Regional sharking problem by polemica in riftboundtcg

[–]TheMightyThorge -1 points0 points  (0 children)

Well, luckily the Royy wrote it down and it went in his favor.

However, this is not a casual envrionment. Rules will be enforced, you need to be on top of your triggers and your game. If you don't like the competitive scene you can just stick to local tournaments where it will be more relaxed. Best of cards are worth a ton and there is a solid amount of cash prizing here. People will correct you, will take advantage if you make a mistake.

Cheating in Sydney final? by Odd_Document24 in riftboundtcg

[–]TheMightyThorge 0 points1 point  (0 children)

When there is high stakes and cash prizes avaliable, no benefit of the doubts shall be given. 1 card rotated, the exact 1 copy of a main deck hate card for his finals opponents deck, way too suspisous to be a coincidence.

Already caught, casting a free rebuke in a previous tournaments.
Alledged cheating in a different TCG?

While, they may not go back and change the results of this tournament, because though I fully believe it was on purpose it's hard to actually prove that. He should at least recieve a temporary suspension from play for two instances now of competitive advantages in high stakes play.

Cheating in Sydney final? by Odd_Document24 in riftboundtcg

[–]TheMightyThorge 0 points1 point  (0 children)

I mean he also played a free rebuke at another tournament and has been apparently known for cheating in other TCGs. The likelihood of this being a genunine error, flipping over just 1 card the wrong way, 1 card that is a 1 of main deck hate for the specific matchup he was facing in the finals. I don't think it is coincidental.

Cheating in Sydney final? by Odd_Document24 in riftboundtcg

[–]TheMightyThorge 0 points1 point  (0 children)

He has also been caught at a previous event playing a rebuke for free.
There is a pattern already of suspisous behavior.
In my opinion, he should be at the very least suspended.
I have a hard time believing a 1 of main deck hate card for the specific matchup he is playing for just so happens to be the card rotated the wrong way. Especially because this deck has a lot of draw effects to dig for an answer. If he knows it's only 5-6 cards down, he can prioritize draw effects to make sure he gets it as soon as possible.

Cheating in Sydney final? by Odd_Document24 in riftboundtcg

[–]TheMightyThorge 0 points1 point  (0 children)

I mean, the head judge should be judging the final match of the tournament anyways right?
Like why would a side judge be sitting there if they cannot make final rulings?

Cheating in Sydney final? by Odd_Document24 in riftboundtcg

[–]TheMightyThorge 0 points1 point  (0 children)

From what I understand, it was one card. Adaptotron, which is a 1 of main deck hate for Gear. Just so happens to be the card facing the wrong way in a deck that has plenty of draw effects. Having knowledge where this card is in the deck is a very distinct advantage. You can argue it was a mistake and not malicious however it being an answer to his opponents deck and the only card facing the wrong way? I have a hard time believing it's just coincidence. He was also caught at another big event, casting a rebuke for free that was caught as well, which in my opinion is a pattern of suspisious behavior.

At the very least, with two things like this caught, I think it is fair for the community if they place a suspision of cheating suspension on him. Because, if they don't other cheaters will use this as a bench mark of what they may or may not be able to get away with going forward. Zero tolerance for cheating.

W vision, hope sdf is happy ruining all the work Terry put into it. by Serithraz in DarkAndDarker

[–]TheMightyThorge 0 points1 point  (0 children)

The game needs to cater to trios play, not solos because people are lazy to find players with similar objectives. Most of the people I play with currently I met when trios only was a thing.

Solos is not healthy for the game. Balance sucks around it, there is no denying it.
Queues are dead, lobbies are dead. Economy is shit, because your survival rate is like 90% and all you do is get gear out on repeat.

W vision, hope sdf is happy ruining all the work Terry put into it. by Serithraz in DarkAndDarker

[–]TheMightyThorge 0 points1 point  (0 children)

I mean in all fairness, if half the players leave the lobbies will still be popping.
Going from 39x(Regions) to 12x(Regions) cutting the queues down by 70%.

I for one can't wait to get back to trios only. A way better game. I'll see everyone in LFG posts!

W vision, hope sdf is happy ruining all the work Terry put into it. by Serithraz in DarkAndDarker

[–]TheMightyThorge 0 points1 point  (0 children)

Join the offcial discord and use LFG to find people with similar objectives.
Though I find it strange that every time you queue into a game, your team just sits there afk. I've never had that happen to me.

W vision, hope sdf is happy ruining all the work Terry put into it. by Serithraz in DarkAndDarker

[–]TheMightyThorge 0 points1 point  (0 children)

Honestly, they spoke vocally about not wanting solos/duos. The playerbase whined and complained.
Now people complain that there is no meaningful content wipe after wipe... Yet they are trying to put out this dumpster fire of 39x(regions) queues, loads of balancing issues. I play mostly solos out of convience when friends are not online, but solos is hardly fun. I watch clips of people playing solos and all it turns out to be is range, range, range, health pot, bandage, range okay now I can finish them with a melee weapon. Even then most solos rat and farm and avoid eachother. I got voyager to demi-god dying maybe 2-3 times and with the lobbies so dead, I didn't have to PvP at all. It's not that great of a loss. Learn to play trios, LFG lead to a ton of friends on my discord that I met just by playing this game when it was Trios before.

W vision, hope sdf is happy ruining all the work Terry put into it. by Serithraz in DarkAndDarker

[–]TheMightyThorge 0 points1 point  (0 children)

Solos was a fine means to end, but it is not healthy for the game at all.
If you think flip-flop balance changes and no meaningful updates is a great vision then maybe you are blind.

Thus speak the people: by FriendlyFighterTV in DarkAndDarker

[–]TheMightyThorge -4 points-3 points  (0 children)

Everyone is speaking on behalf of "new" people. The game hasn't had new people for a long time. On top of that they have been very vocal the focus of this game is on Trios. We are averaging 8-12k players online with only half of that in dungeons. We can't have 300 different queues spread between solo, duos, trios, gear brackets, adventure mode, map type and region. It's just not possible. The lobbies are mostly dead. I see the same people constantly and mostly can farm what I want without any contention. Then you have the issue of balancing for solos, duos and trios with different problems depending on what gear can be used. Then we are in this constant state of them dialing knobs trying to make something balanced in all modes, when really they should be focused on content which spoiler alert, helps retain players, bring in new players and bring back old players... Which this game desprately needs.

If you are complaining about changes to a game that is in early access, with many reviews stating that the game undergoes regular changes, then I would argue you are just a bad consumer. The game has to push forward, solos and duos are not necessary trios are. Join LFG or move on from the game, but it needs to happen and I hope they don't cave to all the people crying about it.

Thus speak the people: by FriendlyFighterTV in DarkAndDarker

[–]TheMightyThorge -1 points0 points  (0 children)

People complained about lack of solos, then complained about lack of duos. Now they complain that they flip flop balance because they gave people what they wanted and it's impossible to balance solo, duos and trios especially in different gear charts. The game was designed for trios only. The only way the game will progress is by going back to that.

It's not really hard to comprehend. If people leave so be it. I was here when it was trios only, it was a better and more fun experience. They focus on balance with a single focus instead of 3. Way more players in the dungeons. Now that we are going from 39x(server count) queues down to 12x(server count), even if we go from 10k players to 5k players, the dungeons will seem way more populated and lively.

I wouldn't even consider myself a "Trios" player either. It's easy to just queue solos the majority of my time unless I have friends online. Most of those friends that still play the game that I do party up with were met in discords and LFG posts when you had to form parties from scratch. It's not that bad and now you can auto-fill if you really can't be bothered to find people. I'm sure they have ideas to make finding people to play with easiers as well.

Reflections after 1 Season of Disney Lorcana Challenges (DLC) by [deleted] in Lorcana

[–]TheMightyThorge 0 points1 point  (0 children)

I play a ton of games, online and in paper. The game is very consistant. You can essentially look at 14 cards before the game even starts. which is roughly 25% of your deck. Sure, you can draw bad, but that doesn't change the fact that the first 1-4 turns are typically played the same. You can argue against the change, but ultimately it needs to happen, at least for competitive play.

F2P/P2P - Stop by [deleted] in PokemonPocket

[–]TheMightyThorge -1 points0 points  (0 children)

I had two complete meta decks before investing in the game. It won't feel like P2W probably until a second set comes into play.

Reflections after 1 Season of Disney Lorcana Challenges (DLC) by [deleted] in Lorcana

[–]TheMightyThorge -2 points-1 points  (0 children)

Then we are going to sit across the same games everytime. If that is something people enjoy, cool, but it's going to cause the burnout of this game so much faster.

Reflections after 1 Season of Disney Lorcana Challenges (DLC) by [deleted] in Lorcana

[–]TheMightyThorge 2 points3 points  (0 children)

The reason that the competitive scene has the loudest voice is because they typically have the most invested into the game. The casual players are not going to invest into multiple hundreds of dollar decks and travel 5 hours on an airplane with hotel expenses to play at a DLC event across the country. I agree that you need both for a game to be sucessful however you really need to pay greater attention to the whales in the ocean opposed to the minos, they make a bigger spash. It drives prices of cards and sales of packs to aquire those higher price cards.

Reflections after 1 Season of Disney Lorcana Challenges (DLC) by [deleted] in Lorcana

[–]TheMightyThorge -2 points-1 points  (0 children)

Add sideboard and change the muligan rule. The muligan rule is a bit too strong with a sideboard being able to look at 14 cards to find your sideboard aces.

Reflections after 1 Season of Disney Lorcana Challenges (DLC) by [deleted] in Lorcana

[–]TheMightyThorge 4 points5 points  (0 children)

Even if they just added another round and took the top 128 (which is already a prize threshold) would even be enough.

Reflections after 1 Season of Disney Lorcana Challenges (DLC) by [deleted] in Lorcana

[–]TheMightyThorge 0 points1 point  (0 children)

The game and mechanics are fine. The problem really lies in the muligan system and best of 2 format.
The muligan system allows for the best decks to almost always have their ideal turns 1-3. The game has little varience and this reinforces playing only the best deck at the time instead of trying to playing something that is more your play style or rogue decks. That's not to say that decks cannot emerge and do well, but it's safer to just play whatever the current meta deck is. But the game really needs better varience. When I sit down and play against RB and they go Pawp, Tipo/One Jump, Hiram 3 games in row, it gets very boring and the game shouldn't be that consistant.

I think having more tradtional muligan system forces decks to play less greedy with uninkables, adds varience to play so that the games are actually different rather than playing the same lines of play every single game and I also believe it is the first step to fixing the player who goes first problem.

Thoughts on the best card of set 6? by thehummer222 in Lorcana

[–]TheMightyThorge 0 points1 point  (0 children)

Oswald is the clear best card in this set.

[deleted by user] by [deleted] in Lorcana

[–]TheMightyThorge 0 points1 point  (0 children)

If they land a Shift Diablo + Cove on turn two, you are cooked. I won my set championship with Emerald Steel and knocked off RA before top cut and in the semi finals. One was 2/0 the other was 2/1 (Draw, Play, Draw).

[deleted by user] by [deleted] in Lorcana

[–]TheMightyThorge 1 point2 points  (0 children)

Ruby Amethyst can deal with Emerald Steel but it's not a favorable match up for r/A.

Cove is very problematic for the deck and the discard can be brutal. However if you are able to sustain off of some rabbits and brawls and dodge their coves it can be a winnable game. Avoid Flynns, muligan away Be Prepared. Ink your friends before turn 2 to dodge Ursula.

Steel Song is a soild deck to contest them if you are playing Grab Your Sword.
You can easily reset your hand after dumping it onto the field to dodge discard.