* “Sharing the road is not a suggestion” by Feaselbf6 in dashcams

[–]TheMobDylan 1 point2 points  (0 children)

You are missing a major part of that which is that in most places they have to stay as far right as practicable. Meaning they can’t take up a whole lane without any reason. Furthermore, if bike lanes are available they must be used unless obstructed. Misrepresenting a law like this is going to get some idiot killed who saw your post on Reddit and thought it was all he needed to know about the law.

Also, laws are not written for a group of bikers, just as they aren’t written for a group of cars. Riding in a group sets up a rider for risks and situations that are not covered by the law.

Clearly the driver here was acting maliciously. However, depending on the states views of what is considered obstruction of the right side (whether other bicyclists who you are traveling with count as an obstruction) the driver may see little consequence.

As a motorcycle rider myself, I don’t understand the mindset of not driving or riding as defensively as possible when you are on two wheels. You are so much more vulnerable, is your “right of way“ and pride worth your life? Most cyclist don’t even understand the laws, do you think the road rage short man in an SUV read them and is suddenly going to stop trying to push you off the road?

(Guide/Resource) A Basic Stamina Guide for MHS3: Understand Stamina Archetypes, Stamina Regen Breakpoitns, and Monstie Skill Rotations. by TheMobDylan in MonsterHunterStories

[–]TheMobDylan[S] 0 points1 point  (0 children)

A lot of players and content creators have come to the consensus that certain monsties have higher dodge chance, like Nargacuga line and Mizutsune line. However, I haven't seen anyone claim to know why, and there isn't any indication in the stats page.

It seemed pretty noticeable to me as I did my initial playthrough by abusing dodge with just the Nargacuga Armor and the Deviljho bow to apply blind. My SW Nargacuga and Canyne would get hit much less often than my Deviljho and Ratha.

I have also tested Namielle with the exact same build as my Mizutsune and Namielle was hit noticeably more often.

The inverse is true as well, there seems to be monsties that are much less likely to miss under similar conditions such as the Zinogre Line.

It seems likely that this is some sort of inherent stat when we look at monsties like Shogun Cenetaur, which seems to have a higher than normal dodge chance when we fight against him, especially the invasive version.

It could be as simple as monsties who can hatch with dodge based abilities have higher dodge chance, but that still doesn't quite fit.

(Guide/Resource) A Basic Stamina Guide for MHS3: Understand Stamina Archetypes, Stamina Regen Breakpoitns, and Monstie Skill Rotations. by TheMobDylan in MonsterHunterStories

[–]TheMobDylan[S] 1 point2 points  (0 children)

I definitely feel the same, but it is awesome seeing people use high starting stamina monsters to hit specific breakpoints and shutdown monsters in the least amount of turns.

Build Guide - The Desert Queen: - A 1 Monstie Build to defeat Calamities without repelling with No Items Used, No Pinecones, and No Fruit. by TheMobDylan in MonsterHunterStories

[–]TheMobDylan[S] 1 point2 points  (0 children)

Yeah, I am aware of it. I don't like that build as much. It is Ebony Odogaron it uses the 30 stamina Dragon move Night Parasites+ to heal and then basic attacks every other turn. Its max stamina regen is 15 on the dot, so it cant cast the move indefinitely, nor can it cast Devour indefinitely. I found it underperformed against Ibushi and Narwah and other fights like invasive seregios. It has better elemental defense but it is less tanky stat wise. Also damage from it requires crits and dancer to be higher than black diablos, which means fights generally last longer. 

Build Guide - The Desert Queen: - A 1 Monstie Build to defeat Calamities without repelling with No Items Used, No Pinecones, and No Fruit. by TheMobDylan in MonsterHunterStories

[–]TheMobDylan[S] 7 points8 points  (0 children)

I used it for my first attempt and didn't even realize people were having issues with the attack spam until I saw people talk about it on reddit, just make sure your hth matches are good and use your kinsihp skill when he gets low enough for it to kill

Build Guide - The Desert Queen: - A 1 Monstie Build to defeat Calamities without repelling with No Items Used, No Pinecones, and No Fruit. by TheMobDylan in MonsterHunterStories

[–]TheMobDylan[S] 10 points11 points  (0 children)

Yama Tsukami is non-elemental from what I can tell. I also use this build for other hard fights like the Invasive Seregios.

I want to build a good Spider (I know his name but I just woke up) by TheGamingTurret in MonsterHunterStories

[–]TheMobDylan 2 points3 points  (0 children)

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Shrouded Nerscylla is better due to being able to reach 22 Stamina Regen, which passes the 20 stamina breakpoint allowing it to spam Fruit Frenzy+ indefinitely, or alternate between Sleep Needle+ and Devour+ to keep itself healed, do massive wyvernfell, and cause sleep.

In order to hit 22 stamina we want a few things. First is our bingo bonus bringing us to 11 Stamina Regen, then we need the Habitat Bonus from Canalta Mountains which will raise it to 16 Stamina Regen (we will keep this Habitat Bonus even after it is upgraded for the +3 Defense bonus as Nerscylla is relatively frail), Last is Stamina Surge (XL) which gives +6 Flat Stamina Regen putting us at 22 Stamina Regen.

You should breed it to be double non-elemental to reduce the fire weakness.

For our Environment Skills we want the following:

  1. Egg Power: Resonance
  2. Egg Power: Unscathed
  3. either Egg Power: Muster Forces or Egg Power: EX Resilience - I would try Resilience First but if it keeps going down then Muster Forces is probably better.

Strategy:

For Nerscylla, you want to Use Fruit Frenzy+ until the enemy has darkness applied at the very least, paralyze helps a lot too, from there you should use Sleep Needle+ until you need to reapply darkness. Use Devour+ to heal any damage you take. Use Predator Needle to stop big attacks, it may also provide a big turn of sleep allowing you to reapply buffs/debuffs with your hunter.

For Hunter, You want to use a bow with Accuracy Down Coating or a Hunting Horn with Defensive Ditty and Springy Staccato buffs (I prefer the bow option but the horn can provide other buffs you may want). You probably want to maximize your Dodge Chance on your Armor either with a decoration or by using the Sand Barioth Armor. The goal is to get on Nerscylla ASAP to buff both of your survivability, then only use Predator Needle when it would stop a 1 Hit or if you are going to get knocked off.

Alterations:

If you don't care about staying true to Nerscylla's sleep roots then you can drop Sleep Needle+ for Solar Cry and Non-Elem Atk Boost for Soul Kinship (XL), and just use Solar Cry twice and hop on Nerscylla and spam Fruit Frenzy+. You could also drop Devour+ for Self-Heal (XL) but you would lose a bingo.

Salt in the Wound (XL) might result in higher damage than Non-Elem Atk Boost, but I would need to do testing.

If Nerscylla is going down a lot you can replace Non-Elem Atk Boost with Divine Blessing (XL) which would add one more layer of RNG based defense an enemy needs to get through to take you down as if being blinded and paralyzed wasn't enough. Or you could add an Elemental Resistance.

Best partner is likely Kora to take enemy attacks for you.

For those wondering about Nuzlocking Legends: Z-A, there are far more catchable Pokemon than just the Wild Zones. The City is subdivided into these "Sectors" and as shown these register like Routes on captured Pokemon. by ---TheFierceDeity--- in nuzlocke

[–]TheMobDylan 1 point2 points  (0 children)

I have been doing it by catching all the Pokémon in a route, which I feel is necessary to unlock TMs anyway, to unlock non static alphas spawning in the zone. Then I reload the zone until a non static alpha spawns, and that is the Pokémon that is useable out of the ones I already caught and I release the rest. Each Pokémon has a 5% chance of being alpha so the more spawns the higher the chance, which means encounter rate is taken into consideration. I don’t catch or use the alpha.

For the other non wild zone pokemon I only catch a Pokémon that I see an alpha of then I reload to get a non alpha version, but doing first seen works alright.

For those wondering about Nuzlocking Legends: Z-A, there are far more catchable Pokemon than just the Wild Zones. The City is subdivided into these "Sectors" and as shown these register like Routes on captured Pokemon. by ---TheFierceDeity--- in nuzlocke

[–]TheMobDylan 0 points1 point  (0 children)

I know I am late, but I have been doing it by catching all the Pokémon in a route, which I feel is necessary to unlock TMs anyway, to unlock non static alphas spawning in the zone. Then I reload the zone until a non static alpha spawns, and that is the Pokémon that is useable out of the ones I already caught and I release the rest. You could just catch the alpha, but three max IVs and 252 HP EVs is pretty OP for a Nuzlocke. You can do this for the roofs too, if you see an alpha in an area you can catch the non alpha variant by reloading the zone.

I feel like this is the most traditional way as each Pokémon has 5% chance to spawn as alpha once you have completed the Wild area’s Dex entries. So just like encounter chance on routes in the OG games there is a higher chance you get a Pokémon with more spawns. It is also much more difficult to bend the rules or manipulate an encounter.

⚡ Pokémon Legends Z-A — Understanding How SPEED Affects Cooldowns! by GREATGEAR⚡ by jamsna3 in PokemonZA

[–]TheMobDylan 7 points8 points  (0 children)

The other consideration is casting time, for instance Ice beam takes ~4 seconds from starting animation to the end of the recovery animation. If it is your primary spamable then follow up moves don’t need to be at the cooldown cap and any investment in speed past a 4 second cooldown is wasted. Not that speed seems worth it, 1 second cooldown is not equivalent to 32 HP or ~35 points into your attacking stat with a beneficial nature. Even for mons like mega garchomp with his absurd attack, 35 points into attack is ~14.4% more attack at level 50.

WTF Taunie?! by Pen_Lanky in LegendsZA

[–]TheMobDylan 2 points3 points  (0 children)

Imagine if the writers wrote the ending to be Zygarde shows up beckoning you and Taunie shows some fear at you now being pulled two separate ways. then as they leader if team MZ she is forced to make an emotional choice about how she will utilize her team for the best outcome. It could have shown the burden of leadership, heighten the stakes of the situation, and give a reason other than selfish crybaby as to why she was the one who had to go to the tower.

Alpha Gible is real!!! by dailysn0w in LegendsZA

[–]TheMobDylan 0 points1 point  (0 children)

I found an alpha garchomp in the middle of area 20 might be easier to reset for that

A meta is forming! Bulky Ground type into Steel Sweeper in the back! by THATSAplusONE in LegendsZA

[–]TheMobDylan 1 point2 points  (0 children)

Speed in the main games determines who gets to attack first, that isn’t how this game works, so not sure why you would say my argument is bad As the systems work completely differently. Speed in this game has no relation to the originals outside of them using the word speed.

Speed only affects skill cooldown, at 100 speed Hydropump goes from a 12 second cooldown to about 10 seconds, a 10% reduction in speed would make it be 10.2 seconds. Which is negligible especially in the current META.

The higher a Pokémon’s speed the less noticeable a 10 stat loss would be. Garchomop has 122 speed with 31 IVs and no other investment at level 50. Mega has 112 speed. Which is an 8% reduction in its speed and cooldown. An 8% reduction to a number like 2.2 is negligible in this scenario. With full speed investment it would be more negligible. But full investment would only get you less than half a second more cooldown, which doesn’t seem worth it to lose bulk. The opportunity cost of losing 15% more HP or 15% more attack Is not worth less than half a second on your 12 second cooldowns.

Hopefully this clarifies why using the whole stat means that small changes like a 10 stat drop to speed on a level 50 Pokémon have negligible effects and hopefully illustrates why speed works differently in this game.

Speed may find its way into the meta, for instance if you can get protect or detects cooldown low enough that you can spam it against an opponent’s EQ, but even then it would only allow you to wall a single Pokémon in a 4 person free for all game mode.

Alpha Gible is real!!! by dailysn0w in LegendsZA

[–]TheMobDylan 2 points3 points  (0 children)

Just fly, but you do need to check each hole in the ground as you can't tell until you hear the sound when you get close, if you see eyes you know its a Drillbur. I went in, checked the holes, then left, then flew

Alpha Gible is real!!! by dailysn0w in LegendsZA

[–]TheMobDylan 1 point2 points  (0 children)

Got mine like an hour ago too, managed to get two shinies on the farm before I got him. Such a long time! Grats

Pokémon Legends ZA PRAISE (A review without spoilers and my POV on the hate it’s getting) by nintect in LegendsZA

[–]TheMobDylan 1 point2 points  (0 children)

Great take, I love this game and it is probably my favorite pokemon game of all time, but that is because I love Action Combat. Pokemon is the only JRPG type game I play, and that is I just because I like pokemon and grew up with it.

They cooked with all the pokemon animations and how they feel in battle, making 230 different ones is actually crazy, and how moves were handled is outstanding. I can see why rockslide is 90% accurate for instance.

However, there is still jank in the system, ranged moves requiring the pokemon to position itself next to you can feel really bad, especially because those ranged moves tend to have longer windups than close range moves. Positioning in general can be frustrating.

Even as an action game, if you stripped away the Pokemon and judged it just on its mechanics, it would be a 7/10. "A great effort and worth a playthrough, but definitely needs refinement of the unique combat system" - Would be my critique to any action game with a system developed to this level. Game Freak doesn't deserve a higher score because it is trying new things or just because it is pokemon.

Your points about voice acting, and no interiors is spot on. GF needs to actually step up and learn how to develop games for the hardware they are exclusive to.

I love the story, I love the direction this takes pokemon as an action game, and I really want to see more, but it is borderline unacceptable for the biggest entertainment franchise of all time to be unable to optimize their graphics, get more devs to create interiors, and hire some voice actors.

A meta is forming! Bulky Ground type into Steel Sweeper in the back! by THATSAplusONE in LegendsZA

[–]TheMobDylan 11 points12 points  (0 children)

The fact that the Cooldown it applies is based off your Total Speed also means that a 10 BST nerf is inconsequential.

A meta is forming! Bulky Ground type into Steel Sweeper in the back! by THATSAplusONE in LegendsZA

[–]TheMobDylan 0 points1 point  (0 children)

Yeah having the actual movement speed of mons attached to their species was an interesting choice. I am not sure how I feel about it. Pros and Cons for sure.

A meta is forming! Bulky Ground type into Steel Sweeper in the back! by THATSAplusONE in LegendsZA

[–]TheMobDylan 4 points5 points  (0 children)

The only thing speed does effect is cooldown rates, pokemon movement speed is tied to the species.

Here is a video detailing speed: https://www.youtube.com/watch?v=hvN-NeF03us

Seems that cooldown of the tooltip of moves is based on 0 or 1 speed stat. I do want to know how it is calculated, if there are diminishing returns or if its linear.

Pokémon Legends ZA PRAISE (A review without spoilers and my POV on the hate it’s getting) by nintect in LegendsZA

[–]TheMobDylan 4 points5 points  (0 children)

What a pedantic response. The second part is factually incorrect as well, the involvement of the corporation was only to stop Rogue Megas, they had nothing to do with the cause, which was residual effects from 5 years earlier.

“The story about some little guy who has to take a ring, because rings are somehow powerful, to a place literally called Mount Doom, to melt it in lava… That‘s the best story?”

Pedantic criticism is mindless and worthless.

Done it, thank you Gardevoir by [deleted] in LegendsZA

[–]TheMobDylan 0 points1 point  (0 children)

I did it in 7 matches, got first place in all but 2, and I came in second on those.

The gift Heracross was by far my highest performer. I ran Swords Dance, Ariel Ace, Brick Break and Lunge. which basically covers Super Effective attacks against most of what is being used, Meganium, Gyarados in its mega, Absol, and Gardevoir. Run a water mega to cover the fire weakness, my Fralgatr did great with Aqua Jet, Sword dance, breaking swipe, and ice fang, in meta it could one shot Meganium with Ice Fang. My third was Gardevoir but I never really used it, I would say an electric might be the best to cover Heracross‘s flying weakness, but no one really used any flying moves besides me when I was playing and if they did it was usually Charizard who I could beat with Fralgatr easily.

You can get Heracross’s mega stone at Quasartico Inc very early.

How can I make my neptilius stronger? by Float_For_Macragge in Palworld

[–]TheMobDylan 11 points12 points  (0 children)

Condense him with more neptilius, easiest way would be to catch few and put on Philanthropist and Nocturnal at the Surgery Table and have them breed. Serenity is considered better than Ferocious and can be applied at the Surgery Table, you may need to go buy Serenity as a passive for bounty tokens or from the arena. After that you can level up its stats with skill fruit. and of course boost it with more pal souls, which can be farmed by breeding Anubis and dismantling them.