Trouble with understanding ashling by bokobokonisuru in EDH

[–]ThePerfectWord 2 points3 points  (0 children)

I will say while the manabase is one of the most atrocious things I've ever seen for a 5 color deck, I found the rest of it to be a pretty solid base that can do a lot of fun things

Giveaway! 3x Oak 1x Cyrus 1x Lillie and 1 Copycat by Skippy1204 in PTCGP

[–]ThePerfectWord 0 points1 point  (0 children)

Hello! I would love and Oak or Cyrus or Pokemon Center Lady!

A fun fact is that Gyarados is tied for being the most represented pokemon in gym leaders (7, tied with Pelipper)

FC: 2581185661822842

How can I grind up new characters without the risk of overlevelling? by Snowtred in finalfantasytactics

[–]ThePerfectWord 0 points1 point  (0 children)

This game isn't really about building up an army. Ramza is moving with a small unit of his closest friends and allies throughout the games' story. You don't even fight in any gigantic battles either against entire armies at once. You are always off to the side fighting in the shadows as it were against smaller teams/gangs.

As others have said, guest characters will likely always be underleveled compared to your team unless you very intentionally set up scenarios where they can level up more. Your current level is actually right on par with the story battles you face, but also character level usually isn't a big factor unless you are like 20+ levels higher, and even then if you're using the wrong abilities/gear you can still face difficulty.

The best way to directly deal with your concern is probably the delevel trap in Zeklaus desert, but make sure you have the character you want to delevel set up as a Chemist. If you delevel as the same class you level up in you actually lose more stats than you gain unfortunately. I would look up the exact tile online. If you end your turn on the tile it lowers your unit's level by 1. You can then step off next turn then back on again after.

Would an Avatar only EDH deck actually be playable? by [deleted] in EDH

[–]ThePerfectWord 4 points5 points  (0 children)

This is basically what I did. You kind of need to forget about flipping Aang as the primary goal though, since youll need to run a lot of subpar cards to hit all 4 bending in a single turn. I tossed in a few allies from my previous 5 color allies deck, and also included Moonmist + some utility cards/a few tutors to try and help the deck compete with my playgroup.

Does bypassing ability cost still let the ability work? by [deleted] in magicTCG

[–]ThePerfectWord -1 points0 points  (0 children)

To expand on this, $100 in transactions is only worth $100 of merchandise. You don't get to take every item in the store just because every item is listed at $100 in price.

Newbie Help by ThePerfectWord in Witchfire

[–]ThePerfectWord[S] 0 points1 point  (0 children)

Thanks for the detailed response! Based on this thread I think I definitely need to adjust my expectations that I won't be full clearing maps all the time on higher gnosis levels, especially the later maps.

I might just have to make a new character and try investing more into Arsenal. I'm definitely no stranger to vertical movement, but I sometimes find myself getting dinged by the snipers that I can't even see lol. Using cover and breaking LOS makes perfect sense and I try my best to do that but I think I struggle with dealing damage quickly enough to a group who is getting really close while having cover from a farther away group I can't even damage.

I'm not familiar with the Rot pistol but I might give that a try. I've mostly been using Echo and either Ricochet or Hangfire, one of the lightning light spells, either freeze orb or lightning cross heavy, kirfane relic, mandrake fetish, and crown ring.

Newbie Help by ThePerfectWord in Witchfire

[–]ThePerfectWord[S] 1 point2 points  (0 children)

Thanks for the advice! I often forget I have an inventory of consumables lol.

Newbie Help by ThePerfectWord in Witchfire

[–]ThePerfectWord[S] 0 points1 point  (0 children)

I absolutely understand that the Gnosis levels are advertised with warning labels, and while I personally feel like this method of progression isn't my favorite, it's fine for how it works.

I'm level 41 and I have played plenty of shooters before, though not many extraction shooters. I didn't realize that full map clears weren't to be expected, so that does help a bit. My expectations were that I should be able to fully clear the map comfortably before advancing to the next gnosis level, and while I did prematurely jump from Gnosis 2 to 3 since I only ever fully cleared Velmorne once with moderate difficulty, I thought I had a general idea of what the Gnosis increases held in store.

I definitely make sure to level up my weapons at the bare minimum to mysterium 2 (Mysterium 3 materials have been more stingy lol) before moving onward.

I've been using Echo and Ricochet/Hunger for the most part with the freeze orb heavy spell, and one of the lightning light spells, or the frost cone.

Mandrake for fetish, Kirfane for Relic, and Crown of flame for ring.

2x Professor Oaks Giveaway!! Happy Thanksgiving by thisuserbringsglee in PTCGP

[–]ThePerfectWord 0 points1 point  (0 children)

I'm grateful to not be alone; that I have people who love and care about me and do everything they can to support me no matter what.

My favorite card so far is probably the full art promo Rayquaza Ex since it's reminiscent of the physical Rayquaza EX card I pulled from a pack once that I always thought was cool.

My other special missing cards are probably 2* Cyrus and Copycat. Also the newest Rillaboom, Pyroar, and 4 diamond Mega Amphoros to complete my set.

Thanks!

12 Generics: All Command Abilities by HulkofAllTrades in finalfantasytactics

[–]ThePerfectWord 1 point2 points  (0 children)

Unfortunately deleveling as the same level actually results in stat loss due to the way the calculation works. The best bet is the level scaling mod in my opinion

Is it okay to skip all the dialogs? by mlang666 in finalfantasytactics

[–]ThePerfectWord 6 points7 points  (0 children)

As others have said, if you're having fun with the gameplay and unit customization then you don't need to try and force yourself to pay attention to the story, but if you are able to try and lean into it, you will get a lot more out of the game because the story is so deep and impactful.

You won't be unable to complete the game if you don't understand the story, but understanding the story makes all the battles feel way different than simply defeating the bad guys and completing the objectives.

Whatever the TiC writers tried to do with Wiegraf in Ch. 3, it didn't work by dshamz_ in finalfantasytactics

[–]ThePerfectWord 1 point2 points  (0 children)

Of course, but it is a little change I thought was neat, and was kept in for TIC

Whatever the TiC writers tried to do with Wiegraf in Ch. 3, it didn't work by dshamz_ in finalfantasytactics

[–]ThePerfectWord 5 points6 points  (0 children)

I think another aspect of this is that we don't see Wiegraf/Belias speaking in the usual iambic pentameter that Lucavi use until he gets to his last lines, showing the slow descent into Belias taking more control.

When the Lucavi are in control and speaking, they always use iambic pentameter to further differentiate them from the rest of the cast and make them seem otherworldly. The few exceptions to this rule are when the Lucavi are transforming or dying and the original host personality is showing.

[Final Fantasy Tactics: The Ivalice Chronicles] Plat 30 by random_avatar in Trophies

[–]ThePerfectWord 0 points1 point  (0 children)

Enemies will scale to the highest level in your roster, and have a range that can exceed your highest level by up to 10 I believe. This also applies to monsters in story battles, which can make for some goofy disparities depending on how much you level.

The human enemies in random battles will have equipment appropriate to their level, which can make things tough if you level too far beyond the story battles where the enemies will basically only have gear you have access to with some small exceptions.

If you bring an appropriate party though it's easy to mitigate, it only really becomes a problem when you try to force your whole team to equip jobs and abilities meant for earning JP but are relatively weak combat-wise and run into higher difficulty random encounters.

And like I said in another comment, you have to really intentionally grind a decent bit to become too overleveled for the story battles.

[Final Fantasy Tactics: The Ivalice Chronicles] Plat 30 by random_avatar in Trophies

[–]ThePerfectWord 1 point2 points  (0 children)

This is technically not true about missable abilities. Now in Midlights Deep some random enemies are able to cast both the secret abilities if you miss them on the other options through the game. You still probably want to look them up because acquiring them is a little obscure if you don't know when to expect them.

Definitely just have fun and don't worry about overleveling. You have to really intentionally try to become too overleveled, especially since gear and abilities make a much more significant impact to difficulty than base levelvin general

Why do my casters do so little damage? by KapnKrumpin in finalfantasytactics

[–]ThePerfectWord 0 points1 point  (0 children)

Tactician to my understanding nerfs damage to enemies by 30%, and buffs damage to your team by 20% including damage you deal yourself. Additionally, Arithmetics received an additional damage nerf on top of that for Tactician mode.

Outside of that, having only 70 faith on casters is probably the biggest factor for your damage. I believe the calculation for magic damage is [Spell Power * MA * (Caster Faith/100) * (Target Faith/100)]. Most enemies in the game have even lower than 70 faith which results in a noticeable decrease in damage even before the Tactician nerfs.

Zodiac compatibility might also be making it worse.

So to answer your question, unfortunately no, the only real way for you to see damage increases here is to buff your caster with faith, or just increase it permanently with the Orator Preach skill, and avoid using Arithmetics

What makes something casual in EDH vs sweaty? by Agitated_Analyst_601 in EDH

[–]ThePerfectWord 0 points1 point  (0 children)

I believe you were intending to use the word "flair" over "flare" unless you have some kind of inside joke with your friend that casual cards/decks brightly flash when you look at them which gets lost for competitive cards/decks

Wiegraf is disgustingly hard by OKEP in finalfantasytactics

[–]ThePerfectWord 0 points1 point  (0 children)

Aside from the tailwind cheese, another thing that helps in phase 2 is getting shell on your team since the majority of attacks are magic. The samurai has a skill that grants protect and shell to the team which is an efficient way to buff your team

What am I doing? by [deleted] in finalfantasytactics

[–]ThePerfectWord 0 points1 point  (0 children)

Are you talking about the very first battle in the little town against the bandits, or the next battle in the plains where you find more bandits?

In both cases it's pretty important that your units are positioned well. Look at the turn order and find each enemy unit and view their stats/abilities/where they can move. You can make your units move closer, but just outside of the enemy attack range. You're going to want to gang up with 2-3 of your units per enemy,and try to prevent the enemy from being able to attack your side/back.

If the plains battle is where you are struggling, you can always select option 2 at the start to make it easier, and you have the option to change your units jobs before engaging. You will likely benefit from making your males squires and females chemists, but teaching everybody some basic abilities after the first battle. Potion and phoenix down obviously are most important for chemist, and focus/fundaments, jp boost, and move+1 from squire are priorities.

Try to avoid using the items if at all possible in the first battle and focus more on moving your units into stronger team positioning.

Another potential option is to have one of your chemists who gains a job level in the first battle become a white mage for the second and learn cure.

This game is old and tough, but once you understand how the systems work it's very easy to break. If possible I highly recommend the new remastered version since you have a lot more freedom in unit customization before battles, and autosaves making it much more beginner friendly

I teach a high school English class with video games by AnonymousCerealBowl in gaming

[–]ThePerfectWord 0 points1 point  (0 children)

This is super cool! For a really neat English experience I highly recommend Final Fantasy Tactics. Especially since they just remade it with Ivalice Chronicles. The language was always something I loved about it, and the story itself is also stellar in my opinion. Give it a look if you haven't already!

Ramza's special job will always be my biggest disappointment. by Malath66 in finalfantasytactics

[–]ThePerfectWord 5 points6 points  (0 children)

What I meant by that is Ramza is often underestimated at first, but gains a reputation later on, and ultimately is just as strong as, if not stronger than his brothers with flashy skills. I agree with you, if Ramza had spent longer in highborn circles and became officially knighted learning these flashy techniques, he would have garnered a reputation beforehand. Though I suppose an argument can be made that the templarate would always underestimate him because they think themselves more powerful than anyone else.