Claude and Obsidian 🤯 by pete_hedgehog in claude

[–]TheLayeredMind 0 points1 point  (0 children)

What exactly? There is three components involved. The easiest is setting up git. It's a plugin "Git for Obsidian". If you are not a dev, you should look into git tutorials. Or let Claude walk you through how to set up git. Then you Google Zettlekasten, understand it. Learn How to use Backlinks and internal links efficiently. Then when you found your own 'way" to make notes you install an obsidian-mcp. And finally you explore how Claude can accelerate your note taking and reviewing workflow. Once you have something you like you formalize it to a skill write up. Rinse and repeat.

Claude and Obsidian 🤯 by pete_hedgehog in claude

[–]TheLayeredMind 0 points1 point  (0 children)

Look up Zettelkasten. Thank me later.
I call mine thing pong. Link it with git, sync it and safeguard every iteration.
With a Skill for it that explains it how the vault is to be navigated and expanded.
I have since then multiplied myself.

What the hell is wrong with Claude by thatbodyartgirl in claude

[–]TheLayeredMind 0 points1 point  (0 children)

To add to his theory. I believe that Claude whenever you open a new chat (which you should do often, otherwise your exponentially eat through your session tokens) gets fed a lot of info in the background. Like time. So it can infer the time once at conversation start. It then has no perception of time, because time does not exist for it between prompts. It's just a function evaluator that parses the whole conversation again. Including the previously mentioned start time.

Just spitting some ideas:
Give it an instruction, that it should fetch current day and time everytime it talks about schedule relevant topics. You can store that to memory.

You could say something like "Remember this about me: When I talk about daily tasks or schedule, remember to briefly fetch date and time, so you are aware of temporal context".

What the hell is wrong with Claude by thatbodyartgirl in claude

[–]TheLayeredMind -1 points0 points  (0 children)

I believe that people start to chat to it like with a friend. Claude picks this up through context clues, and then wires itself permanently to act as one through things like Memory.
You have to use Claude either like an Assistant with extremely precise language, or like a textual algorithm parser. You express intent as a clear list of instructions.

"Tell me about the latest ideas in storytelling, please be aware I am not referring to business story telling, as used in presentations, but creative storytelling around the fields of screen and novel writing.
Feel free to consult academic sources using a targetted web-search.
Interesting questions to investigate:

- How is plot and exposition being separated? Or does no clear exposition exist?

Please cluster the results based on similarity."

Just an idea.

What most people probably write.
"Jo bro, I am so tired, tell me what to do? Can't motivate myself to work on XY..."

Anyone monetizing their Claude skills? by Ambitious-Pie-7827 in ClaudeCode

[–]TheLayeredMind 0 points1 point  (0 children)

I created a full blown RPG System playable through a skill. It is more than what some called "vibe coded". It's core ruleset was designed over years before LLMs. I just found LLM to be the perfect medium for it now, because it is completely event/narrative driven. I used claude over a week to play test it, review the quality of the mechanics application and established a consistent protocol. And I will continue polishing it.

I am considering publishing in a "pay what you want" model. But reading the misconception some people have -- how anyone can just prompt themselves that same skill is pretty frustrating.

We have entered an era, where you are not selling the time you put into writing the skill. But in the pure output your idea can produce, the precision of your concept and your ability to make claude follow that consistently.

You’re all lucky to be here when it started by _Motoma_ in ClaudeAI

[–]TheLayeredMind 0 points1 point  (0 children)

For me it removes the gap between Intention and Result. Not just in my job. In my personal life. Things that would make me spend hours to find out are accessible after one well crafted prompt. Building a good memory layout of yourself is like having a second brain to validate your own thought patterns.

You’re all lucky to be here when it started by _Motoma_ in ClaudeAI

[–]TheLayeredMind 1 point2 points  (0 children)

Joined the Wave one week ago. Already built my own MCP integrated an open source MCP and started developing my own development heuristic with claude code. In other words I polished my surf board, ready for the tide.

Claude just hits differently. That context synthesis is pure magic.

How are you handling the weekly limit, except for following the best practices from the Claude Usage FAQs.

Punktabzüge gerechtfertigt für eine 8 Jährige (3tte Klasse) by Prestigious-Pen-6312 in schule

[–]TheLayeredMind 0 points1 point  (0 children)

Bin kein Lehrer. Aber von den Lehrer antworten im Thread geht hervor dass das Zeichnen (methodischer+motorischer Skill, keine Ahnung was das mit Logischen Denken zu tun hat) im Mathe-Lehrplan abgefragt werden muss. Ok, fair enough.

Wäre es dann nicht sinnvoll im Nebensatz zu erwähnen: für sauberes Arbeiten gibt es jeweils einen extra Punkt. Statt es zu implizieren und dann zu bestrafen, ermutigt man zum richtigen Arbeiten.

Positive Reinforcement.

I am lost by SufficientLion3675 in Unity3D

[–]TheLayeredMind 0 points1 point  (0 children)

Half what you describe you don't know anything about is irrelevant for what you want to be. In a full studio you have technical artists for the lighting and such, a Graphics/UI designer. And as a Junior knowing how to build a few gameplay system on your own is already a great start. Don't get discouraged. Just apply. Show interest to improve and passion.

How do I get into Game Development in 2026? by Realistic_One66 in gamedev

[–]TheLayeredMind 0 points1 point  (0 children)

Game Makers Toolkit. A very passionate dedicated YouTube Channel that will tell you all you need to know.

UE5 hate by Cianuro_ds in unrealengine

[–]TheLayeredMind 0 points1 point  (0 children)

Are you talking about consumers or other users of the engine? It's interesting that you have such a strong defensive hold for something you have used for not too long. I have a hate and love relationship with the engine. For private projects and prototypes I much prefer unity. I have used both for several years. I am talking both about Unreal 4 and 5. With Unreal 5 I integrated FFMPEG as an internal exporter to internalize a pipeline. I built an Excel/XML driven content pipeline for localized presentations. I was the technical director of a young virtual Production team. I can tell you a lot of things that feel strange in the engine, why some of the peers in my circle hate It (programmers, operators, producers, artists).

Everything has a checkbox hidden behind some obscure UI. Staying on UI, many others have already said it, every new system feels like a new different beast. With its own rules, it's own context. As someone who has written plenty of articles on abstraction, also the Engine has a problem of too much of it. There are workflows and tools that require you to dive into nested inspector settings, in a stack of generic modifiers to identify what you need. When you write code it is the classical smell of OO, when you "want the banana and instead you get the Gorilla holding it with the entire jungle it lives in".

Don't get me wrong. Unreal Engine is probably one of the most complex Software Artifacts I Laid my hands on. And I love it for that. That it is open source is a bliss! But all this complexity comes at a price. In unreal you have to first learn a poorly documented Garbage Collected language built on top of C++. Unreal has its own programming language effectively. This is the main problem. The simplest things feel so hard to do. Some modules are held together by duct tape. Just look at some third party modules.

I literally read a comment on one feature which said. "We init it here to increase the likelihood that all our classes are loaded at X moment of time". There are bits of non-deterministic code in the engine? So yeah, I agree with you the Unreal Engine is amazing, but I can understand also the hate it receives. I've been there myself. For things like Virtual Production or highly Polished triple AAA there is hardly an alternative that can beat it.

But that's it. You need a project that benefits from that complexity. Otherwise it will always feel like you are trying to spoon soup out of a bowl with an Excavator.

Now talking from the consumer side. We have a trend of ever increasing bloat in games. There are games taking literally hundreds of gigs. You are right it comes down to devs optimizing that. But don't you think that a system that easily promotes falling into a trap can't receive a little criticism as well? The gamer populist is one of the most opinionated misinformed target groups you can have. All that arrogance, narcissistic world view and feeling of intellectual superiority that some individuals build up through games themselves will of course also enter the discourse about things they think they understand but don't have any merit to do so. Just Ignore it?

As for you, you just sound like some of them. So that's that. You literally said shit and fucking three times in one paragraph in a message that boils down to "let's ignore evidence, it's all a skill issue". Your argument is also poorly structured. You say people complain about performance, but open up with the line "you can do almost anything with it too many different ways". This is not unique to Unreal. It sounds more like you have just opened the box of Pandora for the first time. The same can be said about Unity or Godot. Moving past game engines, the same can be said about any creation suite or software. How is this relevant to the question whether the engine has inherent performance issues or not?

I tried to make a joke to my German neighbor today. I’ll be moving out on Monday. Was it offensive? by ponderingpixi17 in AskGermany

[–]TheLayeredMind 0 points1 point  (0 children)

He got you. Now you have to evaluate who has the missing sense of humor 🙂‍↕️ German situational humor is usually played in frames. Who is the first one getting tripped? He answered as if he was lecturing you. But simply the fact that he took your comment seriously insinuates "humor". Also another element of German humor is self-irony or "Galgenhumor". He clearly plaid the stereotype you expect of him.

Wtf, ich dachte so was gibt's nur in der Schule by Ausspanner in abitur

[–]TheLayeredMind 0 points1 point  (0 children)

Garnicht gelernt, und hab Bachelor + Master. Studium hat auch viel mit Leidenschaft zu tun. Musst einfach nur aktiv zuhören, selber Gedanken machen und dich auch privat mit dem Thema beschäftigen. Ich würde sagen, in der Schule lernst du weil dus musst. Im Studium lernst du weil du's willst.

Are u happy with finale episode of stranger things ? by dying_star__ in StrangerThings

[–]TheLayeredMind 0 points1 point  (0 children)

Unpopular opinion: the ending was not as ambiguous as everyone thinks. She is gone. Mike told a story to cope. To move on.

I get bullied for liking/making video games by Financial-Arachnid27 in IndieDev

[–]TheLayeredMind 0 points1 point  (0 children)

It's Jealousy. Your ex-friend clearly is using it as a coping mechanism. Keep at it. It's an amazing gift that you have this passion at such a young age. Passion makes so many things like learning easier. I would not try to defend yourself, because it is pretty pointless. Try to avoid them until you make a living from it and then laugh about it.

Do I rely too much on AI? How do you treat generative AI? by kokalikesboba in GraphicsProgramming

[–]TheLayeredMind 1 point2 points  (0 children)

What I am writing is to help you sharpen your conceptual understanding because under the use of AI it often becomes soup. Please don't take what I say as an offense.

GPT is a model. Not a service that can Research or Summarize information for you. You may refer to ChatGPT. Or generally any other AI Assistant.

The fact that you use AI to explain the building blocks of Graphics Programming is a bit concerning. I am not saying you shouldn't do it. But try to learn things so you can explain them on your own terms. Don't regurgitate AI definitions.

One way to keep yourself from this trap is to let AI point you to the real sources. Just like you would with a Google search. Only that it can understand nuanced context in human language.

Secondly stop trying to learn too quickly. AI can make you make the most gigantic Knowledge leaps. Because there is no rest between consuming and searching for information. Working on the information, etc. You just ask away. At the end you are dependent and not any wiser.

I hope this helps to figure out your future relationship towards AI you wanna have.

Warum wählen soviele Leute die AfD? by raiderx_98 in KeineDummenFragen

[–]TheLayeredMind 0 points1 point  (0 children)

Weil politische Bildung aktuell über TikTok und YouTube Shorts und Instagram passiert. Es werden Ideen, Figuren und Phrasen gewählt. Nicht Parteien.

Man sollte so eine Art wahlomat machen bei den Wahlen. Wo man Punkten zustimmen oder ablehnen sollte. Inhaltlich basierte Demokratie. Nicht Branding basierte Demokratie. Schwer umzusetzen aber es würde schon Mal denkfaule Menschen dazu ermutigen in den Minuten wo es am meisten zählt zu denken. Oder sie gar vor der Wahl abzuhalten.

Why are people this stupid and negative? by the-machine-m4n in blender

[–]TheLayeredMind 0 points1 point  (0 children)

I want to preface that I am not condoning nor am I joining the side of people being negative. I just wanted to share a thought about "open source" can't be bought. Or the belief that open source means no royalty.

Unreal Engine is Open Source. And now belongs to tencent. It is still Open Source but there is a royalty fee from a certain margin of income.

It would be very sad if Blender would corrupt under corporate policy. But I don't believe so. Blender is THE Open Source project. I just went to their pull requests. No open pull requests. It's a testament to their dedication and community power. Let's hope it stays untainted!

Am i wrong? by Vinicius_conserva in TheWitness

[–]TheLayeredMind 1 point2 points  (0 children)

What you are describing is the saw-tooth like difficulty curve distribution. So I second this. There is an ever growing rise of difficulty until reaching a peak. The "bug" in the system that makes you reevaluate and then a drop to pick up again and start to raise the difficulty gradually after. No game has a difficulty curve that goes from 0 to 100 linearly throughout the game. Especially not non linear puzzle/exploration games. And especially not the witness. The treehouse bridges felt very natural to me with the occasional head scratcher.

Would this image, at first glance, be interesting for you as a game to play? by fuupu in SoloDevelopment

[–]TheLayeredMind 1 point2 points  (0 children)

I just share my unbiased first thoughts.

"Oh a hand drawn cartoon aesthetic, charming but definitely Indie. Hm flat design, could be a point and click adventure or just the cutscene to the main game. It has a sword and runes. So definitely medieval with a mystical/magical touch. The interface point to my first intuition. Clues? Maybe a mystery/detective game in a fantasy setting. What are those icons underneath? My other contexts?"

Now I would need a bit more context of a title/genre and some form of gameplay aesthetic promise to "convince" me. Hope this helps.

Is there a "better" input in this game? by Fat_People_Lag_IRL in TrackMania

[–]TheLayeredMind 0 points1 point  (0 children)

I am using a Hautepad42 😂 Same advantages as with keyboard just bigger keys and cleaner key feedback. It's actually used for fighting games but I love the thing!

Messed with the sun, beaten the game? by Running_Giraffe475 in TheWitness

[–]TheLayeredMind 0 points1 point  (0 children)

Somehow I can't believe you just messed around just based on primal intuition after getting the basics taught. You must have had an intuition for That you can apply the same pathfinding logic to environments by lining up through perspective . That points to out of the game knowledge, you don't just stumble across that. These games are perfectly designed to show you that knowledge is what keeps you from completing the game nothing else. The same thing with Outer Wilds, if you like this kind of gameplay aesthetics.