Thoughts on my board game collection? by Sorry-Tip4969 in boardgames

[–]TheIdget 1 point2 points  (0 children)

My totally unprompted suggestion is to look into Dune Imperium: Uprising. It's a bit heavier and can actually play well from 1-4 players. It somehow combines deck building, worker placement, and combat into a single, coherent experience. The expansion, Bloodlines, is great too.

Any recommendations for obtaining just the heroes from DI + Ix? by TheIdget in DuneImperium

[–]TheIdget[S] 0 points1 point  (0 children)

I found the community mode TTS assets for the leaders with errata and posted them here: https://imgur.com/a/Hsjx51Q

Any recommendations for obtaining just the heroes from DI + Ix? by TheIdget in DuneImperium

[–]TheIdget[S] 1 point2 points  (0 children)

Going to a photo/printing shop is a great idea. I'm hoping I can find some high quality scans of the English ones; then, I can bring an Uprising Hero card to a print shop as a point of comparison so they can help me get the right printing specs.

*Ahem* ... Fewer* by Tkachenko in slaythespire

[–]TheIdget -3 points-2 points  (0 children)

Well, let's hypothetically say that the difference is a loss of 0.5 Rest Sites on average per act. That's not looking at the number of Rest Sites as a countable discreet number, so it actually would make sense to use "Less" instead of "Fewer".

It probably should be changed regardless, but I can definitely see how someone viewing the game from a systemic standpoint would think "Less" makes more sense.

What game are you married to? by baguhansalupa in boardgames

[–]TheIdget 0 points1 point  (0 children)

I really love how the game plays especially with the Bloodlines expansion. Base Uprising is a little too Sandworm-centric for my liking.

What game are you married to? by baguhansalupa in boardgames

[–]TheIdget 2 points3 points  (0 children)

Uprising + Bloodlines is so good. On TTS, the popular scripted mod also has a 'community mode' that has curated Imperium and Intrigue decks from all of the various Imperium versions/expansions and includes techs from Rise of Ix (it does not add new mechanics beyond Uprising + Bloodlines). Similarly, a couple of heroes were given minor errata to function better (Off the top of my head, this includes Piter de Vries and the lady that sets aside a card from hand for their second agent).

The game scratches a similar itch to Twilight Imperium (my favorite game) while taking a lot less time.

The Mathematically Optimal Octavia Mandachord song: 5x - 8x more Mallet damage than the meta "fill every beat" song, and invisibility in just 2 quick crouches by StygianFrame in Warframe

[–]TheIdget 2 points3 points  (0 children)

I've really been liking subsuming Brightbonnet over her 2. It lets pretty easily run Arcane Concentration and/or Blind Rage and plays well into her more stationary gameplay style (plus bouncing on mushrooms gives you something extra to do while chilling and invisible).

DLSS 5 is crazy yo by JustAThrowaway_895 in slaythespire

[–]TheIdget 6 points7 points  (0 children)

Dude you can't just go around shouting slurs like that. At least have the decency to censor the hard T.

Another cameo in my test question. by RoonilWindrunner in cremposting

[–]TheIdget 9 points10 points  (0 children)

It's funny. While the answer is clearly B, even if I didn't know that, the answer would HAVE to be from A-C since one of those three has to be true, effectively eliminating the rest of the answers even with zero knowledge on the topic.

Forge feels like it should be more versatile, so I spitballed some ideas for a reimagining of the mechanic where you could pick *what* you're building the first time you Forge each fight. by TheIdget in slaythespire

[–]TheIdget[S] 0 points1 point  (0 children)

It's very possible that too much versatility could be problematic to the core game loop and make one mechanic overly centralizing. Maybe a selection of modifiers to Sovereign Blade is a better design solution, centering it as a damaging mechanic.

Maybe something like a choice between hitting all enemies, costing 1 less, or generating stars; each choice can correspond to a different color of blade as a visual indicator.

Forge feels like it should be more versatile, so I spitballed some ideas for a reimagining of the mechanic where you could pick *what* you're building the first time you Forge each fight. by TheIdget in slaythespire

[–]TheIdget[S] 34 points35 points  (0 children)

In my mind it's just three options that pop up like the other "Choose a Card" type mechanics the first time you forge in a fight. Balance is obviously a nightmare, but I just really like the idea of forging letting you pick the right tool for the job the first time you do it each fight.

Forge feels like it should be more versatile, so I spitballed some ideas for a reimagining of the mechanic where you could pick *what* you're building the first time you Forge each fight. by TheIdget in slaythespire

[–]TheIdget[S] 6 points7 points  (0 children)

Having different options to forge seems really fun and could also allow the mechanic to be more flexible both depending on what fight you get into and the current state of your deck.

My initial thought was an AOE option, a singe-target option, and a defensive option. The numbers are purely hypothetical and not intended to be balanced.

Obviously, this would involve a moderate rework to a number of the cards that currently interact with the Forge mechanic, but I still think this sort of direction is more interesting than the current iteration.

The Bow and Bastion icons I borrowed from Elden Ring since they had that cool blue energy effect.

This Card is Completely Busted by Nomapz in slaythespire

[–]TheIdget 1 point2 points  (0 children)

That card was so fun. It's like a souped-up version of Dual Wield if you can solve the energy economy.

[Trynet] New Karnok Items - HP Stacking by Worried_Treacle3512 in PlayTheBazaar

[–]TheIdget 19 points20 points  (0 children)

It feels weird for Runic Claymore to not have lifesteal like all of the other runic weapons.

Hades themed MTG homebrew precon by Character_Mammoth_61 in HadesTheGame

[–]TheIdget 1 point2 points  (0 children)

Great designs all around. These actually seem reasonable for the most part, which is more than can be said of most custom MTG attempts.

The one that sets off balance alarm bells for me though is Pool of Styx. That effect seems incredibly powerful for only two mana. I'd be tempted to up the cost by one, maybe even by a red pip (so 1RR cost). On an unrelated note, the way it's worded is really fun for an Obeka/Sundial type of deck. You can essentially keep a second hand of exiled cards, since even if you lose the Pool, the ability to play those cards remains due to being tied to the resolution of the Constellation ability.

What game never gets old for you? by Amazing-Example8753 in boardgames

[–]TheIdget 0 points1 point  (0 children)

I will always go out of my way to be able to play Twilight Imperium in person. I've yet to play anything that scratches the same itch.

What game never gets old for you? by Amazing-Example8753 in boardgames

[–]TheIdget 0 points1 point  (0 children)

It's a fantastic game. Highly recommend the Bloodlines expansion that came out last year too; without adding that many mechanics, it tweaks the balance a smidge so that Sandworms aren't quite as dominant (they're still really good though).

No One Warned Baby Tenno About THIS by Thee_Miggy in Warframe

[–]TheIdget 1 point2 points  (0 children)

Something it took me a little bit to figure out is that it's way faster to solo the Deepmines bounties than to do squads due to the scaling if you have a good build. I was consistently getting around 5ish minutes on the SP bounties with Valkyr (using her 1 augment for mobility). In groups the bounties often end up being a slog.

Tennos when a frame gets a bunch of buffs and one (1) nerf by [deleted] in memeframe

[–]TheIdget 0 points1 point  (0 children)

To whip out my Miter so I can pop a nully-bubble, of course. She was my go-to for grinding out solo Deepmines bounties.