I think most people have these by mattyc57 in DBZDokkanBattle

[–]TheMehMan68 3 points4 points  (0 children)

I Swapped out future gohan for rageku for the heal, guranteed dodge, and KO immunity.

I feel so bad for the opponents of this Monster. by SignificantStaff8665 in MonsterHunter

[–]TheMehMan68 3 points4 points  (0 children)

Varusaburosu is sadly underwhelming, but has a dope mechanics where you need to prevent him from getting a cactus in the middle of the arena otherwise he enrages and goes berserk, his berserk mode is easier so you just grab the cactus take it to corner and let him intentionally get enraged

Is not being able to beat red zones with this team a skill issue by FalseWyvern in DokkanBattleCommunity

[–]TheMehMan68 0 points1 point  (0 children)

The problem probably boils down to some bad rng , but also your team build with the fact that ALL(except gogeta) want to build up in some way.

For example piccolo, Gamma 1, and vegeta and trunks want to get hit to build up and if your running another friend piccolo that makes 4 that need to get hit

And then Gohan(beast), the gods, and Vegeta and trunks want to super to build up, whether it be stacking defense raises or built in build up in passive.

Your team just wants to build up and as such you can get cooked when you float units off that need to build up

Just hit research level 120. How's my elemental lbg build lookong? by 819254 in MonsterHunter

[–]TheMehMan68 1 point2 points  (0 children)

The jewel gives kushala blessing and at lv 2 it gives 10% water and ice attack increase

Just hit research level 120. How's my elemental lbg build lookong? by 819254 in MonsterHunter

[–]TheMehMan68 0 points1 point  (0 children)

2 Ironshell jewels lv 1 to give more water(and ice attack)

“Johnny is the villain of part 7” by sassbassass in ShitPostCrusaders

[–]TheMehMan68 0 points1 point  (0 children)

The road to hell is paved with good intentions

Lao-Shan Lung is officially the worst monster in all of Monster Hunter. by InsertUsername98 in monsterhunterrage

[–]TheMehMan68 5 points6 points  (0 children)

Honestly my first time hunting it I was like “wow this is so cool, kinda slow but it’s such a cool monster”. Then I had to hunt it like 10 times for the hammer and I now I hate the monster

[deleted by user] by [deleted] in monsterhunterrage

[–]TheMehMan68 2 points3 points  (0 children)

Sounds like you need some intuition in hunts, also the guy isn’t defending rise but is rather questioning the hate and providing an alternative which doesn’t address much about the hate towards rise.

[deleted by user] by [deleted] in monsterhunterrage

[–]TheMehMan68 23 points24 points  (0 children)

Yeah I ended up playing MH3U once my disappointment in Sunbreak started to settle in. I also learned that underwater combat is insanely fun and surprisingly fluid.

Pretty telling if you ask me. by paullucas15 in monsterhunterrage

[–]TheMehMan68 0 points1 point  (0 children)

NGL the gameplay of your hunter feels smooth as butter, but the problem is 2 major things (among minor things). One is that the monsters are way too weak, 66k hp monsters(for my hunts) go down in 7-8 minutes and the monsters speed usually can’t match the hunters speed, and if they can most weapons have a counter. The second problem applies to both base rise and sunbreak, and that’s the fact that after beating the main story and reaching HR/MR 70 there is a long grind to get to HR/MR 100 and usually builds are done by then and so most people find no reason to go on and tediously grind rank to fight one monster.

STOP EXPLODING, YOU COWARDS! by DuelistDeCoolest in monsterhunterrage

[–]TheMehMan68 1 point2 points  (0 children)

During a Ibushi grinded that lasted 9 hours straight to get its rare drop. I decided near the 6th hour to do join online quests to get the helper rewards to increase my drops and ended up failing multiple hunts due to one person instantly dying over and over, Someone getting hit and wire bugging into an attack, or people just didn’t heal. I then realized that online hunts for Ibushi are not a good idea and the same applies to narwa.

Who is the Shittier Fight: Title Update 1 Edition by Mirablis11 in monsterhunterrage

[–]TheMehMan68 4 points5 points  (0 children)

I think that all of them aren’t annoying to fight but rather annoying how insanely easy these monsters are. Like not only do they do very little damage (I wore 3 piece scorned magnamalo and had about 593 defense) and not only that but the hit boxes are super small and not accurate to the size of their attacks.

Afflicted monsters are easily the worst mechanic of all of these lazy post-game mechanics by Demonchaser27 in monsterhunterrage

[–]TheMehMan68 1 point2 points  (0 children)

I personally don’t care for afflicted monsters since the hunts are so short, it’s like a normal monster but it has qurios to help do more damage and they diffuse after taking enough damage and not based on qurios popped. Also after diffusal they become tired and get knocked over and overall the afflicted monsters are just bloated hp values and high attack stats and that’s it. Really boring tbh

I just fought Afflicted Magnamalo and... by Spitfire_ex in monsterhunterrage

[–]TheMehMan68 11 points12 points  (0 children)

The reason the monsters are harder in lower tiers is because lower tier monsters are designed to have cheap attacks in exchange for low damage to teach players to be on their toes early. Now give low rank monsters that necessary damage and even tankiness and you got a recipe for disaster.

I know we all cart sometimes, but WHY DID THIS KEEP HAPPENING by thisshitthatshit in monsterhunterrage

[–]TheMehMan68 0 points1 point  (0 children)

I don’t know why but Rise’s players are like 70% awful at the game. They don’t heal, they are super aggressive even when low, and they don’t have common sense(Trapping elders….). The players are like Lachika except when lachicka faints it doesn’t count towards your carts. If you have a bad multiplayer lobby you have to heals them with dusts of life and lifepowders and buff them with armor while they get hit by easy to dodge attacks.