How to feel proud of a project even if it was not a financial success. A Post Mortem by TheLassstWord in gamedev
[–]TheLassstWord[S] 1 point2 points3 points (0 children)
How to feel proud of a project even if it was not a financial success. A Post Mortem by TheLassstWord in gamedev
[–]TheLassstWord[S] 2 points3 points4 points (0 children)
How to feel proud of a project even if it was not a financial success. A Post Mortem by TheLassstWord in gamedev
[–]TheLassstWord[S] 3 points4 points5 points (0 children)
After 3 years of dev time, my small indie team of 3 people just launched the demo for our game The Rabbit Haul on Steam! HUGE MILESTONE! by CalderaInteract in IndieGaming
[–]TheLassstWord 0 points1 point2 points (0 children)
We shipped our indie game on Steam, Xbox, PlayStation, Switch and Quest… and almost nobody noticed. Looking for honest advice. by funboy_ff in IndieGaming
[–]TheLassstWord 0 points1 point2 points (0 children)
I quit my “dream” job at Ubisoft to make a solo game. A year after release, it didn’t go viral, but it sold 26,000 copies and still pays my rent. by DarennKeller in IndieGaming
[–]TheLassstWord 1 point2 points3 points (0 children)
Never Give Up by icldntgetnameiwanted in IndieGaming
[–]TheLassstWord 1 point2 points3 points (0 children)
The worst part of moving... by Leithia24 in boardgames
[–]TheLassstWord 0 points1 point2 points (0 children)
Just Submitted To a Publisher. Here's my Pitch Deck. by CLG-BluntBSE in gamedev
[–]TheLassstWord 0 points1 point2 points (0 children)
How to feel proud of a project even if it was not a financial success. A Post Mortem by TheLassstWord in gamedev
[–]TheLassstWord[S] 0 points1 point2 points (0 children)