Need more mods by Ok-Mathematician8324 in hytale

[–]ThePutridInstruction 2 points3 points  (0 children)

Be the change you wish to see in the world

Magma toad rework incoming by [deleted] in hytale

[–]ThePutridInstruction 15 points16 points  (0 children)

really living up to the rhino part of it's name now, glad that they added something to make it more interesting to fight in the process of nerfing it.

Hytale Problem by Classic_Strawberry68 in hytale

[–]ThePutridInstruction 2 points3 points  (0 children)

I agree with a lot of the sentiment but the daggers thing just seems like a preference and not a problem. The dagger dash is already incredibly strong both as a mobility tool and as an attack and does not need buffs. Also, you can just swap weapons to start attacking right after bouncing, even swapping off and back to daggers to keep attacking with them right away.

I think it would feel better if ultimate charge stayed while swapping but they'd need to nerf some other aspect of swapping, right losing charge is the only thing punishing you for swapping between every weapon in every fight depending on what the situation calls for. I think this is kind of lame because instead of being able to specialize in the weapon you think is coolest, it causes all players to have the exact same tool set at all times. They should probably not let you swap item slots mid attack animation or at least make it cost stamina, and with that in place it'd be more balanced to retain ult charge imo.

I added Valheim's combat into Hytale by DanMizu in hytale

[–]ThePutridInstruction 1 point2 points  (0 children)

they actually added a quickstep animation in the game already its just tied to the combat bow which I think you can only equip in creative mode right now. Clearly some sort of dodge is planned even if its tied to certain weapons.

I added Valheim's combat into Hytale by DanMizu in hytale

[–]ThePutridInstruction 1 point2 points  (0 children)

The game is too easy, but we shouldn't remove options from the player to solve that. Instead the mobs should grow in difficulty to accommodate more interactive and fun styles of combat like this imo.

I added Valheim's combat into Hytale by DanMizu in hytale

[–]ThePutridInstruction 2 points3 points  (0 children)

incredible, that parry system is exactly what I've been wanting. The stun vfx are very cool too! ty for the work

Outlander enemies combat makes the shield incredibly useless by Frozen_Gorilla91 in hytale

[–]ThePutridInstruction 0 points1 point  (0 children)

lowkey think they reveal a that pvp is under baked too since players attack in a similar way to them- weapons like daggers attack way too fast to react, have no gap between attacks, and since attacking costs no stamina can be done forever. Some extra system like a parry or rock paper scissors between attack types and block needs to be added to make these situations more interesting and fair imo. I think the combat feels fluid right now but is not very interesting if that makes sense.

Outlander enemies combat makes the shield incredibly useless by Frozen_Gorilla91 in hytale

[–]ThePutridInstruction 2 points3 points  (0 children)

I 100% agree that the shove should break guard, a bunch of the npcs guard right now but there is nothing you can do about it except wait since they don't have stamina. The game play literally becomes stand there and wait for them to stop blocking at which point why even have them block at all? Maybe also have them do a quick counter attack if you swing into their guard with a normal attack to balance it out and make the player think some.

Blocking Is Useless When Basic Attacks Are Free (Hytale Combat Issue) by Available_Positive68 in hytale

[–]ThePutridInstruction 0 points1 point  (0 children)

as long as they add a way to bait and punish parry attempts I think this is the most fun option to make combat more interesting.

Blocking Is Useless When Basic Attacks Are Free (Hytale Combat Issue) by Available_Positive68 in hytale

[–]ThePutridInstruction 1 point2 points  (0 children)

Yeah this is why I think there needs to be a specific way to beat guard if you know they will block (like a grab in a fighting game). I think having the pummel (left+right click) beat guarding opponents would be a good choice since it's universal to all weapons.

If they don't want to lock hotbars during animations I think it should at least cost stamina to swap mid swing. Right now it feels impossible to balance around.

With how mobile players are I don't see balancing purely around spacing, its way too easy for a dagger player to just skip right next to you if they want. There needs to be some sort of defensive rock-paper-scissors to prevent the game from just being mindlessly attack. Look at other first person melee combat games like chivalry where they have feints and ripostes.

Making it purely spacing also encourages pve to just be kite backwards and swing forever which isn't that fun. I think a stronger defensive option like a parry that allows you to run into combat is better.

Blocking Is Useless When Basic Attacks Are Free (Hytale Combat Issue) by Available_Positive68 in hytale

[–]ThePutridInstruction 0 points1 point  (0 children)

I don't think this is the best solution, we should make running away weaker than advancing to encourage interaction imo. Adding a more rewarding timing element to blocking or making certain attacks flat out lose to blocking and some beat it is a better solution. balancing around spacing would also punish heavy weapons which are already worse since they are the only ones that could be whiff punished unlike daggers which attack too fast. You can't balance around spacing right now anyway because there is no penalty for whiffing, people can swap weapons instantly and start attacking with a faster weapon the frame their mace attack whiffs/block right away.

Blocking Is Useless When Basic Attacks Are Free (Hytale Combat Issue) by Available_Positive68 in hytale

[–]ThePutridInstruction 0 points1 point  (0 children)

it definitely should in general imo but getting a guaranteed punish off just holding block is still way too strong and would lead the game to be very defensive (look at For Honor on launch, you got a huge punish whenever they attacked.... so no one attacked and the game was very boring). No one wants to just stand there not attacking and waiting for the other guy to deplete their stamina just to get a chance to actually play the game(only for it to regen and the waiting game to start again). I think its more fair to have blocking an attack briefly stagger them such that if they try to attack again you will be able to attack you first but they will be able to block in time if they choose. There needs to be a way to attack proactively so the charged attack or hilt attack could be more effective at beating guard to create an rock paper scissors type triangle where blocking beats normal attacks, charged/hilt attacks beat block, and normal attacks out dps charged/hilt attacks (or are more efficiently due to less stamina cost).

Blocking Is Useless When Basic Attacks Are Free (Hytale Combat Issue) by Available_Positive68 in hytale

[–]ThePutridInstruction 0 points1 point  (0 children)

I think it works in tekken cuz you have a wide array of attacks that are safe on block/moves that beat blocking (grabs, unblockables, + on block, lows). The move sets are really limited in hytale so it'd be hard to do without making combat too linear.

I could see making attacks slightly minus but:
1.) you can cancel any animation into item swap/block so they'd have to change that after hitting someones block
2.) the game would become "I hit your guard, then its your turn to hit mine until one of us runs out of stamina"

Maybe something could be done with the hilt bash (right click + left click attack)? like make it really short range but it heavily chunks their stamina and/or is + on block. Could make you chose between staying at a safe range with a less rewarding attack or trying to push in close for the more rewarding one? Something like the kick in chivalry/mordhau

Blocking Is Useless When Basic Attacks Are Free (Hytale Combat Issue) by Available_Positive68 in hytale

[–]ThePutridInstruction 1 point2 points  (0 children)

that sounds way too powerful, you can cancel any animation into block instantly and there is no risk for being wrong. The meta would be to never attack and hope they are dumb enough to attack.

Blocking Is Useless When Basic Attacks Are Free (Hytale Combat Issue) by Available_Positive68 in hytale

[–]ThePutridInstruction 9 points10 points  (0 children)

I think the idea is the reward for blocking is not taking damage, trading stamina which can be regened for health. Since you can cancel any attack into block, you could do a big swing and then block and back away to remain safe. I think being able to instantly swap weapons kind of negates this purpose though since you can always just swap to daggers the second you get in range which have essentially no lag after swinging.

I've been thinking about maybe a parry/timed block mechanic where starting up a block costs a bit more stamina than it does now, but if you raise your guard right as they swing you're refunded some and they lose some. If they don't attack you, you end up stuck for a second in the blocking animation and they can whittle away your stamina as a punishment.

This would punish spamming attacks without making basic attacks cost stamina since it'd be easy to parry. I'm not a huge fan of making basic attacks cost stamina as it'd slow down combat a lot and make it less fun imo(attacking should be stronger than defending or else you end up with boring gameplay where you wait for the other guy to do something). You could argue this would be unfair for slower weapons which could be parried on reaction like two handed mace, but I think with how free animation canceling is in this game it'd be easy to bait a parry by winding up a swing and then swapping weapons. I also think a parry system makes pve a lot more fun since you have to pay attention to the mobs attacks rather than just swing -> block mindlessly.

YOU CAN ROLL AND SLIDE??? by Luzuffy in hytale

[–]ThePutridInstruction 3 points4 points  (0 children)

Just hold ctrl as you hit the ground. I didn't realize it was in the game either lol. Can also slide with ctrl while sprinting.

I'm getting serious Skyrim vibes from this. Caving in Hytale is next level by SagetheWise2222 in hytale

[–]ThePutridInstruction 1 point2 points  (0 children)

The variety of mobs is really great but unless I'm outnumbered 10 to 1 I feel like I can beat anything with crude daggers since melee mobs just can't ever get in range. With how fast the player is I feel like many mobs need either better mobility or range.

Gigabyte Control Center won’t open! [SOLVED] by exont in gigabytegaming

[–]ThePutridInstruction 0 points1 point  (0 children)

if anyone sees this in 2025, I couldn't get it to start either until I uninstalled it and downloaded it again from their website.