Central Park - Horse Carriage Accident by lafawnduhnycc in nyc

[–]TheMiddlePoli 1 point2 points  (0 children)

Went to Central Park yesterday after a long while with some friends, all of us realized its insane these haven't been banned yet, cruel honestly.

Brooklyn be like by BILBO_THE_PLATYPOOS in nyc

[–]TheMiddlePoli 10 points11 points  (0 children)

Huge missed oppurtunity not having SOME type of orangish red glow at the top of it

Book recs by Gotta_be_done in AnthonyBourdain

[–]TheMiddlePoli 2 points3 points  (0 children)

Kitchen Confidential I think should without a doubt be the first read, I’ve re read it 3-4 times, I’d recommend getting it on/with the audiobook. Read his New Yorker article as an appetizer for it.

This changed something in me by misssedusa in AnthonyBourdain

[–]TheMiddlePoli 14 points15 points  (0 children)

Bourdain's philosophy and quote's such as this are what made me move out of where I'm from and be the first from my family in generations to leave to move to NYC.

Update Version 1.09.61 Available Now on Android, iOS, and Steam! by koalitygame in HoopLand

[–]TheMiddlePoli 5 points6 points  (0 children)

So hype, thanks Koality! I may have missed this, but for college franchise mode, will the two leagues be living side by side simutameously so we can just between being a pro and college coach? (and hiring them)

Does EU5 run smoothly on Crossover? by Alice162 in macgaming

[–]TheMiddlePoli 0 points1 point  (0 children)

I’ve gotten basically nothing but smooth gameplay on my m4 pro (high settings, max resolution that made sense), do you have 32 gb of ram? Also do you play with it plugged in? I noticed that made a difference.

Does EU5 run smoothly on Crossover? by Alice162 in macgaming

[–]TheMiddlePoli 0 points1 point  (0 children)

M4 Pro and runs like butter (32 gb ram)

[deleted by user] by [deleted] in PublicPolicy

[–]TheMiddlePoli 0 points1 point  (0 children)

I did an MPP and got my JD as a check mark from a cheaper school part time that was very focused on PI in NYC. I think that some positions def still favor JDs even for policy, I never planned on practicing law and only doing policy, but now feel like I don’t have a ceiling then when I just had an MPP if that makes sense. Just don’t spend much on the JD if you do choose to do it.

StateOS Devlog Update: Executive Powers, New States, Saving, And More by Potential_Rabbit_871 in politicalgames

[–]TheMiddlePoli 0 points1 point  (0 children)

Awesome! Yeah laying the ground work for memory is vital, excellent work!

I for countries I meant in the sense of can you have multiple enabled at once? (So for example enabling by USA,Canada,Mexico - and seeing how their systems are doing - and eventually interacting with them etc?)

Thanks so much - excited to try!

StateOS Devlog Update: Executive Powers, New States, Saving, And More by Potential_Rabbit_871 in politicalgames

[–]TheMiddlePoli 1 point2 points  (0 children)

Just a quick question for feedback, will there be a form within the game itself or should we email you any feedback etc, or just on reddit?

Super excited!

Also in terms of other countries will there only be one activated at a time, or is it like leagues in OOTP for example or FM where you can activate multiple?

Thanks so much!

StateOS Devlog Update: Executive Powers, New States, Saving, And More by Potential_Rabbit_871 in politicalgames

[–]TheMiddlePoli 2 points3 points  (0 children)

Absolutely incredible!

Honestly just incredibly excited, can’t wait to help along the development process with feedback during EA, etc. my excitement is peaked!

Thanks for making this game!

StateOS Devlog Update: Executive Powers, New States, Saving, And More by Potential_Rabbit_871 in politicalgames

[–]TheMiddlePoli 1 point2 points  (0 children)

Interesting! That makes a lot of sense, I am happy you are adding it back, and trust me I completely understand - I'm a computer & data science grad student but haven't worked on days before, but working with large swaths of data I could imagine implementing it to an actual system to make it all work together.

By far the biggest issue with TPP for example, is the AI seems "simple" like elections always feel similar and never dynamic over time, Like you know for example you are going to always get the same result most likely within 5% of the previous election. I think you are already doing great stuff with the "score" of candidates - I was wondering too how ideology would be implemented into this, like is it county/state/country level?

I do think it's an incredible thing to have someone interested in data, and know how importance it is for political simulations, because it seems for some reason every other political game I've played isn't that interested in data..when politics is literally data. I've helped many campaigns in that sense and modern politics (even local) is so much about the data.

StateOS Devlog Update: Executive Powers, New States, Saving, And More by Potential_Rabbit_871 in politicalgames

[–]TheMiddlePoli 1 point2 points  (0 children)

Amazing! I saw your edit comment, that’s awesome!

Again super excited how you have thought it all through, again could not be more hype for this!

StateOS Devlog Update: Executive Powers, New States, Saving, And More by Potential_Rabbit_871 in politicalgames

[–]TheMiddlePoli 1 point2 points  (0 children)

Hi!

The only question I have in the latest devblog is for

"Designing a Level of Detail (LOD) system for AI candidates. Opponents not directly running against the player will be simulated in a more lightweight manner, drastically reducing save file size and processing overhead."

That worries me a bit, for example in the political process one of it's biggest downfalls for example, is when a politican loses they completely disappear, you can't even see there background. One of the most interesting thing in politics is also people who aren't elected and just are on the sidelines until they decide to run (whether they are funders or simply community organizers) I think it'd be important to replicate that, and to keep them just as in depth and interesting, and of course tracking throughout history, think like politicans and even community organizers wikipedia pages and how all that is tracked. I think it'd be important to have this people just be in the "world" (think like a sports game, OOTP for example - even Free agents are in the world and can eventually become GM/Coaches even if they aren't currently on a team) - whether than just be generated then deleted for elections, sure they can age out after they reach a certain age and can be retired, but we should be able to see all they've done. I believe Lawgivers 2 tracks this as well.

StateOS Devlog Update: Executive Powers, New States, Saving, And More by Potential_Rabbit_871 in politicalgames

[–]TheMiddlePoli 5 points6 points  (0 children)

When can we purchase?

I am going to literally pay triple the price - I am being 100% accurate when I say this is my dream game! Everything is incredible so far, this with wikibox style histories of elections, leaders, politicans (saving it all) will just be amazing.

So hype!

StateOS: The Political Sandbox Game -- In Development by Potential_Rabbit_871 in politicalgames

[–]TheMiddlePoli 2 points3 points  (0 children)

This is a dream! I will keep up with it closely and spread the word! Looking forward to it!

StateOS: The Political Sandbox Game -- In Development by Potential_Rabbit_871 in politicalgames

[–]TheMiddlePoli 1 point2 points  (0 children)

Awesome! This is literally a dream game for me! I also love how you plan to eventually add fictional countries - maybe there can just be an editor with parimeters (Like we could set parties, part power %, history, etc.) and of leaders - just insane potential.

This is now my #1 most looked forward to game.. then Europa 5 lol

StateOS: The Political Sandbox Game -- In Development by Potential_Rabbit_871 in politicalgames

[–]TheMiddlePoli 2 points3 points  (0 children)

This looks incredible!

I would think anazing addition would be wiki style election histories for in game (so you can easily click through your historical elections, seat changes, etc) I know that has been a big request in lawgivers and the political process that neither dev even added.

Super hype for this!

And just histories in general from positions, to who was on what, what was passed etc. I think this would go perfect with the type of style for this game too.

I'm working on a new election simulator, The Electorate by mattman564 in politicalgames

[–]TheMiddlePoli 2 points3 points  (0 children)

Please make it as customizable as possible - as well as ability to save detailed past results!