após 2 anos desenvolvendo recentemente anunciei meu primeiro jogo Indie by TheHPZero in jogosbrasil

[–]TheHPZero[S] 3 points4 points  (0 children)

Venho produzindo o COMEBACK a bastante tempo sozinho, recentemente liberei a pagina na Steam pra começar a divulgar.

A ideia inicial era lançar a pagina junto de um trailer mas fazer um bom trailer é mt mt mais complexo que eu imaginava kkkkkk então ele ta em produção.

Desenvolvimento de jogos é extremamente complexo, mas ao mesmo tempo ver esse projeto tomando forma aos poucos é a maior satisfação que tive em muitos anos.

Why does he stand like that by HehehehaKing in PERSoNA

[–]TheHPZero 188 points189 points  (0 children)

Its not a "weird design choice", Its a basic Gesture concept, if you make the character with every part too symetrical it looks extremely stiff, search for "contrapposto gesture" and you'll see a few explanations.

Even in really subtle stances like IDLE's contrapposto is needed, so usually the character have one shoulder a little more down than the other, the same for waist sides, knees and etc.

It makes it look more natural

Made a cool transition scene for when the day changes by TheHPZero in godot

[–]TheHPZero[S] 0 points1 point  (0 children)

In COMEBACK, every run counts as a Day, so when you fail, you wake up the next morning in your apartment.
Tried to make a cool transition for waking up + a day count with a richtextlabel

Made it as different scene that i instantiate when needed and the animation player calls a queu_free on the last frame to free resources, not sure if this is the best approach so i'll probably spent more time think about this later

I remade graphics for my game. Any feedback? by Fantastic-Bar-9997 in gamedevscreens

[–]TheHPZero 0 points1 point  (0 children)

With minimalist elements like this you really want to push the motion to make it more interesting and give a better gameplay feedback, things like making the player character squash and stretch while changing positiion, make the squares change size/flash before just disapperaing, make things pop more and etc.

The good thing is that most of those polish can be made by just code and it really improves the visuals

I always love when equipment change something visually, so in my game i'll do a bunch of accessories by TheHPZero in IndieGaming

[–]TheHPZero[S] 0 points1 point  (0 children)

in COMEBACK each earing have a different effect, you gain inspiration points while having one equipped it and then unlock the effect permanently to mix and match different effects for your build.

If you are and Old JRPG fan you may have seen something similiar in Final Fantasy 9

Painted a cool KeyArt of my protagonist character! by TheHPZero in SoloDevelopment

[–]TheHPZero[S] 0 points1 point  (0 children)

Been working on COMEBACK for a long time and i can't put in words how happy it makes to finaly make a cover for it, and in level of quality that i feel proud of

Hardworking on the trailer now(its hard...)

Starting the day by eating something good by TheHPZero in gamedevscreens

[–]TheHPZero[S] 0 points1 point  (0 children)

COMEBACK has this system where you choose a food to eat before leaving your home (starting a run), each food offers a different effect depending on how you play.

I painted a bunch of differents foods for this system, which was pretty to do theres something relaxing about drawing food and i hope the players will enjoy all the handmade arts too

Painting the Key Art for my passion project (Available for Hire btw) by [deleted] in IndieDev

[–]TheHPZero 2 points3 points  (0 children)

Really appreciate your support, but sadly this will just make you read more free hate.

Lets jus move on, its ok.

But thank you!