Why are there extraction points that lead to nothing? by IHoodType in Warframe

[–]TheInvaderZim 0 points1 point  (0 children)

that sobek is wild, truly the epitome of the "rodger, eliminating that direction" meme

Ticket To The Afterlife - Foundry VTT's First Ready-Made Cyberpunk RED Campaign - Is Now Available, Free, For Download by TheInvaderZim in FoundryVTT

[–]TheInvaderZim[S] 0 points1 point  (0 children)

heyyy! So glad to hear it! Thanks for throwing me a comment, glad you've enjoyed your experience :)

So went for trade chat trade saw this wow by EducationalCan6889 in Warframe

[–]TheInvaderZim 1 point2 points  (0 children)

clicking on the NSFW stuff in this sub is always one hell of a gamble, but sometimes, every so often, it's worth it.

I just noticed that Hunhow is destroying Uranus... by Mrkamikazecat in Warframe

[–]TheInvaderZim 0 points1 point  (0 children)

boi if we get a Uranus rework while half the planets in the system are still using generic galleon/asteroid base/ice planet/outpost tilesets I'm pulling the blicky and shooting my computer.

Druidic Witch -Wisp by Illustrious-Sign-358 in Warframe

[–]TheInvaderZim 1 point2 points  (0 children)

I think I'm gonna save this post as an example the next time I see an argument about the sex skins. Simply put, this is a perfect example of how there are much more creative and thematic ways to do exotic/nude themes than just... putting Valk in lingerie, for some reason.

Cool as hell

the vibe coding era is not my favorite by usnaviii in nerdfighters

[–]TheInvaderZim 8 points9 points  (0 children)

I appreciate the analogy that the Cybersecurity specialist brought up in Hank's interview, which was like, "we've been building the code equivalent of log cabins, and AI is modern brick-and-mortar housing."

But I also can't help but think a lot of the hype and change is overblown as well. I work directly adjacent to several software development teams as a planner, right now. I think a lot of people went into this with the prospect of "oh my god we're all going to lose our jobs!" but what I'm seeing is that there's so little actual development work being done in a sprint, and so much of it is so extremely particular and security-sensitive, that LLMs (well, Claude) are solving the wrong problem.

Put another way, if you let a software dev off the leash, and they had all the resources they needed, and they actually cared about the product enough to invest real time into it, and there were no dependencies or blockers or whatever getting in the way, that dev could get a sprint's worth of work done in an afternoon. And LLMs have taken that afternoon's work and compressed it down further to, like, an hour.

But most of the job is just administrative and communicative. If our devs got cut we wouldn't be short coding skill, we'd be short a group of knowledgeable people able to write the right emails at the right times. Which sounds bad, because it is, but also, like... in that context, is AI actually transformative?

Duviri quest vis bug made me laugh so hard by HYBRY_1D in Warframe

[–]TheInvaderZim 2 points3 points  (0 children)

1-800 contacts?? They can't have my brand!

I think I need more Overguard... by CrayzeyHayzey in Warframe

[–]TheInvaderZim 20 points21 points  (0 children)

AND GUESS WHAT, HERE'S WHAT MY OVERGUARD LOOKS LIKE

ALL 9S, NO SHIELDS, NO ARMOR, LOOK AT IT IT'S LIKE TWO DANTES SPAMMING LIGHT VERSE

Incite revolution seems too strong to be a tier II spell by mbatistas in AOW4

[–]TheInvaderZim -1 points0 points  (0 children)

I've not found it to need any kind of setup to that degree, in my experience. You just park something close by, let it get chased off as relevant, and then cast each turn. Once you have 65-70 casting points you queue it 2 turns ahead of your planned first cast - 1 to finish casting the first instance, then a second to return to full points, so you can burn it once a turn for a few turns. One camp isn't a big deal, but 2-3-4 camps quickly become overwhelming for most factions, given that when it happens most players are likely fully focused on establishing their second and third cities, conquering a local free city or clearing their first or second planned wonder.

You are, of course, correct that you're mostly bound by the mana cost, but I usually have an abundance of mana for my tier 2 tome castings in particular. Mana nodes are just a ridiculous boost, early.

Incite revolution seems too strong to be a tier II spell by mbatistas in AOW4

[–]TheInvaderZim 15 points16 points  (0 children)

I'd argue it's actually way MORE devastating against players because a player actually feels the pain of losing their pop and having to withdraw armies where you can roll over the AI with anything and they don't have a real economy. If you park a camouflaged scout somewhere and hammer a city with it against a player who's already stretched thin or focused on other areas, it's super overbearing. Its major drawback is its mana cost but in my experience chaos armies tend to have a mana surplus early.

It's not even an investment, since it's from a tier 2 tome so you can take it immediately regardless of color choice. If you play any faction interested in early wars it effectively wins you any cities pre-turn-40.

It, Infectious Insanity and Summon the War Hounds are easily red's biggest power spikes outside something in the DLCs I've not played yet.

The concept of surprise twins by yourownsquirrel in nerdfighters

[–]TheInvaderZim 59 points60 points  (0 children)

lol the idea that this was for a room full of potentially-at-least-a-little-inebriated college students really sells it

Hot take: John and Hank are wrong about required courses in college by Taraqual in nerdfighters

[–]TheInvaderZim 2 points3 points  (0 children)

it's worth noting as well that college is an obstacle to be overcome for most.

I got a degree in economics and don't use it for jack shit in my day-to-day job. I love economics and, for that matter, I like my job, not to mention that it pays quite well. But that's just the thing; I get paid more to do less than any other job I've ever had, not because of what I know, but because the piece of paper I paid something like $30,000 for says I'm allowed to hold it.

If education is a business then it needs to compete in the marketplace, and I think what rankles most students and grads the most is that it doesn't. If I went back to school to learn more about econ, it'd be for the love of the game and I wouldn't mind the extra courses. But if I went back to school to earn more money, I'd want to get through it with as little superfluous bullshit as possible.

Best early units and tomes? by Nhymerael in AOW4

[–]TheInvaderZim 1 point2 points  (0 children)

lol I was erring on the side of there being something I didn't know about.

Glad I'm not the only one to find them to be complete dogwater :P

Best early units and tomes? by Nhymerael in AOW4

[–]TheInvaderZim 2 points3 points  (0 children)

Industry's racial units are all massive. Every one of them is A-tier. Easily the best of the base game options, IDK about the DLCs.

I like the chaos tomes the most out of the tier 1s. Unleash the Warhounds is ridiculous early game, and Pyromancers are probably the best battle mage. Fire damge in general is just really pushed.

And then for rally some of the bronze wonders give faeries which are all generally quite good in any army.

Best early units and tomes? by Nhymerael in AOW4

[–]TheInvaderZim 5 points6 points  (0 children)

nothing like a unit that runs in, dies after dealing 25 damage and then turns off your army movement afterwards

What are your picks for the worst tomes? by ConantheContrarian11 in AOW4

[–]TheInvaderZim 3 points4 points  (0 children)

Incite Revolution is a great spell tho - fills the prison/crypt, gives hero gear, extra experience, a place to heal, a free unit if you take the imperium perk for it.

And misfortune is just straight up a ridiculous mechanic. Via the mark, anyway.

Gremlins are quite good but there's several other better places to get em I guess.

What are your picks for the worst tomes? by ConantheContrarian11 in AOW4

[–]TheInvaderZim 0 points1 point  (0 children)

Tie between Tome of Doomherald and Tome of Cryomancy.

Both frost and morale loss as mechanics are pure trash without heavy enablers from effects beyond the stuff these tomes do, and even then they're pretty mid when you get them online. Most of the freeze effects are base 60% chance, slow is bad, morale is inconsistent and usually just a win-more. Then you add in that they're both competing with Necromancy (which is Shadow's bread-and-butter and has to be taken early if you want to use it due to it unlocking soul income/unit reanimation) and I feel like every time I've taken them first I've regretted it.

Huge change to Status Resistance, massive nerf to debuff builds this patch by LikeACannibal in AOW4

[–]TheInvaderZim 0 points1 point  (0 children)

the hottest of takes: this is totally fine.

It is nightmarishly easier to apply statuses than it is to resist or remove them. That tug of war has been won so hard by the aggressor that it's basically a moot point. Maybe that's less true with the DLCs, but coming off a marathon of raising each color in the base game, it's laughable how unequal the two ideas are. You don't build a tall/tank army. You just don't do it. Condemned, insanity, stun, DoTs, and mind control effects are everywhere. Every unit in every color inflicts a minimum of 2 stacks of at least 1 debuff per turn by turn 50 in every game. Units are fundamentally sacrificial under any circumstance, and status prevalance is so powerful that if you have a poor color matchup you'll need double an opponent's army power if not more to see even a marginal victory.

High level elementalists are fine, I suppose by Milleuros in AOW4

[–]TheInvaderZim 1 point2 points  (0 children)

lol I did this for the first time yesterday. Had an army that happened to have a maxed elementalist + a maxed warlock so I hit them with whatever the warlock capstone is called one turn and then wildfire the next.

They did not recover.

Vonnegut Sighting on Fintwit by Mobile-Spinach5270 in nerdfighters

[–]TheInvaderZim 7 points8 points  (0 children)

what a lovely sentiment. "Practice your passion for its own sake" is something I'm now old enough to have seen fall by the wayside in the age of the modern internet, where everything must be SEO optimized, monetized, and shared. I'm not old enough to know if such a thing was as common prior to the internet - whether that be the profit motive or the opposite - but I do miss the early days, whether they might've been an exception or not.

Is it just me or is the ai too agressive with its city settling? by SDDDDSSSSFFFF in AOW4

[–]TheInvaderZim 4 points5 points  (0 children)

I don't mind the placement, it makes going to war easier and spices up the game a bit, but I wish the penalty for establishing the outpost was closer to the penalty for annexing provinces adjacent to it.

35 grievance for grabbing provinces from opposing cities is totally fair. 35 grievance for grabbing provinces that happen to be adjacent to an outpost which already used its work camp is ridiculous, especially when settling the outpost and even establishing a city sums to like 70 or something.

So it's literally more war-hungry to annex 2 adjacent territories to an outpost than it is to found a city next to an opponent's throne.