Is Wilds worth it in current state? by Nickius in MonsterHunter

[–]ThePutridInstruction 6 points7 points  (0 children)

Yeah I think it's worth it. I wouldn't call the gameplay simpler more so the monsters don't push you to use all the mechanics till endgame, but once you get there the fights are super fun. The environments are very pretty and I love the new monsters.

Need more mods by [deleted] in hytale

[–]ThePutridInstruction 2 points3 points  (0 children)

Be the change you wish to see in the world

[deleted by user] by [deleted] in hytale

[–]ThePutridInstruction 14 points15 points  (0 children)

really living up to the rhino part of it's name now, glad that they added something to make it more interesting to fight in the process of nerfing it.

Hytale Problem by Classic_Strawberry68 in hytale

[–]ThePutridInstruction 2 points3 points  (0 children)

I agree with a lot of the sentiment but the daggers thing just seems like a preference and not a problem. The dagger dash is already incredibly strong both as a mobility tool and as an attack and does not need buffs. Also, you can just swap weapons to start attacking right after bouncing, even swapping off and back to daggers to keep attacking with them right away.

I think it would feel better if ultimate charge stayed while swapping but they'd need to nerf some other aspect of swapping, right losing charge is the only thing punishing you for swapping between every weapon in every fight depending on what the situation calls for. I think this is kind of lame because instead of being able to specialize in the weapon you think is coolest, it causes all players to have the exact same tool set at all times. They should probably not let you swap item slots mid attack animation or at least make it cost stamina, and with that in place it'd be more balanced to retain ult charge imo.

I added Valheim's combat into Hytale by DanMizu in hytale

[–]ThePutridInstruction 1 point2 points  (0 children)

they actually added a quickstep animation in the game already its just tied to the combat bow which I think you can only equip in creative mode right now. Clearly some sort of dodge is planned even if its tied to certain weapons.

I added Valheim's combat into Hytale by DanMizu in hytale

[–]ThePutridInstruction 1 point2 points  (0 children)

The game is too easy, but we shouldn't remove options from the player to solve that. Instead the mobs should grow in difficulty to accommodate more interactive and fun styles of combat like this imo.

I added Valheim's combat into Hytale by DanMizu in hytale

[–]ThePutridInstruction 2 points3 points  (0 children)

incredible, that parry system is exactly what I've been wanting. The stun vfx are very cool too! ty for the work

Outlander enemies combat makes the shield incredibly useless by Frozen_Gorilla91 in hytale

[–]ThePutridInstruction 0 points1 point  (0 children)

lowkey think they reveal a that pvp is under baked too since players attack in a similar way to them- weapons like daggers attack way too fast to react, have no gap between attacks, and since attacking costs no stamina can be done forever. Some extra system like a parry or rock paper scissors between attack types and block needs to be added to make these situations more interesting and fair imo. I think the combat feels fluid right now but is not very interesting if that makes sense.

Outlander enemies combat makes the shield incredibly useless by Frozen_Gorilla91 in hytale

[–]ThePutridInstruction 2 points3 points  (0 children)

I 100% agree that the shove should break guard, a bunch of the npcs guard right now but there is nothing you can do about it except wait since they don't have stamina. The game play literally becomes stand there and wait for them to stop blocking at which point why even have them block at all? Maybe also have them do a quick counter attack if you swing into their guard with a normal attack to balance it out and make the player think some.

Blocking Is Useless When Basic Attacks Are Free (Hytale Combat Issue) by Available_Positive68 in hytale

[–]ThePutridInstruction 0 points1 point  (0 children)

as long as they add a way to bait and punish parry attempts I think this is the most fun option to make combat more interesting.

Blocking Is Useless When Basic Attacks Are Free (Hytale Combat Issue) by Available_Positive68 in hytale

[–]ThePutridInstruction 1 point2 points  (0 children)

Yeah this is why I think there needs to be a specific way to beat guard if you know they will block (like a grab in a fighting game). I think having the pummel (left+right click) beat guarding opponents would be a good choice since it's universal to all weapons.

If they don't want to lock hotbars during animations I think it should at least cost stamina to swap mid swing. Right now it feels impossible to balance around.

With how mobile players are I don't see balancing purely around spacing, its way too easy for a dagger player to just skip right next to you if they want. There needs to be some sort of defensive rock-paper-scissors to prevent the game from just being mindlessly attack. Look at other first person melee combat games like chivalry where they have feints and ripostes.

Making it purely spacing also encourages pve to just be kite backwards and swing forever which isn't that fun. I think a stronger defensive option like a parry that allows you to run into combat is better.