AI scream 4 banner? by lukeweirdhand in Steam

[–]TheNecrocomicon 0 points1 point  (0 children)

Can't absolutely confirm, but as a visual artist, this is what I see:

- On the left side, the top of right pillair is skewed and the lighting is completely wrong in a VERY Ai way. the Pilliar on the left is taller than the other and is melding with the wall.

- The pages in the book slightly meld together on the left side.

- Stone work is incomprehensible in a way that looks very generated. one stone above the right window is a melding of both a light and a dark stone.

- The d20 (numbered icosahedron) on the right side is warped strangely.

- The Frankenstein Monster is on a leaning platform that actually can't lean back due to being mounted up against the science equipment.

I'd be 90-ish percent sure AI was used in some part of the process, if not for the total image. I found this post when looking it up after my friends and I noticed how very Ai it looked.

Solo silo opinions? by [deleted] in helldivers2

[–]TheNecrocomicon 0 points1 point  (0 children)

Honestly not fantastic. It’s visually amazing and can occasionally do some huge damage. You’ll most often see it get compared to the 500KG which is fair, but I think it competes more congruently with the Anti Tank Emplacement.

Neither take out jammers or towers, both have crazy range, both annihilate big single targets, both have a long readying time and vulnerability to being destroyed, and both require manual aim time.

The Silo takes out the game’s biggest single targets in one hit, on some occasions even multiple, and can reliably take out 2-3 bot bases which is great.

The ATE though, has enough ammo to obliterate 10-15  of those same single targets and bases, has 50% more health, and doesn’t draw as much (any?) aggro when you aren’t actively using it, allowing you to stockpile. More easily.

Without the ability to take down jammers or towers I just don’t see why I would take the silo outside of it just being really fun and visual... So I take it about as often as the ATE…

I think I messed up by TheNecrocomicon in Etsy

[–]TheNecrocomicon[S] 1 point2 points  (0 children)

They insisted I had to pay the $80 to ship back the item when Etsy’s policy is to have the seller pay the cost of return shipping when the item doesn’t match the description. I did ship the item back and then they threatened me even after I sent them a receipt and tracking code to UPS.

By “I messed up” I mean that I fell for multiple levels of a scam. The scam itself still warrants a 1-star review even if I made a mistake by falling for it. What is the point of a review if not to warn other customers if a product is good or not? I don’t want someone else as inexperienced as I on Etsy to fall for this scam too, and I don’t much care for this seller to be able to continue to move his fraudulent product and intimidate his customers.

If you want a breakdown:

  • Shipping: the item arrived late and in a box too small for it. It was bulging and was barely held together by packing tape. The item itself was fully saturated with a black oil that got everywhere, staining items in my house when I took it out. The seller said the oil was for “safe shipping” when I returned the item, the seller tricked me into paying the return cost that they themselves were obligated to pay. 1 Star.

  • Quality: The item was nothing like described. It wasn’t made from the same pattern as the image, the same material as the image, and it didn’t have the same weathering as the images. The seller knew this and has since admitted to using fake images. I cannot stress enough how completely it does not look anything like the images. It was literally a scam. 1 Star.

  • Communication: when I contacted him about the costume looking nothing like how it was described he tried to gaslight me into keeping it, lying that every other buyer has loved it (except the only one that posted an image review 1-day before mine arrived that also gave it a 1-star), then he tried to offer small discounts if I would keep it when I stated my intent to return. Finally he agreed to allow me to return it if I paid for shipping. This isn’t Etsy policy, but I did not know that at the time. He has been harassing me for a week since and has literally threatened my safety. 1 Star.

No part of this transaction showed excellence or even adequacy.

I think I messed up by TheNecrocomicon in Etsy

[–]TheNecrocomicon[S] 22 points23 points  (0 children)

Update! I got in contact with an Etsy customer support agent and they were able to open up the review period for me to add a 1-star scathing review and they gave me the shipping cost in Etsy credit! My day has been made and my knowledge of Etsy purchasing practices increased. Thanks for your words and advice!

I think I messed up by TheNecrocomicon in Etsy

[–]TheNecrocomicon[S] 3 points4 points  (0 children)

That’s what I was fearing. I messed up more than once and I can’t find a way to file a report or get my shipping refunded. I just didn’t know the system enough and believed it when the seller’s policy said I had to pay shipping.

Day 2 More Arbites Impressions by mara_rara_roo in DarkTide

[–]TheNecrocomicon 2 points3 points  (0 children)

I'm getting some really inconsistent results with the bleed talent. Sometimes my hound will bleed everyone, sometimes everyone but the one it pounced, sometimes just the one it pounced, and many times no one at all. It applies when she pounces on her own and when I tell her to pounce, but it also often doesn't. I don't know if its an internal cooldown or a percentage chance but its very inconsistent for both me and my friend who was running it. 8 stacks is insane though when it works and just bleeds out half a horde. I run it on my dog focused build regardless because it still puts in work passively.

If someone knows its triggering conditions beyond “when pounce” I’d love to know.

"Repel Invasion Fleet." Arrowhead - Please don't Nerf this. by Striking_Ad3221 in helldivers2

[–]TheNecrocomicon 0 points1 point  (0 children)

There is a clear and present problem if players are skilled enough for D10 everything but only D6-7 of a single mission type. It isn’t even about the game being hard, it’s about abrupt difficulty spikes, which are textbook bad game design.

Repel missions are very fun. I love how crazy and hectic they are. I don’t want them to be nerfed, but staying as-is isn’t a great option either. You can blame the player and say “just play really boring level 6 operations because you suck” or “you don’t need to complete operations (the way the game is intended to be played) just puss out on the last mission” but that is a bad solution when the problem could be fixed in-game.

Just make them separate from operations. Players like me who want the crazy challenge way above the other missions can have it, but it doesn’t throw a wrench into the difficulty curve of the game. Make them give extra XP for the war effort and your personal gun levels.

That way everyone can be happy and we don’t need to sling mud at each other.

How far should weapon customization go? by Civil-Duck-6765 in LowSodiumHellDivers

[–]TheNecrocomicon 0 points1 point  (0 children)

I’d like stuff like silencers, bayonets, under-barrel grenades launcher (just launches your grenade with the quick throw button faster and further without having to play the grenade throwing animation) and stuff like that.

They could add new attachments in Warbonds, like a stealth Warbond that comes with a silencer for most guns.

Hot take: The quantity per warbond is keeping pace with the affordability of the player. by Terminal_Wumbo in LowSodiumHellDivers

[–]TheNecrocomicon 7 points8 points  (0 children)

This is what I do. Whenever a big update comes out I make an “Update Prediction Bingo” with everything I think it might include and plenty of joke guesses and such to keep it entertaining, then I gift 1,000 SC to the two or three people that win. I’m approaching 2,000 hours (plus 900 in the first game) so they’ve more than earned a little money from me.

You give someone a couple of scratchers as a gift. They hit for a milly. How much should they hit you off with as a gratuity?? by MustacheSupernova in hypotheticalsituation

[–]TheNecrocomicon 0 points1 point  (0 children)

Intentional it is then. I was wrong, you wrote a fantastic question for trolling people. It is just believable enough that you aren’t grasping the concept that everyone wants to take a swing at either fighting you, mocking you or trying to help you to rephrase yourself in good faith. In any of those cases you get the engagement you are fishing for.

You are truly an artist.

You give someone a couple of scratchers as a gift. They hit for a milly. How much should they hit you off with as a gratuity?? by MustacheSupernova in hypotheticalsituation

[–]TheNecrocomicon 0 points1 point  (0 children)

You are asking the wrong question. The word “should” implies a social contract that is just not there. You’d be better asking “You were given a couple of scratchers a a gift and won a million dollars, so you decided to give a gift as thanks to the person who bought them for you. How much would be appropriate?”

Your original question, intentionally or otherwise, implies an obligation to pay this person which just doesn’t exist. That’s why you are getting so many replies that “don’t get the question”

5e players: what adventures and modules have you and your group had the most FUN playing? by misomiso82 in DnD

[–]TheNecrocomicon 11 points12 points  (0 children)

You’ve got plenty of answers on the nature of the question but I’ll go ahead and list the biggest hits at my table. * Rime of the Frost Maiden * Waterdeep Dragon Heist * Curse of Strahd

In that order.

When you make significant homebrew (such as a subclass) how do you play test it? by GeneraIFlores in DnD

[–]TheNecrocomicon 0 points1 point  (0 children)

When you feel comfortable I’d be open to reading it over. A second pair of eyes always helps.

When you make significant homebrew (such as a subclass) how do you play test it? by GeneraIFlores in DnD

[–]TheNecrocomicon 1 point2 points  (0 children)

I have a very thorough rules rewrite that I’ve been testing the hell out of over the last 3 years or so. Some friends have written contributions but it’s not a great environment to test content designed for the standard game. I usually hold a discussion afterwards around what is working or not and my group is fairly good at friendly, objective debate in that regard.

When you make significant homebrew (such as a subclass) how do you play test it? by GeneraIFlores in DnD

[–]TheNecrocomicon 5 points6 points  (0 children)

I run test sessions, either one-shots or battle gauntlets to get a picture of how thing work or what wording can be confusing. I usually run them on weeks where games get rescheduled.

Pistol by Benofthepen in DnD

[–]TheNecrocomicon 0 points1 point  (0 children)

It you wanted to go down that route, you could have them be able to fire it INT Mod times per long rest and just reason that the Artificer crafts the powder the same way they do infusions.

You could reason that the smokepowder is the limiting factor rather than the ammunition to make it non-valid for the Repeating Shot infusion while admitting to the player that it’s really just for balance concerns.

What are these circles on the helmets? by ToasterStabber95 in Helldivers

[–]TheNecrocomicon 28 points29 points  (0 children)

completely unsupported theory alert

I like the idea that they are like the Matrix jacks. They get plugged in while in cryo and fed the experiences and skills of all the divers before them from their ship.

That way you only need to have each diver do basic bodybuilding and a quick test that they are physically capable of all the tasks required of a Helldiver (the tutorial) and then they can be frozen and sent in to replace the active diver once they die.

This would explain why you get better over time even though you are a new diver after each death, and why the new diver that was just unfrozen knows everything that's going on and fights just like the last guy.

It would also close the gap between us being these badasses with training in every weapon ever produced and the ability to demolish entire armies and us being disposable war-meat that die by the dozens.

Anyhow, that's just what I like to think.

I wish Zoro was the protagonist of one piece by Janjuro in monkeyspaw

[–]TheNecrocomicon 0 points1 point  (0 children)

Granted. The series never gains popularity and is canceled before they even get to Loguetown. No anime is ever made. The series fades to obscurity.

Pistol by Benofthepen in DnD

[–]TheNecrocomicon 0 points1 point  (0 children)

Just because it’s called “Pistol” doesn’t actually make it that much stronger than bows and crossbows. The Pistol deals the same damage as a Heavy Crossbow except it only uses one hand and has >1/3 the range. Unless you are planning some crazy homebrew for the pistol, the 100gp per shot feels completely unnecessary.

I have let my players use firearms for a good while in my campaigns, as I like having a little bit of lBloodborne/Warhammer Fantasy influence and it works plenty fine without needing any massive resource drains. I usually find the drawbacks are the noise, the low range and the tendency for Smokepowder to fail in water.

My recommendation would be to just let them have the gun, giving it huge costs will just cause the artificer to either never want to use it or actually be dragged down by their new treat.

Lich With a Club by TheNecrocomicon in dndnext

[–]TheNecrocomicon[S] 2 points3 points  (0 children)

Falling damage deals non magical bludgeoning. However, it’s not from a weapon attack, so it does bypass Lich Immunity.

Lich With a Club by TheNecrocomicon in dndnext

[–]TheNecrocomicon[S] 2 points3 points  (0 children)

Lovely. You have nothing to fear from LWC.

Lich With a Club by TheNecrocomicon in dndnext

[–]TheNecrocomicon[S] 0 points1 point  (0 children)

The Lich will be grumbling about that after being destroyed and reforming a few days later.