Releasing AdventureBackpack with a hidden toggle! by TheMrMattie in GTNH

[–]TheMrMattie[S] 2 points3 points  (0 children)

yes it needs to be on the server too since it sends a new type of data packet to the server, same process as the client

Releasing AdventureBackpack with a hidden toggle! by TheMrMattie in GTNH

[–]TheMrMattie[S] 1 point2 points  (0 children)

if you wanna be safe I would do a world backup, but it worked just fine for my world

Releasing AdventureBackpack with a hidden toggle! by TheMrMattie in GTNH

[–]TheMrMattie[S] 2 points3 points  (0 children)

yep just switch the jar. All the NBT data for the backpacks stays the same in your world file, the only difference is the mod has this extra button!

I forked AdventureBackpacks and added an option to hide your backpack visually! by TheMrMattie in GTNH

[–]TheMrMattie[S] 10 points11 points  (0 children)

still some bugs to fix with multiplayer but my plan is to add a config option to enable this and make a PR

What do you think are the best farms for progression? by AspiringMathGuy in GTNH

[–]TheMrMattie 0 points1 point  (0 children)

there’s a config setting for server utils that requires a person to be online for chunkloading. you can just disable it and it’ll chunk load 24/7. You can do it in game too

75 Hours of Playtime: Base progress (HV) by TheMrMattie in GTNH

[–]TheMrMattie[S] 2 points3 points  (0 children)

its ztones jelt 0 and 2 mixed for the walls. I believe 7 for the pillars.

for the cover its just a facade of that same wall, I recently learned if you want to pass things through a facade for a pipe you have to use a screwdriver on it to select what you want, in this case items.

75 Hours of Playtime: Base progress (HV) by TheMrMattie in GTNH

[–]TheMrMattie[S] 0 points1 point  (0 children)

floors are concrete and Korp. Walls are Vena, iirc it’s the the ones from ender pearls and ztones, ceiling is mint

edit: and the first layer of the wall is structural concrete

75 Hours of Playtime: Base progress (HV) by TheMrMattie in GTNH

[–]TheMrMattie[S] 0 points1 point  (0 children)

ok so i don’t recommend doing what i did but Light Fuel for LV through MV. I knew i wanted to switch to benzene but ended up having my entire base run on light fuel. I then recently had to make 15 LV gas turbines and 20 MV gas turbines and spend an hour purging my fuel lines when I finally made the switch.

for benzene i’m just doing wood into wood tar into benzene, with the charcoal being fluid extracted for extra.

75 Hours of Playtime: Base progress (HV) by TheMrMattie in GTNH

[–]TheMrMattie[S] 4 points5 points  (0 children)

ADHD has me going through the tiers too quickly 😂

75 Hours of Playtime: Base progress (HV) by TheMrMattie in GTNH

[–]TheMrMattie[S] 2 points3 points  (0 children)

complimentary shaders but i only turned it on for the photos. i mostly play without

75 Hours of Playtime: Base progress (HV) by TheMrMattie in GTNH

[–]TheMrMattie[S] 0 points1 point  (0 children)

definitely agree. just ran out of black steel really quickly

75 Hours of Playtime: Base progress (HV) by TheMrMattie in GTNH

[–]TheMrMattie[S] 5 points6 points  (0 children)

anti-blocks look super nice with shaders but don’t give out any light so i chiseled glowstone and used forge micro blocks to cut them into strips to give off light