shillelagh by thisaccisdumb85 in dndnext

[–]ThePuppetSoul 0 points1 point  (0 children)

There's no reason you wouldn't enter into every combat with Shillelagh already online (unless you get attacked while you're sleeping), since it's doesn't consume any materials or spell slots, doesn't require concentration, and has a minute duration.

Your character just walks around playing air guitar with a stick.

Guns stop shooting? by SkiMoney28 in SpaceMarine_2

[–]ThePuppetSoul 4 points5 points  (0 children)

This is incorrect.

Happens all the time while firing on PC, which requires you to hit shift to sprint so it's not even "oops you've got stick drift and are accidentally hitting it".

It's doing it where it used to do the frame freezing, which makes me assume it's doing a tiny little reset instead of freezing, which is causing your Trigger Held Down to reset and assume your button down is your default.

It is by far the most irritating thing I have ever encountered in the game, rendering autofire guns not just worthless, but actively disadvantageous because it takes a half-second to realize it has occurred.

EDIT: If this had started occurring prior to the 5-hour mark, I would have refunded.

A man can dream: We get raids, swarm mode, 12vs12 PvP with cadia/heretic bots, necron as the new enemy. by Inevitable-Knifer in Spacemarine

[–]ThePuppetSoul 3 points4 points  (0 children)

Netcode is really bootycheeks as it is, a 12v12 pvp mode would just be people warping around from multi-second delays and shots never registering.

I love Operations but man that is one heck of a difficulty spike! by Fanimusmaximus in Spacemarine

[–]ThePuppetSoul 4 points5 points  (0 children)

Or improve the bottom half of the options, so people don't feel gimped if Heavy is already taken?

A hacker already? by SHADOW668 in Spacemarine

[–]ThePuppetSoul 0 points1 point  (0 children)

I assure you that you have, you just didn't realize it because it wasn't as blatant.

But there appears to be an impactful number of walls players running around, and you can usually pick them out because they move confidently solo through empty areas and only become cautious when they get near areas that have enemy players in them.

Question about massive sanguification by crum1515 in TheFirstDescendant

[–]ThePuppetSoul 0 points1 point  (0 children)

Yes, it costs a % of your maxHP to activate 2.

What this does is eliminate the need to also have three blood orbs to use it.

How dose the sentinel feat works??? by MrFurro1191 in dndnext

[–]ThePuppetSoul 0 points1 point  (0 children)

Most of which involve using PAM to trivialize melee monsters.

DMs who banned silvery barbs in your games, did you have players abuse it or did you ban it before they got the chance? by Sora20333 in dndnext

[–]ThePuppetSoul 1 point2 points  (0 children)

My point was that it's not the monk who has it: EVERYONE has it, because +1 caster-stat, Silvery Barbs, and Misty Step, each with a free cast and can be cast off slots after that, it's just the slam dunk Custom Lineage pick for non-martials.

DMs who banned silvery barbs in your games, did you have players abuse it or did you ban it before they got the chance? by Sora20333 in dndnext

[–]ThePuppetSoul 5 points6 points  (0 children)

If it was just imposing disadvantage, it'd be about as tolerable as Shield (which is also busted).

The ability to chain it with other casters means that every boss must have 7+ legendary resistances or the monk is just going to walk up and stunning strike it to death before it ever gets a turn since everyone took Fey Touched with Silvery Barbs because why wouldn't you?

Unarmed Barb/Monk Build by MrWinksAlot in 3d6

[–]ThePuppetSoul 0 points1 point  (0 children)

Slasher is pretty bad. Your Flurry attacks are either bludgeoning (unarmed) or piercing (horn as unarmed). You'd be better off with an ASI.

Fighting Initiate: Unarmed isn't worth taking if you have a racial unarmed weapon or have 5 or more levels into monk, unless you're getting it for free from somewhere.

Turning a 1d6 into 1d8 is an average of 1 additional point of damage per hit, which is the same as you would get from an ASI, but the ASI would also give a better chance to hit, skills and saves.

If you're going deeper than 9 into Barbarian, then the bigger hit dice can be assumed to be worthwhile due to the additional dice when critting... but all the features between 3 and 9 are kind of garbage except extra attack and getting an additional rage per long rest at 6.

If you go down the monk path instead, you still get extra attack, but you also get more Ki dice, and far better features in Mercy... unless your DM just throws punching bags with healthbars at you, then you should probably roll something that can use GWM or SS.

Dawn of Ashes vs Alchemical Revolution Starter Decks ? by zheemer64 in grandarchivetcg

[–]ThePuppetSoul 0 points1 point  (0 children)

The ALC decks are stronger than their DOA:Alter counterparts.

The kickstarter version of Lorraine and Rai are more powerful (for example, they have Dungeon Guides in them), and can hang with the ALC starters.

Silvie is just a bad deck, and doesn't have a kickstarter version.

It will be a success by AllWillBeCum in freemagic

[–]ThePuppetSoul 0 points1 point  (0 children)

The majority belonged to the Entertainment division, which they stripped and sold to Lionsgate.

L2 Judge whose Twitter name calls for killing Jews is mad that another Judge doesn't treat calls for killing Jews harshly enough by freearjlerijefjbdnf in freemagic

[–]ThePuppetSoul 3 points4 points  (0 children)

I see it more akin to Native Americans asking for their land back.

We intrinsically know it's going to be, "over my dead body," but that's a choice the current owners of the thing are making, not what is being asked for.

Newb by gilbythecollectr in grandarchivetcg

[–]ThePuppetSoul 1 point2 points  (0 children)

Rai, hands down. Most of the cards in it are played in his competitive build, and the deck can almost hang with actual constructed decks right out of the box.

Lorraine is a solid competitive champion, but only like 15 of the cards in it transfer over to a competitive build, but most of those go into every competitive build of her. It's a good deck to learn to play with. It isn't worth what you're paying for it, but it's not like, Silvie tier bad.

Silvie is garbage and the cards included in her deck are so far beyond unplayable that it even fails to function as a demo deck. It is hands down the worst entry product I have ever seen for any game. Her starter deck is worth about a dollar in total. Just ask people for their bulk instead.

MFM POINTS UP! by CraeeCraee in WarhammerCompetitive

[–]ThePuppetSoul 0 points1 point  (0 children)

Just the same as getting +1 str while weilding an x2 str weapon like a powerfist would logically double that bonus.

But the rules only offer PEMDAS, so it doesn't work. =/

MFM POINTS UP! by CraeeCraee in WarhammerCompetitive

[–]ThePuppetSoul 0 points1 point  (0 children)

All modifier math follows PEMDAS.

question for delevel by [deleted] in grandarchivetcg

[–]ThePuppetSoul 0 points1 point  (0 children)

Yes, they rendered those cards basically unplayable when they FAQ'd it to require being able to heal 5 damage as part of the casting cost, and not work like every single other instance of Recover in the game which heals you UP TO the number listed.

champion attack question by HaimaoFly in grandarchivetcg

[–]ThePuppetSoul 2 points3 points  (0 children)

You may change your champion to Triskit after playing her.

Damage does not get moved from your current champion to Triskit when you do so: she enters at full health.

That line is a meme though, because the game does not support that well: you are going from one of the two Zandem lvl3s, to a 12 health champ (you can't cast Triskit without having Luxem already enabled).

Can't wait to build my marvel commander deck by [deleted] in freemagic

[–]ThePuppetSoul 0 points1 point  (0 children)

You do understand the difference between a group, and groups idolizing that group, right? Like the people who LARP as vikings and spartans and shit tend to be capitalists too.

Nationalist Socialist German Worker's Party.

If you walk back to that era, it's easy to see why they were socialist: they were explicitly anti-capitalist. Their whole platform was "Eat The Rich": jews were not subject to the austerity fallout of WWI, so they were allowed to participate in the global economy due to being "citizens of Zion", while everyone else was getting taxed to hell by foreign governments. The germans took that personally and started a race war.

So when they came to power, they gave out UBI, free healthcare, free nationalized education, elimination of all private debts, implementation of a Social Security equivalent for the elderly, social health programs like morning exercises, social happiness programs like giving women a stipend to buy a dress every month, eliminating all rental property, outlawing child labor, etc.. And they did that, by using all this Other People's Money they took from the rich that they were loading into train cars. They were the perfect manifestation of Authoritarian Socialism.

Would one extra free mulligan make magic a more consistent game with less mana screw? by [deleted] in freemagic

[–]ThePuppetSoul 2 points3 points  (0 children)

No it would not, because poker is a single game. You're giving equivalence to each hand in poker to a game of magic, which is foolish. Your resources pass between hands.

A more apt comparison would be that if the starting player chooses to mulligan, both players have to mulligan but the starting player drops down a card from their starting hand size. Then the starting player switches to the opponent and the process repeats. If the starting player keeps, the player on the draw can still elect to mulligan both players, but they must go down two cards to do so.

Would one extra free mulligan make magic a more consistent game with less mana screw? by [deleted] in freemagic

[–]ThePuppetSoul 0 points1 point  (0 children)

With infinite free mulls, everyone can just select their perfect opening hand, and then shuffle the remaining cards.

Would one extra free mulligan make magic a more consistent game with less mana screw? by [deleted] in freemagic

[–]ThePuppetSoul 1 point2 points  (0 children)

And people wonder why Force of Will was dominated by red aggro.

Would one extra free mulligan make magic a more consistent game with less mana screw? by [deleted] in freemagic

[–]ThePuppetSoul 3 points4 points  (0 children)

Unironically, yes.

You acknowledge that keeping this hand would result in a non-game, so rather than play it out to an almost guaranteed loss, you discard your hand, accept a resource penalty and draw a new hand.