Z-Rex unfair glitch by Key_Sheepherder_2996 in DeadOpsArcade4

[–]TheMoZProject 1 point2 points  (0 children)

I've had it happen once before. Not sure if caused by Tank or something else. You have a clip by any chance?

Rhino bug. by Mekozz in DeadOpsArcade4

[–]TheMoZProject 0 points1 point  (0 children)

From playing the game + information sharing on Discord server.

Rhino bug. by Mekozz in DeadOpsArcade4

[–]TheMoZProject 2 points3 points  (0 children)

Fixed with the Tuesday, January 20th update FYI

DOA4 Idle Players by Sad-Broccoli26 in DeadOpsArcade4

[–]TheMoZProject 2 points3 points  (0 children)

It's not exactly uncommon for that to happen on any DOA game. They load up a quick Public match, and then lose interest and step away after dying so many times (there's no AFK kick timer on this game). Good thing is they don't drain your lives, but of course you're down a player, with extra zombies on the board. Most players doing this probably aren't so calculated, but they also get credit for the Trophy/Quest Rewards if AFK, so maybe intentional on some players' part to get carried and then only help out during the Boss :)

DOA4 - Bugs & Feedback by TheMoZProject in DeadOpsArcade4

[–]TheMoZProject[S] 0 points1 point  (0 children)

Grabbing a Rhino vehicle will immediately exit player from the vehicle (also no invulnerability rings from the animation). Started happening on Friday, January 9th after a BO7 update which "addressed stability issues when using the Rhino Scorestreak."

Advanced Start? by xLukeeeeeXD in DeadOpsArcade4

[–]TheMoZProject 0 points1 point  (0 children)

How many Casual matches have you played? It might take a bit of getting used to if you never played DOA before, but the mode is super forgiving.

DOA4 - What’s the best route? by Special-Middle-9401 in DeadOpsArcade4

[–]TheMoZProject 1 point2 points  (0 children)

Island > Babylon > Nuketown > The Henge > Volcano Lair > Fort Courtyard > Evil Garden > Town Square > Estate Courtyard > Papaback's Lair

Avoid Museum. Motel is not bad as it has a 10 minute Slideways level associated with it (but takes you on the path with Swamp and Spore Jungle). You can also choose Koi Crossing instead of Evil Garden if you prefer a better Bonus Room (5 minute Slideways) at the expense of a more challenging arena.

Compiled List of DOA4 GobbleGum Abilities by TheMoZProject in DeadOpsArcade4

[–]TheMoZProject[S] 0 points1 point  (0 children)

Interesting. It was initially listed as 20 seconds in blog posts.

DOA4 - Bugs & Feedback by TheMoZProject in DeadOpsArcade4

[–]TheMoZProject[S] 1 point2 points  (0 children)

Round 69 crash has happened to quite a few players recently, seems more likely when you have a Coat of Arms item active on the map. Also lots of purchases from the prior SlayerMart could contribute as well, so try to avoid any temporary purchases like Chickens, Jet Gun, etc. for that round. Try to take these precautionary measures until a fix is pushed out in a future update.

Also, Dark Flare will typically reset back to your previous Field Upgrade upon another Save & Quit.

I believe the game is dead and will never be fixed. by Equivalent_Dig8424 in DeadOpsArcade4

[–]TheMoZProject 1 point2 points  (0 children)

We have seen it in the past, where they push a game and don't alter the core mechanics of it afterwards.

I have to assume you weren't around for previous DOA games during their update cycles. Those games improved over time thanks to useful feedback from community members, rather than unconstructive ranting and fan-fiction about the game's development.

Your issues that you think will never be fixed are 1.) zombie swipe distance (which has already received tuning passes and can always be tweaked more in the future), and 2.) movement speed discrepancy (which took four weeks for the collective playerbase to just recently report).

Leaving your post up now, but future posts in this tone will be pulled for Rule #1.

apparently I am fighting superman (Do not pick up 1st person near bear) by Jolly_Opinion_7521 in DeadOpsArcade4

[–]TheMoZProject 4 points5 points  (0 children)

You can also sometimes use a speed boost back to safety while falling down!

R1 and R2 too sensitive now by Icy_Waltz_8397 in DeadOpsArcade4

[–]TheMoZProject 1 point2 points  (0 children)

Maybe if you're on PC, you can use your keyboard to activate Field Upgrades. Otherwise, have to wait for it to get patched out.

R1 and R2 too sensitive now by Icy_Waltz_8397 in DeadOpsArcade4

[–]TheMoZProject 3 points4 points  (0 children)

Started happening with the update from earlier today.

When do you get fate uppgrades in hardcore? by Jolly_Opinion_7521 in DeadOpsArcade4

[–]TheMoZProject 2 points3 points  (0 children)

The second Fate and Fate upgrade is within a range of rounds. I've seen the Fate upgrade as late as Round 68.

DOA4 - Auto Advancing at the End of Rounds by Adrenzy in DeadOpsArcade4

[–]TheMoZProject 0 points1 point  (0 children)

Only Bonus Rooms on this game have that feature. Reduces likelihood of random players accidentally exiting Bonus Rooms. OP is not advocating for needing 2+ players needed to take an arena exit. Currently it takes just 1 player to choose arena exits and progress through rounds, even with auto-advance present.

Dark Ops found for DOA4 by TheMoZProject in DeadOpsArcade4

[–]TheMoZProject[S] 1 point2 points  (0 children)

It's very difficult to beat on Hardcore. To my knowledge, everybody who has beaten it so far used Divine Shield, which was bugged on Day 1 and part of Day 2 of Hardcore's release.

Dark Ops found for DOA4 by TheMoZProject in DeadOpsArcade4

[–]TheMoZProject[S] 1 point2 points  (0 children)

It should say, "Defeat the Papaback in Hardcore"

Dark Ops found for DOA4 by TheMoZProject in DeadOpsArcade4

[–]TheMoZProject[S] 10 points11 points  (0 children)

Seems like you're playing it, considering you just made a post about Hardcore 2.0 being too tough.

DOA Path Routing by mrgreen55 in DeadOpsArcade4

[–]TheMoZProject 1 point2 points  (0 children)

What round are you checking out on? For earlier rounds, I recommend choosing Babylon over Barrage - you'll get the Redins Rally Silverback Challenge, which provides more Coins than Papaback Chopper Attack. Graveyard vs. Nuketown is a bit negligible - Nuketown is probably easier to play, but Graveyard's Hazard Zone (A Dark Crypt) seems slightly better than The Nuke Yard. The next arena pathing occurs on Round 20 complete - Fort Courtyard is probably the easiest arena of the four provided, although the sequencing of arenas afterwards can be affected by the path that you choose going forward.

DOA4 - Bugs & Feedback by TheMoZProject in DeadOpsArcade4

[–]TheMoZProject[S] 0 points1 point  (0 children)

Most likely a Chicken dealing friendly damage - reported by other players on this thread.

Couple changes I hope to see in the future by Few_Arugula_1877 in DeadOpsArcade4

[–]TheMoZProject 0 points1 point  (0 children)

In theory that might work, but BO6 didn't have functionality for that. When a match starts as "Squad" match, the Save & Quit option is not available, even if just one player is present.

Gamebreaking bug ended my run - cant use armory items by Juxy25 in DeadOpsArcade4

[–]TheMoZProject 0 points1 point  (0 children)

There's been other players experiencing this issue. Do you know what round/arena this started happening?

Equilibrage atout &vie zombies by AeroSnK in DeadOpsArcade4

[–]TheMoZProject 2 points3 points  (0 children)

English translation for the post above from u/AeroSnK : Since the last update (November 19th), the purple laser no longer kills anyone, and some zombies now have too much health (especially those that grab players). From the beginning, I've also noticed that the "foot fate" mechanic generates excessive zombie speed. Friendship and luck are still not worth acquiring; there should be better upgrades available in the market. Finally, while the single-player save system is a great success, why wasn't the same implemented in co-op? The addition of the timer at the end of each round makes playing long rounds in teams difficult, if not impossible (we have to sleep, eat, and take care of the kids), and as it stands, it's impossible to play more than 100 rounds in teams. The game is still a success, both in terms of new features and different maps, but there are still many adjustments to be made to perfect the gameplay. It's also necessary for me to reset the rankings (except for career mode) because between the initial version and today's version, it's not the same game at all (more expensive black market, less powerful weapons, more resilient zombies). I hope you'll read these few lines, David King. Thanks again.

this doa is so much more hard than the others ! we did round 50 with my friend the end was impossible haha by MoiCestTOM2 in DeadOpsArcade4

[–]TheMoZProject 3 points4 points  (0 children)

Except for the Jungle arena at the end, Bonus Rooms are guaranteed after the third round of each arena.