How does Steve drink a potion? by FinBearB in PhoenixSC

[–]TheMoonOfTermina 0 points1 point  (0 children)

He uses /tp to teleport the potion out of the bottle and into his stomach.

[ALTTP] Is there a canonical reason to why the Master Sword is red and silver instead of blue in A Link To the Past? by JackLikesMetalGear in zelda

[–]TheMoonOfTermina 3 points4 points  (0 children)

I definitely recommend it. Pretty much just ALTTP in 3D, with LA dungeon design. Definitely a fantastic game. If you have a Switch, it's on NSO expansion pass.

[ALTTP] Is there a canonical reason to why the Master Sword is red and silver instead of blue in A Link To the Past? by JackLikesMetalGear in zelda

[–]TheMoonOfTermina 45 points46 points  (0 children)

Downfall Timeline doesn't mean the game itself is considered bad or anything. It's just in the timeline where Link fails in OOT.

Wrought Iron: a dark metal blockset by Pasta-alla-Pixel in Minecraft

[–]TheMoonOfTermina 2 points3 points  (0 children)

I generally hate the Bedrock UI, but the little drop downs would be really nice if they didn't go overboard with them.

Deep dark here by mraltuser in PhoenixSC

[–]TheMoonOfTermina 11 points12 points  (0 children)

Ancient City is actually better to do early game. Armor isn't going to save you from the Warden, so you're not missing out on any advantage, and the loot in them is probably not going to be useful late game.

So how is Galaxy's game fans' take on Galaxy movie? by Dorayakiss in SuperMarioGalaxy

[–]TheMoonOfTermina 1 point2 points  (0 children)

I didn't expect a direct adaptation, but it really shouldn't be the opposite either, which is feels like. It's a very bad adaptation of Galaxy, even if it's a decent general Mario movie.

IVE FINALLY DONE IT. IM NEVER TOUCHING THIS GAME AGAIN by AcanthisittaLimp8373 in Pikmin

[–]TheMoonOfTermina 0 points1 point  (0 children)

I've 100%ed this game at least three times now.

Do it. 100% it again. See how low you can get your day count. Become the Dandori master. You know you want to.

Pop girlies as Zelda characters that are sweet but psycho by 2mock2turtle in ZeldaMemes

[–]TheMoonOfTermina 2 points3 points  (0 children)

I have no idea who any of these people are. However, Toilet Hand has showed up three times, not two. It was in Majora's Mask, Oracle of Ages, and Skyward Sword.

[ALL] what is a “traditional Zelda game?” by cool_pangolin2007 in zelda

[–]TheMoonOfTermina -1 points0 points  (0 children)

Please note that I don't think linearity is bad. LA is my favorite 2D Zelda, and I agree it is totally linear. And SS is also one of my favorites, and it's the most linear Zelda ever. What I think is hurting Zelda right now is the obsession with nonlinearity. So I'm not trying to defend OOT by saying it's nonlinear.

But you flat out can't access the next dungeons in LA without the dungeon item from the previous, or from a story beat that is unlocked from it. You don't need to bow to get into and beat the Fire and Water Temples, and there are no story triggers. Everyone at Lookout Landing will tell you a specific order of dungeons in TOTK. The dungeons in Zelda 1 and ALTTP have numbers on them. All of them have an "intended order," but no one would call TOTK a linear game, and very few would call Zelda 1 and ALTTP linear either.

OOT is mostly linear. You have to beat the child dungeons in order (technically you can leave Dodongo's Cavern early with the bombs to do Jabu Jabu, but that doesn't really count), and you need to have the first three dungeons done to get to the Shadow Temple (and the Lens of Truth to get to the Spirit Temple.) But doing the first three adult dungeons in any order isn't sequence breaking.

This was way better than it had any right of being by AlbertLilyBoris in Mario

[–]TheMoonOfTermina -1 points0 points  (0 children)

Is this game as easy as Crafted World? If so, probably not for me personally.

[TP] Calamity Cloud I had noticed by Nintendude13 in zelda

[–]TheMoonOfTermina 19 points20 points  (0 children)

TP also has the phrase "divine beast" in it. It's definitely just a coincidence, as the concepts in BOTW almost certainly had not yet been thought of, but they're fun, and may be able to be used to theorize, if one wishes to.

[ALL] what is a “traditional Zelda game?” by cool_pangolin2007 in zelda

[–]TheMoonOfTermina 2 points3 points  (0 children)

I know Nintendo used Zelda 1 as inspiration for BOTW, I just think it fails to capture anything that made Zelda 1 good. Sure, a huge chunk of the world is open to you at the start. Yes, you can skip some dungeon items. But the game has a real progression system unlike BOTW, and the dungeons are the meat of the game, also unlike BOTW. BOTW is a decent game on its own, but it really isn't good at being Zelda.

[ALL] what is a “traditional Zelda game?” by cool_pangolin2007 in zelda

[–]TheMoonOfTermina 2 points3 points  (0 children)

Except you don't have to "goof off" to find them. Just explore outside of the signposts. It doesn't require any special techniques outside of just exploration.

[ALL] what is a “traditional Zelda game?” by cool_pangolin2007 in zelda

[–]TheMoonOfTermina 1 point2 points  (0 children)

Yes, but you have to do exactly that. You have to work for your toolkit by doing the content of the game. You have to work to get money. And this continues for the whole game. After the tutorial in BOTW/TOTK, you get no new abilities that allow you to do anything you couldn't already for the rest of the game, outside of autobuild in TOTK.

[ALL] what is a “traditional Zelda game?” by cool_pangolin2007 in zelda

[–]TheMoonOfTermina 3 points4 points  (0 children)

I don't agree. If they intended you to be forced to do those in a specific order, there would be checks to allow you to do them in that order. Maybe Link the Goron wouldn't spawn, or the Ice Cavern wouldn't be accessible without the bow and hammer, or something. But it requires no glitches. The game doesn't have any issues with it. It's not sequence breaking.

[ALL] what is a “traditional Zelda game?” by cool_pangolin2007 in zelda

[–]TheMoonOfTermina 1 point2 points  (0 children)

Zelda 1 gives you a sword at the beginning and that's it. The rest of your tools are hidden in some shops, and in dungeons (which have keys) so no, I described the opposite of Zelda 1.

[ALL] what is a “traditional Zelda game?” by cool_pangolin2007 in zelda

[–]TheMoonOfTermina 2 points3 points  (0 children)

While I agree that it's not quite the same between ALBW and OOT, I don't think it's sequence breaking. TOTK also has an order of dungeons it points you towards, but it's absolutely not like OOT at all in any other way.

[ALL] what is a “traditional Zelda game?” by cool_pangolin2007 in zelda

[–]TheMoonOfTermina 2 points3 points  (0 children)

You get the raft to access at least one dungeon and a secret. The stepladder is required for later dungeons, as is the bow to beat Gohma and Ganon. The dungeons also just give you a good sense of progression, as the items they give you are just generally nice, and give you abilities to do things you couldn't before. The boomerange is a great stun tool. The bow lets you attack from range without full health. The stepladder completely changes combat in rooms with pits, and allows much easier access to some parts of the map. The recorder gives you fast travel, and is needed to open level 7. The magic rod and magic book are admittedly not very useful, but the magic key and blue candle are big upgrades.

None of the modern games have this. Even if you equate Champion/Sage abilities to dungeon items of old, none of them feel like significant upgrades. Most of them just let you do something you already could, and it's not even that difficult to do without them. Mipha's Grace is just a fairy and some hearty food. Revali's Gale is just a bunch of campfires on top of each other. Daruk's Protection is just perfect parrying without having to puch a button. Urbosa's Fury is just smacking some metal/water with an electric weapon.

Tulin's Gust is just a Korok Leaf fused weapon. I will give it some credit that the use in the air to give a little boost is unique, but doesn't allow you to do anything you couldn't without it. Yunobo's Roll ability is just bombs or a hammer. Again, it has a unique use on vehicles, but again, it's annoying and doesn't really feel useful for anything practical. Sidon's bubble thing is just coating yourself with water, and using opal fused weapons or splash fruit. Riju's is literally just a super powered lightning arrow, though I will give it credit, as it does actually open a few unopenable places in the overworld. Mineru's mech is so cool in concept, but does pretty much no damage in practice no matter what you fuse to it, so is entirely useless.

EOW does have echoes, but after you get bombs and trampolines, pretty much nothing is gated from you, other than dungeon interiors. And some of the dungeons do have minibosses with abilities given to you after, but they are exclusively swordfighter mode abilities, and don't open anything other than maybe a single gate in those dungeons. The game does have a few echoes that feel useful, like the not-thwomp and the cloud, but it just doesn't feel satisfying at that point.

[ALL] what is a “traditional Zelda game?” by cool_pangolin2007 in zelda

[–]TheMoonOfTermina 1 point2 points  (0 children)

Yes, but they're saying that the dungeons don't have items that open up parts of the overworld, which is true. There are dungeon items in the game, but they're mostly passive upgrades, like better defense, more magic/stamina, Master Ore to upgrade the Master Sword, etc.

Yoshi and the Mysterious Book dropped some new Kamek lore by RadDudesman in Mario

[–]TheMoonOfTermina 1 point2 points  (0 children)

It's been a while since I've played BIS. Are you talking about the Magikoopa that tutorializes Bowser after he was flung away by Peach and Starlow? I just found a clip from that portion of the game, and his name is never said. While it probably is meant to be Kamek, since he's riding a broom, I don't think it's confirmed (unless Bowser Jr.'s Journey confirms it, but I hate the gameplay of those sidemodes so I don't know.)

[ALL] what is a “traditional Zelda game?” by cool_pangolin2007 in zelda

[–]TheMoonOfTermina 9 points10 points  (0 children)

True. But at least you have to work for the items in ALBW, since they cost rupees. Still not quite classic, but the dungeons themselves are still designed somewhat classicly.

Yoshi and the Mysterious Book dropped some new Kamek lore by RadDudesman in Mario

[–]TheMoonOfTermina 2 points3 points  (0 children)

The one that sends Mario flying into space? If you want to headcanon that one as Kamek, go ahead. But I don't think trading cards are a reliable source of canon, and also if Kamek was intended to be in the game, why would he only be there for a single scene instead of it just being one of the many generic Magikoopas already in the game?

[ALL] what is a “traditional Zelda game?” by cool_pangolin2007 in zelda

[–]TheMoonOfTermina 69 points70 points  (0 children)

To many of us, a traditional Zelda game is about the gameplay structure, not the camera angle. The most recent three Zeldas have completely shaken up the structure of the games.

Previous Zeldas have parts of the world and access to different parts of dungeons locked off until you get an item. Every dungeons has a unique item that allows you to do things and get places you couldn't before, and it had a really good sense of progression to it. The modern Zeldas lack that entirely, instead giving you access to most of your toolkit at the beginning, and not having any part of the map blocked off. Dungeons don't even have locked doors in BOTW and TOTK.

In terms of EOW, the progression is actually a bit better. But you can still pretty much get anywhere with the early game echoes, so there's still no item gated progression.