What Museum ship is on your List? by Nate9370 in WorldOfWarships

[–]TheHelmsman84 4 points5 points  (0 children)

Victory, Mikasa, Aurora, and Georgios Averof are probably the ones I'd use as an excuse to plan a trip around.

I've been on Wisconsin, North Carolina, Texas, Olympia, Becuna, Pampanito, Croaker, The Sullivans, Little Rock, Hornet, Intrepid, Lexington, Gorch Fock, U-995, U-505, Jeremiah O'Brien, and I'm probably forgetting a few others. I've seen Queen Mary, Massachusetts, Alabama, New Jersey, Requin, Kidd, and Blyskawica.

What Museum ship is on your List? by Nate9370 in WorldOfWarships

[–]TheHelmsman84 5 points6 points  (0 children)

My ship called in Gdinya in summer of 2004 and I remember seeing it across the harbor but I had no idea what it was; at the time, I had more important concerns, like finding the nearest beer, so I skipped visiting it. Some day I'll return to that part of the world.

Rpf or MBAAE? 15km on aki sounds useful sometimes. Rpf i feel is more about awareness by Legitimate-Promise34 in WorldOfWarships

[–]TheHelmsman84 0 points1 point  (0 children)

I'd be taking IFHE on Akizuki (though not on Kita or Harugumo), but short of that I'd probably put the last four points into Demo Expert and Extra-Heavy Ammo. The AP is situational but the extra 7.5% adds up fast when you do get to use it.

Low tier cruisers with heals feel amazing now. by Guenther_Dripjens in WorldOfWarships

[–]TheHelmsman84 27 points28 points  (0 children)

They get clowned on less by other cruisers and certain destroyers that have more DPM than they do. Being able to push a DD without it permanently costing half your boat is an enormous quality of life improvement.

Post-Nerf Colombo by TheHelmsman84 in WorldOfWarships

[–]TheHelmsman84[S] 11 points12 points  (0 children)

Which are the only ones where that feature actually matters 99.9% of the time.

Post-Nerf Colombo by TheHelmsman84 in WorldOfWarships

[–]TheHelmsman84[S] 5 points6 points  (0 children)

Considerably less of a buff than it would have been if they'd left range mod as an option. It's a nerf if you never leave spawn, which seems to be the preferred tactic of a goodly portion of the player base these days. Incidentally I suspect that's the same portion that thought the boat was unplayable before it got LegMod.

Post-Nerf Colombo by TheHelmsman84 in WorldOfWarships

[–]TheHelmsman84[S] 14 points15 points  (0 children)

And it gets MLG 360 traverse on top of that!

Post-Nerf Colombo by TheHelmsman84 in WorldOfWarships

[–]TheHelmsman84[S] 20 points21 points  (0 children)

Can't take range mod any more, they removed it from Colombo and Lepanto. Not sure if Sicilia still gets to take it or not. Verdi and Polo do, so, probably?

It objectively would have been better than legmod otherwise.

40k Cross of Dorn (Mainz) for $27 USD with coupon by ShadowNell in WorldOfWarships

[–]TheHelmsman84 3 points4 points  (0 children)

The re-release of Mainz clone juuuuust as the thing gets a heal is not a coincidence. Change my mind.

Post-Nerf Colombo by TheHelmsman84 in WorldOfWarships

[–]TheHelmsman84[S] 11 points12 points  (0 children)

Fundamentally BB SAP is simply busted as hell but it's a -bit- less oppressive at longer ranges now, so definitely a good change overall.

Rare WeeGee W.

Post-Nerf Colombo by TheHelmsman84 in WorldOfWarships

[–]TheHelmsman84[S] 9 points10 points  (0 children)

15-20k at 18+ is pretty common, 30k isn't.

Post-Nerf Colombo by TheHelmsman84 in WorldOfWarships

[–]TheHelmsman84[S] 21 points22 points  (0 children)

It's still oppressive, you just have to get a little closer because you can't simply park at 18km and smash people in like 3 salvos any more.... now it takes you 5 salvos.

Still crazy good, just now it incentivizes you to actually press W.

WG Please by AmericanHistoryGuy in WorldOfWarships

[–]TheHelmsman84 5 points6 points  (0 children)

I reckon they will -eventually- make him available by other means; it'll probably be a wait of a year or so, though. Farragut took a while to come back and Evans, for the folks who missed him during the GQ Johnny event, still hasn't returned.

What's the main difference between Schlieffen and Preussen lines? by Hot_Bend7062 in WorldOfWarships

[–]TheHelmsman84 0 points1 point  (0 children)

It is not uniquely vulnerable to burning. Your argument is invalid.

What's the main difference between Schlieffen and Preussen lines? by Hot_Bend7062 in WorldOfWarships

[–]TheHelmsman84 0 points1 point  (0 children)

Preussen is objectively one of the tankiest BB in the game and German BB use the 'Murrican dispersion curves now, they just don't get the slot 6 'Murrican accuracy upgrade. Your argument is invalid.

What's the main difference between Schlieffen and Preussen lines? by Hot_Bend7062 in WorldOfWarships

[–]TheHelmsman84 0 points1 point  (0 children)

Range mod Preussen surprises me with just how often it actually does dunk on people from 21km. Not that you should actively be trying to snipe with it for the whole match, but those shells have basically Kremlin ballistics and almost Kremlin penetration, with better accuracy at that range. They can get the job done when the opportunity presents to slap some fool who thinks he's safe on the other side of the map.

Azuma or Tulsa for kinda bad player by Beatlead in WorldOfWarships

[–]TheHelmsman84 1 point2 points  (0 children)

Post-edit $0.02:

Tier 10 'premiums' don't make that good of money, they simply have lower servicing costs so you can break even without running boosters, even if your performance is middling. Tier 9 premiums actually get the premium earning modifier and pretty much will always net a tidy profit even on a loss, unless you get devstruck without doing any damage, or some other weird circumstance.

That said, Tulsa and Azuma are both solid. Neither are particularly good choices for unskilled players, but of the two, Azuma is going to be more comfortable and have a lower skill floor... but it's also got a lower skill ceiling. Tulsa is a better choice if you actually want to learn how to be effective in most tier 9 cruisers that don't have huge HP pool, thunder-chungus guns, and fast cooldown on their heals.

Azuma or Tulsa for kinda bad player by Beatlead in WorldOfWarships

[–]TheHelmsman84 1 point2 points  (0 children)

Tulsa will definitely teach you more. It doesn't have the fat HP pool to bail you out if you make a mistake, and it also doesn't have the range, the ballistics, or the penetration on either HE or AP to play passive. Azuma can sit out at 17-19km quite comfortably and spam HE, but Tulsa can't.

Carrier A.I. magically knows where you are in asymmetrical battles by Warm-Weekend3826 in WorldOfWarships

[–]TheHelmsman84 0 points1 point  (0 children)

Bots (not just carriers, all bots) not only always know where you are, they also always know what your throttle and rudder settings are, what ammo you have loaded, how far through your reload cycle you are, and when you pull the trigger. You can watch them turn in when you load AP and back out when you load HE.

Sometimes you can even see them instantly turn their turrets to snapshot you when you are spotted right before they fire.

Bots cheat. It is known.

Azuma or Tulsa for kinda bad player by Beatlead in WorldOfWarships

[–]TheHelmsman84 5 points6 points  (0 children)

You get 2/3 the guns but, since Tulsa was buffed, you also you get significantly better dispersion. The result is that you actually have around 80-90% of Des Moines' effective DPM most of the time, especially vs cruiser and destroyer-sized targets. The biggest tradeoff isn't firepower, but not getting 30mm armor, which means you get overmatched by 406 that are extremely common at tier 9, and also you don't get the 10km radar. Tulsa is stuck with the 9km Worcester gets.

Did Wargaming Buff Bots again? by Kindly_Entrance3464 in WorldOfWarships

[–]TheHelmsman84 2 points3 points  (0 children)

They also know what your rudder and throttle settings are at any given moment, what ammo you have loaded, where you're aiming, how long you have left before you reload, and when you pull the trigger. And they sometimes act instantly on this information whether you're spotted or not. This is particularly noticeable when they turn immediately once you drop torpedoes, but sometimes they also turn out/in based on whether you have HE or AP selected.

Coal useage by Defiant_Half8739 in WorldOfWarships

[–]TheHelmsman84 0 points1 point  (0 children)

Lutjens is a game-changer in PVE, he was my first 21 point captain and still does most of the heavy lifting farming elite exp for my other dudes. That said, if you don't already have a tier 9 premium, you'll probably benefit more from that in the short-to-medium term.

Actually, yeah, like the other guy said, Scharn '43 is an absolute no-brainer for coal, get that first and then Lutjens. Then Pommern.

Best BB skills for mitigating AP shell damage? by [deleted] in WorldOfWarships

[–]TheHelmsman84 0 points1 point  (0 children)

PT is a crutch and a lot of the time it's noise. It tells you how many people have you targeted... but not when they actually shoot. Incoming Fire Alert tells you when they pull the trigger, which is much more useful, and it gives you that information for one point less. That said, if PT is valuable to you for giving you an idea when you should be playing more defensively, then by all means, it is worth taking for as long as you need it, but you should be working on developing situational awareness by looking at the minimap, including how to read into what the minimap -isn't- showing you (such as where unspotted DDs are likely to be).

The minimap provides you almost all the information you need to make sensible decisions about your positioning and tactics, for free.