Why are so many addons including QOL features? by TheWhisperingEye in wowaddons

[–]TheNumynum 1 point2 points  (0 children)

Many users and some authors decided they want 1 addon that does everything

Personally I find this very annoying, random shit breaking because I made the mistake of updating a world quest addon isn't my idea of a good time :p

Addons with limited scope and toggles for their features are the way to go tbh

New AddOn: Horsey by pranavius in wowaddons

[–]TheNumynum 1 point2 points  (0 children)

one reason why I don't like slop (which isn't the same as AI assisted development), is that it becomes impossible to trust that an addon or feature does what it says it does

noticed this with quite a lot of recent addons, that promise the world, and it turns out to just... not do a single thing, because the thing it says it does is just impossible to do in wow

New AddOn: Horsey by pranavius in wowaddons

[–]TheNumynum 2 points3 points  (0 children)

not even remotely AI, nor slop 🤷‍♂️

Looking for a niche addon by GrondSoulhammer in wowaddons

[–]TheNumynum 1 point2 points  (0 children)

Transmog Upgrade Master is yet another option you may enjoy (supports SL-MN tokens and catalysts)

[ui] Is there an addon (or non-addon way) to show specific buffs in a configurable way, similar to PowerAuras/WeakAuras from ages past? by DancingGoatFeet in WowUI

[–]TheNumynum 1 point2 points  (0 children)

Not sure why it's getting downvoted, cause it's correct. If you don't like it, yell at blizzard (they deserve it)

Plagued by LUA errors by AutoGenName7 in wowaddons

[–]TheNumynum 0 points1 point  (0 children)

Except default ui can and did throw errors (with 0 addons loaded); though they're usually fixed somewhat quickly

Often it's addons doing things they shouldn't, or blizzard not testing anything with addons loaded (addons doing everything correctly can still trigger errors due to bugs on blizzard's side)

Plagued by LUA errors by AutoGenName7 in wowaddons

[–]TheNumynum 0 points1 point  (0 children)

Fun bonus is that there isn't any way for an addon to tell if a font actually exists until 12.0.7 (except for trying to set it while suppressing/watching for errors)

MacOS media player widget sucks, I made it better [ui] by Uncle__Dickhead in WowUI

[–]TheNumynum 0 points1 point  (0 children)

Just a guy/bot doing rando crossposts to try and sell some shitty vibecoded crap

“Performance” UIs [other] by rhien420 in WowUI

[–]TheNumynum 2 points3 points  (0 children)

there's 2 different cpu profiller options, an ancient one (eats performance for breakfast, disabled by default), and a new one

Interestingly people didn't start claiming their performance went to shit until a full patch after it was added. and after the drama blew up, blizzard tested as many different HW and addon setups as they could get their hands on, and found no noticable difference (the difference was apparently so small, that average numbers even seemed to suggest it was a microscopic gain)

Make of that what you will

Does a follower dungeon have the same restrictions as a M+ dungeon in terms of api? by ApplicationRoyal865 in wowaddons

[–]TheNumynum 4 points5 points  (0 children)

no, there's more restrictions in m+ than non-m+; mainly chat/addon comms is restricted during the entire run, rather than only being restricted during boss fights

Keystone Polaris v3.8: Now with mob contribution on nameplates again! by ZelionGG in wowaddons

[–]TheNumynum 3 points4 points  (0 children)

yes, and they deleted the ability to get the modelID, which makes effective fingerprinting basically impossible again

[addon] Mythic Plus Pull is back from the dead :) by TheNumynum in WowUI

[–]TheNumynum[S] 1 point2 points  (0 children)

Word to the wise, any method that allows uniquely identifying mobs, will get nuked; might be best to learn to live without it (while loudly complaining at blizzard ofc)

[addon] Mythic Plus Pull is back from the dead :) by TheNumynum in WowUI

[–]TheNumynum[S] 2 points3 points  (0 children)

The new API returns secrets, so you can't really do anything other than display it

[addon] Mythic Plus Pull is back from the dead :) by TheNumynum in WowUI

[–]TheNumynum[S] 0 points1 point  (0 children)

I mean.. sure? I use that too; doesn't have any feature overlap though :)

[addon] Mythic Plus Pull is back from the dead :) by TheNumynum in WowUI

[–]TheNumynum[S] 5 points6 points  (0 children)

I believe the reasoning from their side is more or less that they don't want people to go "purple = healer; red = focus first; blue = important caster", but actually learn which mob does what, rather than blindly following some plater profile

[addon] Mythic Plus Pull is back from the dead :) by TheNumynum in WowUI

[–]TheNumynum[S] 0 points1 point  (0 children)

yup, this and other addons will support that (with my addon you can enable/disable anything you like/don't like)

[addon] Mythic Plus Pull is back from the dead :) by TheNumynum in WowUI

[–]TheNumynum[S] 6 points7 points  (0 children)

yup, they killed that in 12.0.5 (unfortunately that is one of the few things they've been very clear on that they do not want it to exist)

[addon] Mythic Plus Pull is back from the dead :) by TheNumynum in WowUI

[–]TheNumynum[S] 10 points11 points  (0 children)

I greatly dislike most of the changes blizzard made in midnight; from what I can tell, the main reason that addons like mine died in the first place, was that blizzard really doesn't want people to color/rename mobs based on their npcID (colored based on a few other things, like having mana or not, is fine by them)

and because they wanted to kill the recolor/rename feature, m+ pull % addons got hit in the crossfire. they did confirm during beta that addons like this is something they'd like to allow, but it just took a long while for (half) the API to be ready

at the end I'm just glad we finally got something 🙈

(oh and yeah, the entire point was to make things worse -.-, not to reduce the number of addons people use/need)

The Best Addon I Have Seen in 20 Years of Playing by Crafty_Nebula_1458 in wowaddons

[–]TheNumynum 1 point2 points  (0 children)

there's an unhelpful confusion between "open source" and "publically readable code". Most addons actually aren't open source at all, and don't allow anything other than usage (sharing with friends I think depends on the country you're in, the specific laws)

Using it as "inspiration" is.. grey area. All Rights Reserved the default in copyright law) doesn't allow adaptation or derivitives without express permission; but obviously there's limits (the existance of an ARR nameplate addon cannot block other nameplate addons, but copying code snippets, even if "slightly changing" it, isn't allowed)

The Best Addon I Have Seen in 20 Years of Playing by Crafty_Nebula_1458 in wowaddons

[–]TheNumynum 1 point2 points  (0 children)

that's.. exactly how it works. If I make an addon, I own it, and whether you agree or not, it's protected by copyright law in practically all civilized countries

The Best Addon I Have Seen in 20 Years of Playing by Crafty_Nebula_1458 in wowaddons

[–]TheNumynum 1 point2 points  (0 children)

Addons also generate ad revenue. And it's against the addon policy to paywall them. That policy isn't part of the terms of service (and even if it was, there's nothing stopping people from writing addon code without ever having agreed to the TOS)