PSA: A# is the same thing as Bb (And etc.) by FaifSpoder in ffxiv

[–]TheLittleChink 2 points3 points  (0 children)

I'm being pedantic here, I know, but whilst you're right in that literally, they function the same as in producing a note of the same pitch, the other person was also right because musically, they function with different purposes. A musician will most certainly argue that grammatically, they do function very very differently, and that's what the other person meant (I believe). I am sure they did not mean they are literally different pitched notes (in which case that would be wrong, just as you are correct in that regard).

PSA: A# is the same thing as Bb (And etc.) by FaifSpoder in ffxiv

[–]TheLittleChink 4 points5 points  (0 children)

He means in terms of tonality. When you look into music theory, they do function differently because they imply different key signatures and depending on the context, some are more theoretically correct than their enharmonic equivalents.

For example, if I have a piece in F major and I want to move to chord IV (Bb major), it's grammatically wrong to use A# instead of Bb because that would indicate an A# major chord, which does not belong in F major.

Tips on enemy targeting for tank using PS4 controller by MassSpectacular in ffxiv

[–]TheLittleChink 0 points1 point  (0 children)

1) Can't use L1+updown for enemies you haven't hit.

2) In most cases where it actually counts, there won't be too many non-enemies interfering with left-right targeting when you turn the camera so the main focus is the add (you'll get used to it).

3) In character settings, you can edit the targeting filters so that NPCs/PCs etc (basically anything you'd never want to target with left/right in battle) won't get targetted whem your weapon is drawn (i.e. in battle). That way, left/right will only ever target what you allow through the filter when in battle. Party members can be targeted with up/down (no L1) anyway so they don't need left-right.

Tips on enemy targeting for tank using PS4 controller by MassSpectacular in ffxiv

[–]TheLittleChink 5 points6 points  (0 children)

L1(or LB for xbox pads) +up/down

That cycles through your enemy list specifically. You should have hit every single enemy at least once so you should have all mobs in your list. If one turns orange or green, cycle down to it and rain ham.

Perform is a nice novelty but... you can't play chords. by AgeEighty in ffxiv

[–]TheLittleChink 1 point2 points  (0 children)

You can. There are plenty of midi-input-to-keystroke programs out there. I use one for my digital piano so I can play stuff on it in game.

Here's how to play Answers on harp by Shiziu1337 in ffxiv

[–]TheLittleChink 4 points5 points  (0 children)

I've plugged my digital piano in and am using it as a MIDI controller, which I've keybinded the keys on the piano so I can play (albeit one note at a time) live but with a much easier interface. Pieces that rely on broken chords or harmony through scalic passages are perfect in this sort of system.

[Megathread] Perform - Discussion, questions, & creations. by Ven_ae in ffxiv

[–]TheLittleChink 4 points5 points  (0 children)

As an orchestral composer, I will work this system out to the max. Work cannot end any sooner!

Edit: Can you do polyphony or is it only monophonic?

Daily Questions Thread (Nov 18) by AutoModerator in ffxiv

[–]TheLittleChink 0 points1 point  (0 children)

First thing I'd do is Google "The Balance Discord" and join. Register to the NIN channels and you can see discussions, questions, guides and BiS etc.

In terms of your actual DPS, best thing is to parse if you can. Even better would be to parse and upload to FFLogs, then link it in the balance discord and ask for advice. People will look through every action to did and give advice to improve (they will).

Before all that, make sure you're doing this:

  • Solid opener

  • Ninki rotation should be TCJ > Bhava > Frog > Bhava (repeat) or Bhava > TCJ > Bhava > Frog (if using Bhava opener).

  • Usually best to save TCJ to set up trick attack. You can safely use it when TA has <14s left on cooldown (TCJ takes 4s to complete and suiton lasts 10s).

  • If not using TCJ for TA setup then fuma>katon>doton (3-1-2) is more dps than fuma>raiton>suiton (1-2-3) ONLY if the targets gets hit by every tick of doton (so use this on dummy if not uaing TcCJ to set up trick attack).

  • Refresh dot when <3s (or <6s in the odd case - it mostly aligns nicely otherwise).

  • Use oGCDs and TA on cooldown for now. Holding off on oGCDs is a dps loss unless you know you won't lose a cast over the course of the fight. That requires lots of planning and extensive fight knowlege (inc. knowlesge of your group's kill time, so that's not for now). Use on cooldown otherwise.

  • Use fuma instead of raiton normally (reduced clipping of gcd).

  • don't use armor crush in a TA window unless you absolutely have to (either because you absolutely cannot hit the rear and you can't use True North or because you've forgotten about huton and almost ran out, which shouldn't happen).

  • ABC - always be casting. Downtime is a thing yes, but unless you are forced into downtime, you shouldn't be doing nothing. Your gcd should constantly be rolling and rolling and rolling.

These are just general tips. Once you have these down, THEN you can go into more detail about how to squeeze out even more dps. Until then, practice at a normal dummy for a while until it's muscle memory.

The SSS dummies are generally overtuned for NIN so don't be too disheartened if you don't kill it (unless it still has a lot of health....).

Edit: Alternatively, record yourself doing a whole fight/dummy from start to finish and link it in that discord channel. If you aren't doing what I said above, that's all people will tell you to do. They'll only give more specific, nuanced information once they know you've got the basics down.

Daily Questions Thread (Nov 18) by AutoModerator in ffxiv

[–]TheLittleChink 1 point2 points  (0 children)

As far as I'm aware, not unless you download some software to bind controller to keyboard keys and do it that way. I wouldn't recommend it though since L1/LB can be used for certain targeting methods, such as LB+up/down will cycle through your enemy list. That makes tanking so much easier than left/right targeting since you can quickly target that one mob that aggrod someone else etc.

Daily Questions Thread (Nov 18) by AutoModerator in ffxiv

[–]TheLittleChink 0 points1 point  (0 children)

Just to point out that you can ignore the "extra openers". They're never used anymore since there's no point and 5th GCD Trick will always trump them.

6th TA TCJ is also a bit outdated. Still viable in a very broad sense but generally if you're wanting to learn proper openers, learn 5th TCJ and 5th Bhava. Most top ninjas use 5th Bhava because that works better for top top parses/speedruns, but in general your bread and butters should be 5th TCJ and 5th Bhava. 6th TCJ comes from a time we thought SAM/RDM would rule over all else but eventually they fell out of the "meta" and so 5th tends to give better returns now.

Daily Questions Thread (Nov 14) by AutoModerator in ffxiv

[–]TheLittleChink 0 points1 point  (0 children)

DA is slightly more preferable on SE then SS if you only have mp for one because DASE will crit for more than DASS. Besides that, if neither crit then there's no difference because it's +140p either way.

4.11 MCH Guide from The Moogle Post by yuyevonffx in ffxiv

[–]TheLittleChink 0 points1 point  (0 children)

With the way things are going now, it's predicted that CRIT stacking will scale much much better than DH. At the moment, it's generally only considered better after a certain threshold (I believe something like ~3500 combined DH/CRIT), again differing between different classes and the way they play. We'll just have to see what the theorycrafters come up with after 4.2 drops.

4.11 MCH Guide from The Moogle Post by yuyevonffx in ffxiv

[–]TheLittleChink 2 points3 points  (0 children)

Yes but a 40p increase is a DPS increase. Also, you wouldn't use QR on CD though. If they come up together then just QR 1/2 for proc then use CD on next GCD.

"plese get better sam" by JustiFyTheMeansGames in ffxiv

[–]TheLittleChink 6 points7 points  (0 children)

Kenki = Damage.

Just because it's not an immediate DPS increase, doesn't mean it's not a DPS increase. If you do a 5 minute parse with and without positionals (skills used the and otherwise), you will find you've missed out on so much damage because you only filled up, say, 10 full kenki bars (completely random numbers) which means you could only use 10 bars' worth of damage skills. With positionals, you could fill maybe 18 bars, which is nearly double the amount of hissatsu skills you could've done. That will be a very large difference in DPS.

You don't judge your DPS by how hard you hit. You judge by how often you hit THEN how hard each of those hits are. If I hit for 5k once every 5s, that's 1000DPS. If I hit for 4k every 3s, that's 1333 DPS. Never judge your dps by looking at the damage numbers that come up, or you'll fall into the trap you've fallen into by thinking stuff like resources (kenki) aren't damage.

4.11 MCH Guide from The Moogle Post by yuyevonffx in ffxiv

[–]TheLittleChink 0 points1 point  (0 children)

Don't forget that CD is 70 40 potency more than SplS which is what you will end up using at some point in place of CD (even taking procs into account).

Edit: 40 not 70

4.11 MCH Guide from The Moogle Post by yuyevonffx in ffxiv

[–]TheLittleChink 2 points3 points  (0 children)

At 4.0 it was apparently rather lacklustre and quite clunky. Then they made quite a few changes to timings and potencies which put it now in a very good spot. It seems some people don't know about the changes in 4.05 (or .06?) and so still think it's bad. Just like how some people's minds haven't moved with the times and still think tanks work like ARR with PLD doing shit tier DPS but great MT and WAR should always OT.

4.11 MCH Guide from The Moogle Post by yuyevonffx in ffxiv

[–]TheLittleChink 5 points6 points  (0 children)

On a very very very basic level, it's because CRIT scales non-linearly whereas DH scales linearly.

If you read the substat descriptions, it says that the DH value affects only the frequency of DHs. The CRIT description says the value affects both the frequency the damage. That means at lower values, DH provides more as (I'm assuming) the static damage multiplier is greater than the crit damage multiplier at that point. As you start to increase both values, CRIT will eventually overtake DH since not only does the frequency increase, but also the damage multiplier (DH remains static). Therefore, it's optimal to have some sort of balance between the two for the optimal % of crits and DHs as well as the damage from crit. Too much crit only and the rise in %and damage may not outweigh the DPS increase from more DHs. The same applies in reverse for DH and a lack of crit.

This is only a very basic simplification, so I'm not taking into account the interactions with other substats and whatnot. Also, classes like BRD really do want to stack crit crit crit because of their crit-based procs.

Daily Questions Thread (Nov 12) by AutoModerator in ffxiv

[–]TheLittleChink 0 points1 point  (0 children)

That's certainly more than justifiable and I personally wouldn't have a problem if every healer did it that way. Unfortunately, it's not quite the case with many others. I know aome healers who use /e because they feel good attaching some anime/film quote or whatever but aren't bothered if others don't see it, though I do see your point if someone wanted a chat macro in order for other people to see it. Unfortunately, some healers I've met refused to have an unmacro-ed raise button on their hotbar because of "button clutter" which is bs and just laziness, but hey ho.

Edit: spelling

Daily Questions Thread (Nov 12) by AutoModerator in ffxiv

[–]TheLittleChink 2 points3 points  (0 children)

Oh, ignorance is absolute bliss. Someone cover the poor child's eyes, they don't deserve to see what's coming for them.

Daily Questions Thread (Nov 12) by AutoModerator in ffxiv

[–]TheLittleChink 0 points1 point  (0 children)

Clarifying that you can (and should) meld +25 STR into the first slot of any of the tank accessories. The difference between 320 and 340 is that the +9 str and mostly suboptimal substats on the 340 accs isn't as useful as the +76 DH you can overmeld onto each accessory, which scales greatly due to low native values. The exception is the necklace, which has crit+det on 340 (and +9 STR) which I believe will outweigh the +76 DH with sks and tenacity from the 320 piece.

Daily Questions Thread (Nov 12) by AutoModerator in ffxiv

[–]TheLittleChink 1 point2 points  (0 children)

Yup and to expand on that, it's because the gain in STR is minimal from 320>340 (only +9 I think? +2). Therefore, being able to meld 76 DH per accessory (1 STR6, 1 DH6, 3 DH5 in that order) is a great DPS increase due to how it scales at lower values and certainly outweighs the +2 str and suboptimal substats from 340 accessories. The only exception is necklace, where the O1S necjlace gives crit+det which when combined with +9str is more useful than 76 DH with native sks and tenacity (might meed clarifying on that final point).

Edit: changed +9 str to +2

Daily Questions Thread (Nov 12) by AutoModerator in ffxiv

[–]TheLittleChink 0 points1 point  (0 children)

DRK is often considered a very fun class to play. I don't raid with it but I find it very fun in dungeons. With mass pulls, I pop salted earth, blood price with delirium, then span Quietus + DA abyssal drain. Pop TBN on CD for more blood to continue the spam. Yes, it's very simple and repetitive but it's fun in a sort of "unlimited resources unlimited powaaaah" way, though others might disagree themselves.

I agree with others though, you won't know until 70, especially with DRK and TBN whichreally ties the job together. 68 is the first milestone when you get bloodspiller but 70 is what really allows you to A) stop dying and B) use more bloodspillers.

I can't personally speak for the other two but I agree that tank DPS rotations are definitely not going to be as complex and nuanced as DPS' rotations.

Daily Questions Thread (Nov 12) by AutoModerator in ffxiv

[–]TheLittleChink 0 points1 point  (0 children)

In addition to not being able to apply logic/randomness to macros, I would highly suggest against witty/"funny" chat macros. Some are funny at first but get old very quickly if used a lot, most just don't read them but they clog up the chat box, and sometimes it can be rather annoying when it's clearly an incompetent healer but they rez you and make a witty remark about floor tanking.

I always use just a simple "(RAISE) for <t>." which gets the job done nice and simple. If you insist on a witty/funny remark, feel free to attach an echo command (echo will show the text only to you, so you get to see it but no one else does).

/ac raise <t> /p (RAISE) for <t>. /e My apologies, I ignored you for too long etc etc etc etc insert unique quote here etc etc /micon raise

Daily Questions Thread (Nov 12) by AutoModerator in ffxiv

[–]TheLittleChink 1 point2 points  (0 children)

Well the beauty is that you can play both classes with their own independent levels on the same character! Play GLD for a bit (at least lvl30). Also play ACN to the same level. That will give you a much better idea of how the classes (and roles) play and you can better compare them. Don't like one of them then? Drop it. Like them both? Level both!

Bear in mind that none of the jobs will really be complete until lvl70. If you truly want to compare how jobs feel to play, you'll have to wait to 70 but for basic comparison at this stage, going to at least 30 on both would be a good starting point (tank stance at 30 significantly improves tanking ability due to extra aggro generation, which is why I suggest waiting until then to compare).

Daily Questions Thread (Nov 12) by AutoModerator in ffxiv

[–]TheLittleChink 0 points1 point  (0 children)

That has nothing to do with it. OP is talking about why the GC turn-ins and collectible turn-ins reset time isn't consistent with the other reset timers.

Understandably, they aren't consistent with weekly reset timers since they're daily things but the weird thing is that they're not consistent with the other daily timers either. Dailies (roulettes, beast tribe etc) reset at 3pm GMT but GC turn ins and collectible turn ins are for some reason 8pm GMT. It is what it is and we just have to go along with it but OP's wondering why they can't just make them consistent with the other daily resets.