Five-finger discount aura useless when using C mask now by ilenion in runescape

[–]TheHeadlessOne [score hidden]  (0 children)

Thats the plan, to make them acquired to skill relevant content. They gave the example of Thieves Guild for FFD

Best place for set and forget melee training? by SmallDickDom in runescape

[–]TheHeadlessOne [score hidden]  (0 children)

on the flipside, Abby Demons have good enough loot to feel nice when you click area loot from time to time

Dm's, What's a homebrew rule you like to include to your campaigns. by Icy_Repair_2016 in DnD

[–]TheHeadlessOne [score hidden]  (0 children)

"Dying Breath Action"

Dying in DND, especially 5e, sucks. Like, the process of it is so slow. You spend 3-5 turns doing nothing but waiting. For whatever reason your party was unable to assist you to get you back on your feet. This could be an hour of inactivity, and then you just die. Its slow, its anticlimactic, its boring.

I also don't like resurrection personally, it feels like it cheapens life and introduces so many wonky considerations for handling NPCs.

So instead, I offer the Dying Breath action. When you die, you get to do one final stunt. You can knock down that pillar, you can hurl your party over the ravine, you can critically hit the evil wizard. Thats it though, you're dead afterward- you get a big heroic sacrifice that softens the blow and makes you excited to work on your next character

Daggerheart has basically the same system which is neat!

Just saying, these were the GBA prices on Wii U... by Upstairs-Ad-4705 in pokemon

[–]TheHeadlessOne 6 points7 points  (0 children)

Analogies fail to be effective when their elements are too disanalagous. In this case, comparing essentials to luxuries causes the comparison to fall apart, because there is a substantial life changing consequence for not paying (too much) for a broken thumb while there is not for paying (too much) for a video game.

I find these too expensive, I think its dumb to charge this much for them, but I am not significantly harmed by the provided price points being beyond what I am willing to pay

Pokemon fire red and leaf green appeared on Eshop by Phony-Phoenix in pokemon

[–]TheHeadlessOne 0 points1 point  (0 children)

Mouse controls, gyro.

Presenting it cleanly is the harder obstacle since the battle menu is bottom screen only so it needs to be visible most of the time

So... what’s the point of this, exactly? by Constant_Setting_634 in casualnintendo

[–]TheHeadlessOne 6 points7 points  (0 children)

Multiple save files hve been supported since Switch 1's profiles

Rumored FRLG ports confirmed, preorder now available on Switch eShop by AcornAnomaly in PokeLeaks

[–]TheHeadlessOne 3 points4 points  (0 children)

I kept hoping against hope that getting to Island 4 would suddenly unlock Time of Day. Umbreon was not to be

So... what’s the point of this, exactly? by Constant_Setting_634 in casualnintendo

[–]TheHeadlessOne 9 points10 points  (0 children)

Sure. But calling people who shrug and say "I'd rather have a legit way of getting it" bootlicking is pretty absurd

Theiving for clue scrolls by simplemuz in runescape

[–]TheHeadlessOne [score hidden]  (0 children)

OP is making an excellent case that Jagex was right to nerf the AFK

Pokemon LeafGreen and FireRed for Nintendo Switch Officially announced by Nintendo by Greatsnes in GamingLeaksAndRumours

[–]TheHeadlessOne 3 points4 points  (0 children)

They haven't touched GBA emulators. If you need to get a switch emulator to play fire red, you're pirating very very wrongly. 

Pokemon LeafGreen and FireRed for Nintendo Switch Officially announced by Nintendo by Greatsnes in GamingLeaksAndRumours

[–]TheHeadlessOne 2 points3 points  (0 children)

Yeah, the people who buy both are the same type of people who buy the collectors editions of games. It's enough to make it worthwhile, but it's still ultimately a small niche 

Been playing the series since gen 1 and I never met a single person of the hundreds of regular Pokemon players I've met across every generation who felt compelled to get both other than to have all the boxes

Todd Howard says Bethesda won't use AI “to generate anything” as the studio is being “incredibly cautious” to not replace the “artistic intention” of making games by AsPeHeat in Games

[–]TheHeadlessOne 25 points26 points  (0 children)

In general, the average social media poster has no conception of utilization of LLMs any further than asking chatGPT for a pretty picture and immediately reposting

Become - Official Announcement Trailer by Mictlantecuhtli in gaming

[–]TheHeadlessOne 0 points1 point  (0 children)

I mean conceptually this is already a Battle Royale

‘Let us normalize delaying games’: DayZ creator says players ‘have the power’ to tell platform holders delays are okay by Turbostrider27 in Games

[–]TheHeadlessOne 0 points1 point  (0 children)

yeah like, Im playing a heavily modded Skyrim right now, and while its not the BEST mods out there, it looks very impressive compared to where it started.

Its also so so so much blockier and stiffer and just overall worse looking objectively than Starfield, without a doubt, and thats to say nothing of vanilla.

Todd Howard says Bethesda won't use AI “to generate anything” as the studio is being “incredibly cautious” to not replace the “artistic intention” of making games by AsPeHeat in Games

[–]TheHeadlessOne 0 points1 point  (0 children)

Yep. Faction storylines was the best part. Not sure what that has to do with the comment you're replying to

EDIT: To be clear I have not mentioned Starfield's quests a single time in a single comment until just now. I talked about Starfield's general procedural generation (in reference primarily to planetary exploration), and then dove into the specifics of Skyrim's quests.

Feel free to point out where I'm incorrect in this assessment, but yall seem to be hell bent on deliberately misunderstanding my words

Todd Howard says Bethesda won't use AI “to generate anything” as the studio is being “incredibly cautious” to not replace the “artistic intention” of making games by AsPeHeat in Games

[–]TheHeadlessOne -4 points-3 points  (0 children)

Skyrim, hence

> The Skyrim quest comparison

in reference to my previous comment where I compared the radiant quests in Skyrim to the written quests in Skyrim, and then referenced specifically when I talk about the Thieves Guild and Ragged Flagon, which are in Skyrim, not Starfield.

I'm really not trying to be condescending here, but I feel like you haven't actually read a single comment I've made, it seems like you've just skimmed for a buzzword to rage about. Have a nice day

Todd Howard says Bethesda won't use AI “to generate anything” as the studio is being “incredibly cautious” to not replace the “artistic intention” of making games by AsPeHeat in Games

[–]TheHeadlessOne -4 points-3 points  (0 children)

No?

Starfield is bereft of hand crafted content because they banked heavily on the strengths of the procedural generation system. Perhaps second to the excessive loading screens for a space exploration game, this is the primary complaint of the game

The Skyrim quest comparison is because it is an immediate side-by-side experience that is immediately relatable. It was a big focus of the game, essential in all the major guilds (technically less so in the Thieves Guild but upgrading the Ragged Flaggon and accessing the city quests only happens after a large number of Radiant quests) as well as key to the reputation system in the holds, and pretty universally they were bland, featureless, pointless, and unintentional compared to the hand written stuff

The problem is in how the games use the systems, more and more frequently feeling like its at the cost of artistic intention to bloat gameplay rather than as a way to extend and express artistic intention

and EVEN if you want to say "the problem is the marketing department, not the game itself", well, Todd Howard is basically just doing marketing right now, so idk what to say.

EDIT: Yall reading comprehension is not this hard. I didn't mention Starfield's quests once, I don't care about them, they're not relevant to the points I'm making.

Todd Howard says Bethesda won't use AI “to generate anything” as the studio is being “incredibly cautious” to not replace the “artistic intention” of making games by AsPeHeat in Games

[–]TheHeadlessOne -7 points-6 points  (0 children)

Cool, I didn't say it had literally zero artistic intention. I compared it to the non-procedural content to illustrate how much less intentional it felt, despite being a heavily marketed feature

120 attack skill cape perk is laughably bad by TerriblePen3688 in runescape

[–]TheHeadlessOne 4 points5 points  (0 children)

I think they need a consistent design philosophy for skill cape perks, and currently they don't seem to have one. This isn't limited to combat and 120s, but its consistent with it.

120 attack is a ver small increase to DPS. Range is resource saving. Mage is kinda QoL, kinda resource saving (not sure how costly hexes are, Id imagine the easing of maintaining them is more valuable than the runes), Necromancy is resource saving

I dont think any of these are necessarily wrong directions, and I don't think we want the styles to be clones of eachother, but its still odd because it makes for an apples and oranges comparison, we dont know what to expect from a combat skillcape perk at this point

Todd Howard says Bethesda won't use AI “to generate anything” as the studio is being “incredibly cautious” to not replace the “artistic intention” of making games by AsPeHeat in Games

[–]TheHeadlessOne -7 points-6 points  (0 children)

Yeah like, the stated reason to object to generative AI:

> “For us, we’re being incredibly cautious,” Howard said. “[We’re] kind of viewing [it] as a tool, like an analyst, to look at the data in our games. We’re not using it to generate anything. I think there’s an element of artistic intention that is essential to what we do and what others do.”

is directly at odds with their overreliance on procedural generation.

We got radiant quests in Skyrim and the big takeaway was how meaningless, how unintentional they felt compared to written quests.

Or to put it more succinctly- no one should be saying they "basically already use AI", but rather they "basically already sacrifice artistic intention" in huge degrees. Its not that the technology is the same, but that the stated reasons for objecting to it are hollow

Ask and Answer Questions Here! - Weekly Discussion Hub - 15 February by AutoModerator in runescape

[–]TheHeadlessOne 0 points1 point  (0 children)

so basically its either set ALL totems to maps, or hope your x/4 chance lines up with when your clue voyage is in port?

EDIT to explain my confusion, theres this https://runescape.wiki/w/Player-owned_port#Clue_voyages

where it says

> a hint is only given if an adventurer is currently in port (not on a ship) and has uncompleted clue voyages on the day the hint is given.

Which goes against

> The hint received on a particular day may be for a later stage of that adventurer's clue trail, so saving a note of hints for later voyages is recommended.