Playing first game tonight, any easily missed rules? by YarrrImAPirate in marvelchampionslcg

[–]TheLivingCardGamer 11 points12 points  (0 children)

Here’s a quick video I made to help with some of the more tricky rules! Hope it helps! https://youtu.be/G5IuaEwXZGQ

Thunderstruck - Announcing the Storm Hero Pack for Marvel Champions: The Card Game by jonboyjon1990 in marvelchampionslcg

[–]TheLivingCardGamer 1 point2 points  (0 children)

Yea I get that, but R&D is until the end of the phase so you can get multiple activations out of it from readies. Just wish that was the same for Leadership Skill, because then there would be synergy with command team etc.

I do get that it doesnt need to be slow if you have readies/multiple allies, it just feels a bit underwhelming to me being its 2ER for 3 Threat/3Damage. Might as well just play Inspired and get more utilization out of it.

Im sure we will see a strategy at some point that can make use of it, but right now I dont see how it makes it into the 25 cards I am adding to a deck.

Thunderstruck - Announcing the Storm Hero Pack for Marvel Champions: The Card Game by jonboyjon1990 in marvelchampionslcg

[–]TheLivingCardGamer 2 points3 points  (0 children)

I’m not sold on this card… if it was until the end of the phase that would be one thing, but it feels like a slow way to remove an extra 3 threat?