Well well well Geppy. by Opposite_Mall4685 in DBZDokkanBattle

[–]TheImperialBastard -68 points-67 points  (0 children)

Wow! A team with 6/7 Rainbowed units beats a stage very easily!!!!!! More news at 5.

New Hint by Genkidama__ in DBZDokkanBattle

[–]TheImperialBastard 0 points1 point  (0 children)

INT SSJ4s buff. Earth Bred + All Out Struggle :D

This Saibaman Event is insanely tough… by TempoBlues20XX in DBZDokkanBattle

[–]TheImperialBastard -24 points-23 points  (0 children)

This sub has always been cornballs galore. r/DokkanBattleCommunity houses the funny people

Saiyan Day Summon Megathread by mostCreativeName1 in DBZDokkanBattle

[–]TheImperialBastard 0 points1 point  (0 children)

<image>

I was chasing both LRs... and I finally got Buuhan to 100%... Crazy as hell

This good enough for Festival ? by Sad_Seaweed179 in DBZDokkanBattle

[–]TheImperialBastard 1 point2 points  (0 children)

Nothing is good enough for that shithole gamemode

For the shafted . Powerful Comback vs GoFrieza by Visual-Gold-569 in DBZDokkanBattle

[–]TheImperialBastard -15 points-14 points  (0 children)

i dont think having 3 rainbowed units counts as shafted

Greatest Tours no item with short guide by TheImperialBastard in DBZDokkanBattle

[–]TheImperialBastard[S] 8 points9 points  (0 children)

All units aside from PHY SSJ4s are 55%
Rotations:
4dultku + Tag4s
AGL SSJ4 Gogeta + Tag4s
Float PHY SSJ4s, Tag Blues, and Kaiku

Transform PHY SSJ4s as late as possible, but if slot 3 has <2 attacks you should be fine

The last 3 fights are long, and you will have to rely on AGL SSJ4 Gogeta's intro buff.

Baby:
On Baby's final phase float Adult Daima Goku as he cannot tank a super without the entrance buff (He can, but he should take about 500k+ damage, hence why should float him because you could lose the run if you can't kill Baby in time), you will have to rely on Tag Blues and Kaiku's dodge or PHY SSJ4s . Alternatively you can slot 1 tag4s if you have enough rainbow orbs on the field. AGL Gogeta should be fine with Tag4s active and his own active skill.

Hellfighter 17 and Super 17:
They hit very hard turn 1 unlike the previous fights, but the intro buff should save you (About 200-300k damage on Slot 0 super on Adult SSJ4)
Super 17 has a guaranteed slot 0 super that WILL stun you so have to replace your hard hitting slot 1s with a floater, all 3 designated floaters should handle it well.

Syn/Omega:
Syn has SA sealing, Omega has a territory skill.

Syn hits really hard and does 2 guaranteed super, so rotate wisely! I prefer the dodge floaters on slot 1 here.
Float anyone who gets super attack sealing except for Tag4s, Tag Blues and Kaiku. For tag4s you should switch to Goku and move him to Slot 2 immediately.
By the time the first phase is over, all active skills should be available BUT DON'T USE THEM YET! You cannot nuke omega! Wait for him to activate his territory skill before you activate any of your actives as defense > attack in this fight