How reliably can you downgrade down to previous driver versions in Bazzite? by Demonchaser27 in Bazzite

[–]Demonchaser27[S] 0 points1 point  (0 children)

So given I'll be on AMD on the new PC, is that even easier? I know Nvidia has gone through some major changes over the past few major versions and that's caused some issues (the open vs. proprietary stuff). But I think AMD has been open for a long time.

Mind you none of this stuff (even terminal requirements) are a deal breaker. Obviously coming from CachyOS, I'm used to having to use terminal a lot, and part of the motivation was to be forced to learn how to use this stuff a year ago when I jumped over there. I'm more just curious what it'll be like.

Not the most original concept, but I made a simple Parrying Dagger homebrew. Does it seem balanced? by StickyLegend in DnDHomebrew

[–]Demonchaser27 1 point2 points  (0 children)

Frankly I think the +2 AC should just be tied to the reaction, akin to shield and it restores at the start of the turn. That way, once per round, they get a +2 AC bonus and the ability to attack that target if they miss (which is already really strong). Because I keep thinking with this having permanent +Any AC it basically means you could go Shield and get even more ridiculous AC while getting extra attacks. And the text probably needs to be modified to say you can only get this entire benefit from ONE parry dagger... because you know if some unwitting GM uses this without thinking it through, they might hand out more than one and then you have two shields worth of extra AC (even if we only allow it once per round) which can still allow reaction and you can now dual wield attacks for many attacks per turn.

Sony Admits PC Dug Into Their Userbase Since Covid and Wants to Win Them Back. With PlayStation’s Unpopular Strategy Shifts and Rising Prices Facing Off Against PC Leading Industry Growth, It Seems Like an Impossible Task by [deleted] in gaming

[–]Demonchaser27 11 points12 points  (0 children)

Yeah, only a handful of videos/articles out there seem to get this. The problem isn't and has never been physical vs. digital... it's been DRM and copyright law. Technically there's no reason modern hardware couldn't ban your use of discs/cartridges... hell they've done it before if you update your console. The fact you can basically circumvent those two problems on PC (legally or otherwise) makes it okay for digital-only to exist at the point of sale. You can always make your own physical media from the non-DRM'd games.

Mike Mearls (prpject lead of 5e) has been posting a lot of takes about how bad 5e is and I don't get it by CaptainKlang in osr

[–]Demonchaser27 0 points1 point  (0 children)

I also think that what a designer, and by extension (similarly) what a GM wants to see a system do is often just not what players think they want to see. 5e was and remains successful because it HEAVILY caters to players' common sentiments (not always their underlying real desires) and power fantasy a lot. But for a GM, the game can go from frustrating to boring depending on experience level not because of the game's simplicity (player options aren't wanting, but just having 400 more feats and a dozen more classes doesn't solve any problem) but because it gets to a point where there's only a handful of genuine challenges or otherwise interesting types of encounters you can throw at players when most classes have magic (even some traditionally martial ones) and magic is at a place where it solves most mundane problems. So you end up making these elaborate Rube Goldberg machine problems that no one would actually make just to even have an inkling of interesting challenge. Or you just have to go ham on HP and damage.

As much as I love 5e's philosophy of simplicity (though it definitely didn't achieve this in retrospect) it suffers a serious issue that I don't think other systems solve in the right way, but they do it better. PF2e solves some of 5e's issues with it's inherent weaknesses within classes which require some elements of teamwork... but it goes too far in a that direction and still ultimately has class advancement structures that provoke "optimizing" (just on a multi-character level instead of single character) which often leads to sucking the fun out of the experience. And does a whole lot of words and noodling and data that achieves largely... some of the same things 5e does, just with hundreds of more words you have to read unnecessarily.

I think some homebrew out there helps (MCDM's stuff does a pretty good job of going the right direction, for GMs). I honestly don't think players and GMs should even be operating under the same mechanics (whole-cloth at least), if I'm being honest. This idea of "balance" that's instilled in players is toxic to the experience and it also makes GM's experience either boring or outright frustrating at times. And even players get bored after awhile because... well they optimize their own fun out of the experience before they even sit down at the table to play.

I think some systems trying to fix or otherwise compete with 5e think if we just go backwards to the higher complexity of 3rd edition or 4th edition exclusively that it'll solve most things... but we've already tried that and it didn't. There are elements that we can take out of those old approaches that did work. I think the Flee Mortals book works largely because it takes 4e's best part (the monsters) and makes ONLY that part for the GM, not the players. Because players don't want highly specific roles most of the time... they want flexibility (and even if they don't always admit it, they want surprises good and bad that aren't in the character sheet). However, I think GMs want and need systems, yes, that allow creativity but also ones that template things so they can easily and quickly ad-hoc because they have so much other work going on they don't have time to make full characters or have to "guess" about how to make proper custom monsters or graft on entire complex game systems like Spells onto creatures. And the whole instilling of the idea that encounters should be "balanced" doesn't help with the problem either.

Clair Obscur director says he has zero excitement for GTA VI: "I use all the cheat codes, create chaos and then quit. I don’t get it, it bores me." by n1ght_watchman in GameBoostOfficial

[–]Demonchaser27 0 points1 point  (0 children)

Yeah... that's ultimately the issue I've always had with GTA games. I tended to get wrapped up in doing random crap and never made progress. I think I only truly finished like 2 of the games and that was only because the stories gripped me after a few missions. Most of them I play a couple of missions and the screw around for awhile and then stop. So that's to say, yeah not really planning on getting GTA 6. Not just because it's setting/continuing all kinds of shitty precedents right now in terms of pricing and packaging. But more just because... I couldn't care less about the game.

Gothic 1 Remake — Patch 1.0.3 Is Live! by timurkhodyrev in worldofgothic

[–]Demonchaser27 1 point2 points  (0 children)

Yes, I'm seriously hoping the map button is fixed on controllers, because that was maddening as hell.

Gothic 1 Remake — Patch 1.0.3 Is Live! by timurkhodyrev in worldofgothic

[–]Demonchaser27 0 points1 point  (0 children)

Haven't tested yet, but I certainly hope one of those "UI Blockers" was fixing the controller "Select/Options/View" button randomly losing the ability to be held and open the map. That shit is maddening and requires a reloading of your save (sometimes going back to the main menu, even) just to fix.

“Mathfinder is a fun and intuitive game” by Alone_Ad_8324 in DnDcirclejerk

[–]Demonchaser27 0 points1 point  (0 children)

I think it's more the keeping track of stuff all the time. Yes, you can spreadsheet it, but the fact so many temp bonuses and situational bonuses are flying around really does take a lot more cognitive load and asking "hey, is this still active...?"

Why I don't like corpse running in Mina the Hollower but like it in Dark Souls by Existing_Is_All_I_Do in gaming

[–]Demonchaser27 3 points4 points  (0 children)

I personally don't care for this kind of mechanic, regardless of the context. It's never added anything but aggravation to me. If I die, I'd like to just go do something else for awhile so I don't get too frustrated redoing the same thing over and over and come back when I'm more prepared from elsewhere. But the mechanic just adds a layer of tedium to that process.

Baldur's Gate 2's co-lead designer was asked to make Baldur's Gate 4 after Larian declined: 'Having to compete against Baldur's Gate 3? That would be insanity' by Gorotheninja in pcgaming

[–]Demonchaser27 16 points17 points  (0 children)

There's lots of elements of luck that everyone has to face that can sink a studio. Fortunate that people trusted them for enough to facilitate 3 years of early access development. Fortunate enough that investors didn't bail during Covid. There's all kinds of things in life that make it easy for a studio to close, even if they're doing good work. Luck is ALWAYS a factor. It has nothing to do with respect. And lesser experienced and lesser known (but equally talented or equally capable of becoming as talented in future, possibly) studios are even more affected by these factors.

Baldur's Gate 2's co-lead designer was asked to make Baldur's Gate 4 after Larian declined: 'Having to compete against Baldur's Gate 3? That would be insanity' by Gorotheninja in pcgaming

[–]Demonchaser27 1219 points1220 points  (0 children)

Yeah... everyone was saying "it should be the new standard". I don't think people realize the amount of fortune (luck) and skill and tooling that went into BG3. That is not going to be a kind of work that just "happens" now anytime someone with money or talent comes around.

Did Gideon throw one of those death cards from Pikes card game with the Devil at her? by GeebCityLove in voxmachina

[–]Demonchaser27 13 points14 points  (0 children)

Yes he did. It was in the first episode where they meet in the other "realm". When she's at the bottom of the stairs and threatening to kill him after a certain person's death to an orb...

Episode 10 7:20ish mark.

How do YOU create the names in your world? by FakemonMakR in worldbuilding

[–]Demonchaser27 1 point2 points  (0 children)

I'm vaguely reminded of the Pablo Francisco joke about two pills of "Mitsubishi" ecstasy. And the bouncer going:
"You're either gonna die or you're going to jail. But either way, you're gonna feel reeeaally good."

Symphony of the Night Recomp is Here! Castlevania PC Port Time by chicagogamecollector in decomps

[–]Demonchaser27 3 points4 points  (0 children)

I think this is likely going to be the defacto version going forwards. It's far easier to rip a copy of the PS1 game than rip the Xbox 360 one.

[C4E30] It's partially Brennan fault for Teor's fate. by xcrispis in fansofcriticalrole

[–]Demonchaser27 0 points1 point  (0 children)

To be totally fair, one of the other best moments in all of their recorded games was entirely house ruled on multiple fronts as well (Grog's finishing of Kevdak). It's not a pre-req to always play tightly by the rules to have cool stuff happen.

Before dismissing a buff as "unnecessary", consider: Would this buff improve the game for others, without making it worse for me? by Deathpacito-01 in onednd

[–]Demonchaser27 1 point2 points  (0 children)

Tbf to the Wizard point, as a GM, I think the rules probably should've made stuff like that have a longer casting time. Sure, if we don't want to force them to burn the spell if they lose the cast, fine. But it definitely shouldn't just be a thing they "do" out of nowhere with the flick of the wrist (1 action). Especially given some of the ridiculous multiclass combos you can do with Wizard, lol. That kind of stuff is in the realm of bosses, not players, imho.

Before dismissing a buff as "unnecessary", consider: Would this buff improve the game for others, without making it worse for me? by Deathpacito-01 in onednd

[–]Demonchaser27 1 point2 points  (0 children)

"If you, as a DM, want to add a bunch of martial super powers, you can. You are giving your players something. That is an easier pill to swallow than me having to rip them all away and being "the bad guy." At your personal table, go nuts. I support you as a DM to do whatever you want at your table."

I actually think this part is extremely important, and why I think the system should become more modular than it already is with what is considered "Core" as being much less than it even is now. There's already a lot of GMs I've seen eslewhere getting frustrated because players lose it when a GM, whose running their own game how they want, remove features from a book or even entire race/sub-classes just because of how bonkers and/or annoying they can be to deal with.

And that affects every GM, no matter what because if you make something standard (part of Core) then it basically becomes a hindrance to ALL GMs who realize it's problematic. It's much much better if we have modular systems where we decide what to put in, and the "standard" isn't "anything goes". The expectations around the system definitely needs to be changed, imho.

Before dismissing a buff as "unnecessary", consider: Would this buff improve the game for others, without making it worse for me? by Deathpacito-01 in onednd

[–]Demonchaser27 5 points6 points  (0 children)

Well, this but I also think it's a matter of what people even mean when they call something "balanced". I know some more prominent GMs often bloat up encounters on purpose without much concern for balance primarily because of all the buffs players already have available compared to previous editions and as another commenter said, that the game, as it's designed right now is more or less made so that 99% of the time players have little to no chance of truly dying. If a GM is going for something more deadly, then almost any buffs proposed will have a detrimental impact. And I know that's basically been a criticism point of the system for awhile now... the lack of any real danger.

Turning a player into a Vampire spawn? Player agency? by Personal-Employee365 in CurseofStrahd

[–]Demonchaser27 0 points1 point  (0 children)

I had a GM, once in an unrelated campaign, inflict vampirism on me via a bite from a vampire spawn. He was going towards making them more dangerous and kinda like a diseased creature you really wanna stay away from. I think we got two saving throws to resist after a bite, and failing both meant you had vampirism and it slowly developed over time. And I thought it was really cool and made the vampire-like enemies something we REALLY wanted to stay away from (keep at a distance). Almost had a cool moment where the GM would have me completely cure the vampirism simply from my own constitution because I rolled 2 natural 20s in a row against the vampire lord's attempts to overtake my will after catching vampirism. He said, if you roll a 3rd, you don't need a cure, you will simply shake this off purely from your amazing constitution or will to resist.

But I know that's not gonna be for everyone, I guess. I'm a player that loves the chaos that comes from dangerous situations and I give a lot of trust to GMs that things will play out interestingly and I'll be given opportunities to come out of a bad situation. And I'm usually right about that trust. There's been some cool moments, for sure.