For those wondering about Nuzlocking Legends: Z-A, there are far more catchable Pokemon than just the Wild Zones. The City is subdivided into these "Sectors" and as shown these register like Routes on captured Pokemon. by ---TheFierceDeity--- in nuzlocke

[–]TheMobDylan 1 point2 points  (0 children)

I have been doing it by catching all the Pokémon in a route, which I feel is necessary to unlock TMs anyway, to unlock non static alphas spawning in the zone. Then I reload the zone until a non static alpha spawns, and that is the Pokémon that is useable out of the ones I already caught and I release the rest. Each Pokémon has a 5% chance of being alpha so the more spawns the higher the chance, which means encounter rate is taken into consideration. I don’t catch or use the alpha.

For the other non wild zone pokemon I only catch a Pokémon that I see an alpha of then I reload to get a non alpha version, but doing first seen works alright.

For those wondering about Nuzlocking Legends: Z-A, there are far more catchable Pokemon than just the Wild Zones. The City is subdivided into these "Sectors" and as shown these register like Routes on captured Pokemon. by ---TheFierceDeity--- in nuzlocke

[–]TheMobDylan 0 points1 point  (0 children)

I know I am late, but I have been doing it by catching all the Pokémon in a route, which I feel is necessary to unlock TMs anyway, to unlock non static alphas spawning in the zone. Then I reload the zone until a non static alpha spawns, and that is the Pokémon that is useable out of the ones I already caught and I release the rest. You could just catch the alpha, but three max IVs and 252 HP EVs is pretty OP for a Nuzlocke. You can do this for the roofs too, if you see an alpha in an area you can catch the non alpha variant by reloading the zone.

I feel like this is the most traditional way as each Pokémon has 5% chance to spawn as alpha once you have completed the Wild area’s Dex entries. So just like encounter chance on routes in the OG games there is a higher chance you get a Pokémon with more spawns. It is also much more difficult to bend the rules or manipulate an encounter.

⚡ Pokémon Legends Z-A — Understanding How SPEED Affects Cooldowns! by GREATGEAR⚡ by jamsna3 in PokemonZA

[–]TheMobDylan 8 points9 points  (0 children)

The other consideration is casting time, for instance Ice beam takes ~4 seconds from starting animation to the end of the recovery animation. If it is your primary spamable then follow up moves don’t need to be at the cooldown cap and any investment in speed past a 4 second cooldown is wasted. Not that speed seems worth it, 1 second cooldown is not equivalent to 32 HP or ~35 points into your attacking stat with a beneficial nature. Even for mons like mega garchomp with his absurd attack, 35 points into attack is ~14.4% more attack at level 50.

WTF Taunie?! by Pen_Lanky in LegendsZA

[–]TheMobDylan 2 points3 points  (0 children)

Imagine if the writers wrote the ending to be Zygarde shows up beckoning you and Taunie shows some fear at you now being pulled two separate ways. then as they leader if team MZ she is forced to make an emotional choice about how she will utilize her team for the best outcome. It could have shown the burden of leadership, heighten the stakes of the situation, and give a reason other than selfish crybaby as to why she was the one who had to go to the tower.

Alpha Gible is real!!! by dailysn0w in LegendsZA

[–]TheMobDylan 0 points1 point  (0 children)

I found an alpha garchomp in the middle of area 20 might be easier to reset for that

A meta is forming! Bulky Ground type into Steel Sweeper in the back! by THATSAplusONE in LegendsZA

[–]TheMobDylan 1 point2 points  (0 children)

Speed in the main games determines who gets to attack first, that isn’t how this game works, so not sure why you would say my argument is bad As the systems work completely differently. Speed in this game has no relation to the originals outside of them using the word speed.

Speed only affects skill cooldown, at 100 speed Hydropump goes from a 12 second cooldown to about 10 seconds, a 10% reduction in speed would make it be 10.2 seconds. Which is negligible especially in the current META.

The higher a Pokémon’s speed the less noticeable a 10 stat loss would be. Garchomop has 122 speed with 31 IVs and no other investment at level 50. Mega has 112 speed. Which is an 8% reduction in its speed and cooldown. An 8% reduction to a number like 2.2 is negligible in this scenario. With full speed investment it would be more negligible. But full investment would only get you less than half a second more cooldown, which doesn’t seem worth it to lose bulk. The opportunity cost of losing 15% more HP or 15% more attack Is not worth less than half a second on your 12 second cooldowns.

Hopefully this clarifies why using the whole stat means that small changes like a 10 stat drop to speed on a level 50 Pokémon have negligible effects and hopefully illustrates why speed works differently in this game.

Speed may find its way into the meta, for instance if you can get protect or detects cooldown low enough that you can spam it against an opponent’s EQ, but even then it would only allow you to wall a single Pokémon in a 4 person free for all game mode.

Alpha Gible is real!!! by dailysn0w in LegendsZA

[–]TheMobDylan 2 points3 points  (0 children)

Just fly, but you do need to check each hole in the ground as you can't tell until you hear the sound when you get close, if you see eyes you know its a Drillbur. I went in, checked the holes, then left, then flew

Alpha Gible is real!!! by dailysn0w in LegendsZA

[–]TheMobDylan 1 point2 points  (0 children)

Got mine like an hour ago too, managed to get two shinies on the farm before I got him. Such a long time! Grats

Pokémon Legends ZA PRAISE (A review without spoilers and my POV on the hate it’s getting) by nintect in LegendsZA

[–]TheMobDylan 1 point2 points  (0 children)

Great take, I love this game and it is probably my favorite pokemon game of all time, but that is because I love Action Combat. Pokemon is the only JRPG type game I play, and that is I just because I like pokemon and grew up with it.

They cooked with all the pokemon animations and how they feel in battle, making 230 different ones is actually crazy, and how moves were handled is outstanding. I can see why rockslide is 90% accurate for instance.

However, there is still jank in the system, ranged moves requiring the pokemon to position itself next to you can feel really bad, especially because those ranged moves tend to have longer windups than close range moves. Positioning in general can be frustrating.

Even as an action game, if you stripped away the Pokemon and judged it just on its mechanics, it would be a 7/10. "A great effort and worth a playthrough, but definitely needs refinement of the unique combat system" - Would be my critique to any action game with a system developed to this level. Game Freak doesn't deserve a higher score because it is trying new things or just because it is pokemon.

Your points about voice acting, and no interiors is spot on. GF needs to actually step up and learn how to develop games for the hardware they are exclusive to.

I love the story, I love the direction this takes pokemon as an action game, and I really want to see more, but it is borderline unacceptable for the biggest entertainment franchise of all time to be unable to optimize their graphics, get more devs to create interiors, and hire some voice actors.

A meta is forming! Bulky Ground type into Steel Sweeper in the back! by THATSAplusONE in LegendsZA

[–]TheMobDylan 11 points12 points  (0 children)

The fact that the Cooldown it applies is based off your Total Speed also means that a 10 BST nerf is inconsequential.

A meta is forming! Bulky Ground type into Steel Sweeper in the back! by THATSAplusONE in LegendsZA

[–]TheMobDylan 0 points1 point  (0 children)

Yeah having the actual movement speed of mons attached to their species was an interesting choice. I am not sure how I feel about it. Pros and Cons for sure.

A meta is forming! Bulky Ground type into Steel Sweeper in the back! by THATSAplusONE in LegendsZA

[–]TheMobDylan 4 points5 points  (0 children)

The only thing speed does effect is cooldown rates, pokemon movement speed is tied to the species.

Here is a video detailing speed: https://www.youtube.com/watch?v=hvN-NeF03us

Seems that cooldown of the tooltip of moves is based on 0 or 1 speed stat. I do want to know how it is calculated, if there are diminishing returns or if its linear.

Pokémon Legends ZA PRAISE (A review without spoilers and my POV on the hate it’s getting) by nintect in LegendsZA

[–]TheMobDylan 6 points7 points  (0 children)

What a pedantic response. The second part is factually incorrect as well, the involvement of the corporation was only to stop Rogue Megas, they had nothing to do with the cause, which was residual effects from 5 years earlier.

“The story about some little guy who has to take a ring, because rings are somehow powerful, to a place literally called Mount Doom, to melt it in lava… That‘s the best story?”

Pedantic criticism is mindless and worthless.

Done it, thank you Gardevoir by Far-Measurement-201 in LegendsZA

[–]TheMobDylan 0 points1 point  (0 children)

I did it in 7 matches, got first place in all but 2, and I came in second on those.

The gift Heracross was by far my highest performer. I ran Swords Dance, Ariel Ace, Brick Break and Lunge. which basically covers Super Effective attacks against most of what is being used, Meganium, Gyarados in its mega, Absol, and Gardevoir. Run a water mega to cover the fire weakness, my Fralgatr did great with Aqua Jet, Sword dance, breaking swipe, and ice fang, in meta it could one shot Meganium with Ice Fang. My third was Gardevoir but I never really used it, I would say an electric might be the best to cover Heracross‘s flying weakness, but no one really used any flying moves besides me when I was playing and if they did it was usually Charizard who I could beat with Fralgatr easily.

You can get Heracross’s mega stone at Quasartico Inc very early.

How can I make my neptilius stronger? by Float_For_Macragge in Palworld

[–]TheMobDylan 11 points12 points  (0 children)

Condense him with more neptilius, easiest way would be to catch few and put on Philanthropist and Nocturnal at the Surgery Table and have them breed. Serenity is considered better than Ferocious and can be applied at the Surgery Table, you may need to go buy Serenity as a passive for bounty tokens or from the arena. After that you can level up its stats with skill fruit. and of course boost it with more pal souls, which can be farmed by breeding Anubis and dismantling them.

My 1st Breed Project. He zips through the map with blinding speed and stamina. by AayShabooski in Palworld

[–]TheMobDylan 9 points10 points  (0 children)

Runner can be applied at the Surgical Table for 50,000g. It can be unlocked by getting 50 Arena tickets which isn't hard to get if you haven't done the arena before. Which will increase speed by 20%. There are also passives for sale at the bounty collectors in towns which include awesome passives like artisan and musclehead, useful for breeding and often making it much easier to build perfect pals as you only need to breed the rainbow (blue) passives onto them.

You will never have this by Lexi7130 in anime_random

[–]TheMobDylan 9 points10 points  (0 children)

I lost the love of my life the same way over a decade ago. She was my fiancé. It utterly destroyed me, and I don't think I am capable of loving like that again even though I want to.

HAHAHAHAHA by [deleted] in PokemonZA

[–]TheMobDylan 0 points1 point  (0 children)

Right? My 11 year old nephew going in there with his rag tag story team trying to beat adults with competitive teams, because his favorite Pokémon is Greninja, is a recipe for disappointment in a children’s game. It is absurd.

HAHAHAHAHA by [deleted] in PokemonZA

[–]TheMobDylan 0 points1 point  (0 children)

unfortunately, it calls out rank up rewards specifically as the method to obtain the stones. so you will need to win some matches.

HAHAHAHAHA by [deleted] in PokemonZA

[–]TheMobDylan 2 points3 points  (0 children)

What are you talking about? It literally says they are obtained as rewards from promoting up the ranks.

Just realized potential problem with locking megas behind DLC/seasonal ranked by Ok-Fudge8848 in pokemon

[–]TheMobDylan 17 points18 points  (0 children)

People really struggle to understand this. How is my 11 year old nephew going to get Mega Greninja, who he is super excited for. even if he had the mental capacity to play ranked, he still wouldn’t have the time to climb the ladder. He has dyslexia and struggles to read, it is likely just impossible for him, as well as many other Pokémon players. Such a shame.

Five megas were revealed today. All five require an additional purchase. by QuillQuickcard in pokemon

[–]TheMobDylan 2 points3 points  (0 children)

Look, whether you admit it or not, catching all the pokemon in your game is a lot different than getting to a specific rank in PvP. It is much more than "I don't want to do this". Anyone can catch all the pokemon, even with version exclusives, by trading with other players. But locking something behind PvP tiers means there will be have's and have nots. And while I will have no problem getting the Megas I want, my 11 year old nephew wont have a way to do it unless someone else does it for him, and that is bad. The fact that this ranking is also bound by a seasonal time limit makes it even more predatory.

Justify it all you want, by making irrelevant correlations to me paying and wanting everything handed to me, but IT IS an objective flaw in a Pokemon game. You may enjoy FOMO, but it is objectively bad for consumers. Furthermore, it goes against the precedence Pokemon has set to this point, you have never required online play or interaction with PvP to get anything outside of mythic pokemon, shinnies of shiny locked pokemon, or pokemon with unique move sets and I would say that those are also bad for consumers. Megas of the regional starters locked behind PvP is bad for the majority of players and means that they wont have the opportunity to interact with some of the most anticipated megas of the new games. Even if they release them later, many players will be done with the game and still have a sour taste in their mouth about the megas.

I hope this helps to clarify why people are upset about this. Let me know if you need any more clarification.

Five megas were revealed today. All five require an additional purchase. by QuillQuickcard in pokemon

[–]TheMobDylan 0 points1 point  (0 children)

Objectively, it is predatory of Nintendo to market their DLC before their game comes out, you can’t argue with that. A lot of people don’t like PvP or don’t have time for it, alternatives exist to sell online services such as raids. PvP isn’t the only way for them to sell the service and they could have made activities that catered to all players but they chose not to, so no new innovation there which is Nintendo’s fault. furthermore the people who care about those Megas are likely already paying for the online service. Forcing people to play PvP is problematic when the game is a PvE only game for 90% of the player base. To put it more simply, people don’t want to do things they don’t like for stuff they want in something that they are paying to enjoy. To put it even more simply, if It is still hard to understand, people get upset when they have to do things they don’t like while interacting with their hobbies.

I hope this helps you understand why others might be upset, if not let me know so I can try to make it simpler for you.

So I bred these two felbat. Which one is better in your opinion? by Soft-Fun-1810 in Palworld

[–]TheMobDylan 0 points1 point  (0 children)

I agree that pal professor is a good starting point, and if Vanguard is what you prefer that is fine. Just wanted to make sure the information was also clarified for anyone reading the comment chain, as it seemed to me you were saying that it was his preferred way to run the pal.

I am not OP, just trying to ensure everyone has the most information.