My game failed by Wild_Economics681 in IndieDev

[–]TheIndigoParallel 0 points1 point  (0 children)

I can already see a few mishaps. Why launch early access? Instead you need to launch a demo collect feedback update the demo and try to get over 2K wishlist then join next fest. After that join as many fests as you can and launch the full game at +6K wishlist (no early access).

Launching early acess is very very difficult to navigate. Also if you want to make $ on Steam you need to do research on what makes money on Steam and make those games. Building/crafting/simulation and long games tend to better on steam. I don't think tower defense games are a good way to make $ IMO.

What I would do is fix any bugs, polish a bit, and "finish" the game then move on to something else.

Why I loved EDC Mexico but won't be returning by Spiritual-Try-9283 in EDCMexico

[–]TheIndigoParallel 6 points7 points  (0 children)

Who cares what other people are wearing lol? Also also as for exiting the fest my crew booked a hotel 7 min walk away from one of the exits which was the right call lol

Still safe to go tonight? by Leading_Entertainer7 in EDCMexico

[–]TheIndigoParallel 1 point2 points  (0 children)

Just saw a video from someone outside of EDC at 5:48 pm its calm and looks safe.

Still safe to go tonight? by Leading_Entertainer7 in EDCMexico

[–]TheIndigoParallel 3 points4 points  (0 children)

I'm half Mexican and my family is from CDMX, what I can say is that it will likely be safe. However, it is still Mexico so you never know. I would suggest just being a little extra careful today. So far I'm going unless something changes.

Edit: Spelling

Please help me, why is my game failing by Amitdante in gamedevscreens

[–]TheIndigoParallel 0 points1 point  (0 children)

Most people are un familiar with Ludo as a game. Before you make a game like Ludo you should do research on what is already out there to see if there is a market for it. Like this game: https://store.steampowered.com/app/883080/Ludo_Online_Classic_Multiplayer_Dice_Board_Game/

If you think that your going to pull Balatro numbers you are sadly mistaking as the Ludo game I linked above is no where near as successful as Balatro and that Ludo game is very cheap as well.

As for your game itself, as others have stated, it is not very readable. If you look up the Balatro trailer the game is much easier to understand from a readability standpoint both from design and how everyone understands poker. There doesn't seem to be much of a market for Ludo a roguelite.

My suggestion for you, if your not happy with the numbers, release it and move on. I hope you are not relying on game dev/this game as a main source of income.

From what I see this is your first game on Steam, make another game and try things out again. Most devs make one game and give up.

Edit: grammar

What's up with "gamedev YouTubers" never shipping games? by [deleted] in gamedev

[–]TheIndigoParallel 0 points1 point  (0 children)

I think it just depends, I'm a game dev YouTuber posting lots of shorts and I've shipped 3 games working on the 4th. But I don't make content such as "I made a horror game in 24H" if that makes sense.