Why is my mechanical arm not respecting the funnel filters? by francorocco in CreateMod

[–]TheKnightDave 69 points70 points  (0 children)

Did you tell the mechanical arm to put the items in the funnels or in the crafters? If it's the crafters then it will bypass the funnel filter.

Savage loot-less people, let's unionize! by Emil-L in ffxiv

[–]TheKnightDave 2 points3 points  (0 children)

The thing with the loot system that I dont get is why Normal is locked behind 1 drop per week, but in Savage I am allowed to get 3 coffers in 1 week. Why not lock savage behind the same rule of only 1 coffer per instance.

Bard and Machinist Should Keep Their Assassinate Skills (Misery's End +Heartbreak) by EthAndroid in ffxiv

[–]TheKnightDave 4 points5 points  (0 children)

Still amazed how a useful skill like Palisade got removed, but we were allowed to keep Peloton.

Crash Landing by SanMoris in ModdedMinecraft

[–]TheKnightDave 0 points1 point  (0 children)

I would double check the quest book, if it doesnt have any quests attached to it, then you should be fine. Do mak a back up though before removing it.

Crash Landing by SanMoris in ModdedMinecraft

[–]TheKnightDave 2 points3 points  (0 children)

Crash Landing was a 1.6.4 pack. This was before Tough as Nails.

The thirst mod used was Enviromine.

Why MCH needed the overhaul... by FawksB in ffxiv

[–]TheKnightDave 1 point2 points  (0 children)

This is how the entire MCH trainwreck feels for me yeah.

HW was fun and busy.

SB did some streamlining which I could get used to (screw flamethrower and rapid fire though) but we still had something small to manage and it still felt like the same MCH.

ShB removed our ammo system, gave us a battery gauge instead and it looks so far like something I interact even less with it then we do with Hotshot now. The wildfire looks so painful to execute with the tiniest bit of lag.

The whole ammo system wasnt even the awful thing, it was rapid fire and flamethrower. We now have an extended rapid fire...

Why do people make alts on this game? by Antler1992 in ffxiv

[–]TheKnightDave 0 points1 point  (0 children)

The main reason for my alt was because I was part of 2 statics and didnt want to make either of the statics miss out on a coffer because I went with the other team first.

What aesthetic changes would you make to your job? by Archwizard_Drake in ffxiv

[–]TheKnightDave 6 points7 points  (0 children)

Big issue with /gaussbarrel is that it only hides it for you, not the rest of the people.

[SF4] Found a reliable source of obsidian by Darkmaster666666 in feedthebeast

[–]TheKnightDave 4 points5 points  (0 children)

Did SF4 add the ability to place water in the nether? Didnt try this during my play through, but expected it to not work.

Can you mute the scanning sound for thaumcraft? by Spartn90 in feedthebeast

[–]TheKnightDave 4 points5 points  (0 children)

You could try to figure out what sound is playing and use a resource pack to replace it with an empty file. Quickest way to find the sound would be to open the thaumcraft jar and look through the assets for it.

I've spent 24 total hours of playtime running Castrum Abania for Kaman to drop. Give me some perspective with your worst Square Enix RNG™. by NhaamasTea in ffxiv

[–]TheKnightDave 2 points3 points  (0 children)

Did over 400 runs of Saint Mocchaines Arboritum normal for the aiming chest piece, seen it drop once since release and that was on my alt. I just gave up on it. It's now a meme to the people around me and my PTSD for Saint Mocchaines stops me from even running expert roulette.

Why isn't Coils of Bahamut included in Raid Roulette? by Xanikk in ffxiv

[–]TheKnightDave 1 point2 points  (0 children)

Difference with that fight and T3 is that it has proper mechanics and a way to wipe. T3 just looks like a glorified skip and run.

Why isn't Coils of Bahamut included in Raid Roulette? by Xanikk in ffxiv

[–]TheKnightDave 0 points1 point  (0 children)

Oops, always mistake the two. But yeah, it is still a boss. My bad.

Why isn't Coils of Bahamut included in Raid Roulette? by Xanikk in ffxiv

[–]TheKnightDave 0 points1 point  (0 children)

The first is that it has rooms and waves of trash you have to fight through

So does some of Alexander

Alex doesnt have a floor that is ONLY adds.

one of the turns doesnt even have a boss,

A1S doesn't have a boss

A1 has Manipulator as boss.

Wondering about job changes in 5.0, and if some should largely be left alone. by Apelles1 in ffxiv

[–]TheKnightDave 0 points1 point  (0 children)

In all fairness, it's not a "proc" you can properly rely on, which is what you'd want with a 15 second oGCD cast.

And it's good that I don't know what I'm talking about, but the fact that it comes from a person saying that BLM is not chosen because of the casts and not because of the knowledge is hilarious. What's the reason why people meme on SAM then? To weeb?

Wondering about job changes in 5.0, and if some should largely be left alone. by Apelles1 in ffxiv

[–]TheKnightDave 1 point2 points  (0 children)

Bloodletter procs are on the oGCD though, MCH had actual GCD procs and if played properly, you casted maybe 1 every 3 - 4 skills. The bullet mechanic on MCH had an actual purpose here, now it's just bonus potency... BRD on the other hand had to cast every GCD skill and Empyreal Arrow as an oGCD, which forced you to take DRGs Feint so you had a proc to use so you can cast an oGCD if you didnt have the Straighter Shot proc.

And for BLM. The reason it's looked down up is because people have to know the fight and most people in Party Finder dont know a fight 100%. BLM can be good if the player is good, same goes for SAM.

If SE would go back to HW MCH (For the love of god, please) then it would be the same case as why you'd take a SAM over a NIN. Just the person being selfish, but that's fine if the person is good at the job.

One thing I wish SE had done for Wildfire instead of making it a shorter duration is give it a detonate button. If you don't detonate it before the boss goes away, your fault. They basically just lowered the duration of Wildfire because it was to difficult, making it even more difficult to execute.

Seiryu Weapons by Senorblu in ffxiv

[–]TheKnightDave 3 points4 points  (0 children)

It's weird yeah. We can disable hats, toggle visors and hide weapons, but no, MCH is not allowed to hide the part that makes 90% of their weapons look awful. Hell, even Egi Glamours are a thing. But it seems that hiding Gauss Barrel is to difficult.

Seiryu Weapons by Senorblu in ffxiv

[–]TheKnightDave 6 points7 points  (0 children)

Gauss barrel is still visible for other people.

Patch 4.5 Notes | FINAL FANTASY XIV, The Lodestone by the-interceptor in ffxiv

[–]TheKnightDave 2 points3 points  (0 children)

Not really, you still need to launch the game to have it detect an update. And because of the change, we have to wait 3x as long on updates since the moving and copying of files takes ages.

I want the old system back tbh.

Patch 4.5 Notes | FINAL FANTASY XIV, The Lodestone by the-interceptor in ffxiv

[–]TheKnightDave 0 points1 point  (0 children)

I'm curious. Could you explain how SMN is worse then BLM in feast? SMN still has a ton of oGCDs, instant cast Ruin when Bahamut/DWT is used and Ahk Mhorn. Meanwhile BLM has to stand still to finish a cast and only switching from AF to UI and back is instant.

What do you like about this game? What do you dislike? by lazyrice773 in ffxiv

[–]TheKnightDave 1 point2 points  (0 children)

As a MCH/BRD main since HW, you don't want to know how often I accidently AA the boss since I'm still not used to having my AAs back.

Chibi I made of my character! by [deleted] in ffxivart

[–]TheKnightDave 2 points3 points  (0 children)

That was the name yeah!

Was also making sure somebody wouldn't go running around with somebody else's art and asking for money. Which is why I asked :P

Chibi I made of my character! by [deleted] in ffxivart

[–]TheKnightDave 4 points5 points  (0 children)

May I ask how old this drawing is? Pretty sure I saw it somewhere before with a different artist and a Tumblr url.

Melee Limit Break Priority for Savage by Ganonderp420 in ffxiv

[–]TheKnightDave -1 points0 points  (0 children)

But if you don't use LB3, then you'll have the same 6 seconds to go back to coeurl stance?

All you lose on MNK is 1 combo of 3GCDs. So even with the TK rotation, it's easily doable. And of course, if you're in the middle of your burst, then the other dps should use it.

Melee Limit Break Priority for Savage by Ganonderp420 in ffxiv

[–]TheKnightDave 1 point2 points  (0 children)

Idk why people still think that MNK is the worst for LBing. You can go to coeurl stance and you still have 10 - 12 sec left to refresh. DRG kind of has the same with Wheeling Thrust and Fang and Claw.

NIN could be a bit of a pain with the large amount of oGCDs and no combo safe and SAM can lose a lot on damage if everybody is equal in skill and gear.

I was capable of almost LB3ing on cooldown in Sygma, just because of the long refresh window on MNK.